Work In Progress
Turret Dispenser Example
Example Map of a Turret Dispenser It's basicly a turret dispenser. What it does, is that a mechanical arm places a turret at ground level when you hit the switch. Also it will not place another turret, when the ground to place it is not clear (you have to move or destroy the turret/debris). It's not flawless, but it does the job.
Orb Catcher Tutorial
A .vmf and .bsp for an orb catcher This is the .bsp and the .vmf made to accompany the wiki I wrote for it. - Added in the cutout for the wall behind the catcher - Added in the point_spotlight
Button and Door Tutorial
A .vmf and a .bsp for button/door example This file goes along with the tutorial found on the wiki for creating a button / door. It contains the .vmf file, and the playable .bsp.
Cube Movement Tube test
Test of movement tubes press the button to launch a combine ball into the tube, jump in to go for a ride.
Sample BMZ
How to package your maps for EASY import! This is a sample BMZ file to demonstrate how they are EASILY imported through the Bonus Maps UI. TO IMPORT: Start Portal, Click "Bonus Maps"?, Click "Import Bonus Map", Browse to this BMZ file and select it, and poof enjoy! TO MAKE YOUR OWN BMZ: Use this file as an example by changing the extension to .zip and inspecting the files. This guide provides more detailed info: http://developer.valvesoftware.com/wiki/Bonus_Maps You should also consider allowing BMZ files to be uploaded to the Released Maps section.
NPC Walkting Through Portal
Contains .bsp and .vmf of a test map Contains .bsp and .vmf of a test map, of Walking through portals tutorial, as well as most of the other tutorials on this site, for reference. Put the .vmf file in your sourcesdk_content/portal/mapsrc directory to see it in hammer, or just open it. Put the .bsp file in your portal/portal/maps directory to play it.
Indicator Strip Example
Example file showing how indicator strips work. The example file that co-en sides with the article based on indicator on how to design working indicator strips for your map. Edit: Changed light strip overlays from having multiple overlays over a distance, to stretching the overlay across the distance, and editing U/V value accordingly.
Ball_launcher_example
energy ball luncher/catcher custom map the map has two groups in it, a launcher and a catcher, simply copy and paste both into your map! if you want more than one pair, you will need to do some renaming. includes - -sprite effects -sound effects -reddish glows + spotlights given out by the launcher/catchers -VMF and BSP
Activated strip help
A tiny map with a button that changes the texture A tiny map with a button that changes the texture of the strips on the wall and the X.
Anti Zlocked [MP3]
New song (yay!) Actually this is a retake from a song I've written about ten years ago. Clocks in at 1:49