Work In Progress

Cube Dance
Uploaded by Forehead58 · May 26, 2011
6 comments · (No ratings)

These test require you to throw the cube around. I haven't bothered to figure out elevators yet. The test goes through three rooms and then begins repeating itself. Let me know what you think. I'm pretty satisfied with it, but to be honest, I'm pretty new and have no idea what I'm doing.

Cube Dance
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Nighter's First Work
Uploaded by Nighterogue · May 25, 2011
3 comments · (No ratings)

I kinda suck with the hammer editor, but I got something that works, and is almost exactly what I wanted. I've wanted to make this map since the first Portal, but never got around to it. Please no No-clipping or opening it in the editor, its not pretty. I will upload a play through video later after I sleep then go to school.

Nighter's First Work
Explosive Cube
Uploaded by Macgta · May 22, 2011
0 comments · (No ratings)

WIP for experimental puzzle element; The Explosive Cube. The level included is a simple "tutorial" map, Intended to educate people as to how it works; Basically the cube explodes after a certain amount of time. In this map, It explodes after 15 seconds. The idea with this stemmed from the few "timed" puzzles in coop, In that i felt the idea wasn't really explored enough. The idea of an explosive cube gives rise to a lot of interesting possiblities in coop for puzzles. Haven't really started work on the other explosive box related puzzles yet, I wanted a bit of feedback first One or more textures on this map have been created with images from CGTextures.com. These images may not be redistributed by default. Please visit www.cgtextures.com for more information. UPDATE: In the case of those interested i am still working on this; Been busy with fairly important things recently, I am intending on doing about 4/5 maps using the cube, Possibly more but haven't really had time lately, Here's a quick screen of one of the maps WIP: Few screenshots:

Explosive Cube
Hmm
Uploaded by AndyBay · May 22, 2011
3 comments · (No ratings)

The beginning of my first map. I started using Hammer this week, and this is what I got so far. No hard feelings.

Hmm
Coop Bare Minimum
Uploaded by KVachon · May 22, 2011
1 comments · (No ratings)

Basic, functional coop map with an entrance, basic middle room without puzzles, and the exit. Hope this helps!

Coop Bare Minimum
Ascendence
Uploaded by Lukavian · May 21, 2011
7 comments · (No ratings)

This is my first real mapping attempt, but it's a pretty ambitious project. Version history will explain what I'm demonstrating and what I'm looking for, as far as feedback and such go. v 1_1, uploaded 5-20-11 This is the entrance (which I know is lame and cheap, haven't worried myself over instances and elevators yet), the test situation introduction, and a way of clearing the chamber between "player delivery" and testing. There is no puzzle here yet, nor will there be until v 1_2 or 1_3. What I'm mostly showcasing is the trap door and the glass removal process. I'm looking for feedback on the entire process. Again, I know there's no puzzle here. It's just a big pit. That's why it's here in the WIP section. v1_1_3, uploaded 5-25-2011 Moderate change from last version, adding another element to the simple puzzle leading to the exit. See latest forum post for details.

Ascendence
Matt_MG_01
Uploaded by Matt_mg · May 19, 2011
5 comments · (No ratings)

This map features 3 small puzzle rooms with turrets and gel among other things. Difficulty: low to medium

Matt_MG_01
sp_amw
Uploaded by wirtzenator · May 18, 2011
8 comments · (No ratings)

Simple 1 room map I'm working on. The room isn't the prettiest looking, but it'll do. There are some interesting elements to work out, different than the normal gameplay. Version 0.21 - added autosave Version 0.2 - shortened the size of the room - removed ability to bounce into laser - changed adding bounce gel to get to button - changed location of laser catcher - added new panel after laser catcher is activated - changed end location - made fade to black, and disconnect after you reach the end (unzip to vpk)

sp_amw
flukes first maps
Uploaded by tactical fluke · May 17, 2011
7 comments · (No ratings)

my very first released maps, there are a few bugs, so if you know how to fix them, please tell. special thanks goes to msleeper and p0rtalplayer, for helping me with my faith plate. to run it, type map tf_map_01 into console. enjoy. *update* changed file type to 2 .bsp. currently working on custom sounds but errors show up saying cannot find it or something. if u know how to help, please do

flukes first maps
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Lost chamber
Uploaded by Sausagetalk · May 14, 2011
1 comments · (No ratings)

A WIP testing the ability to bounce off of Hard Light Bridges. May never reach a finished state.

Lost chamber