Work In Progress

sp_split_bean
Uploaded by tbot729 · Jul 07, 2011
8 comments · (No ratings)

My first real map after five days of working with hammer. I'm sure there are plenty of problems, mostly with textures, but the logic works fine I think. It is only one chamber with a moderately annoying/difficult puzzle. Thanks for all the advice from everyone who played it. I fixed the chamber so that it is no longer incredibly easy. I did not update any of the textures or lighting further because I'm not planning on really finishing this one. I just wanted it playable. Please play it again if you already did before I updated!

sp_split_bean
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[WIP] sp_enrichment_4
Uploaded by Lpfreaky90 · Jul 05, 2011
7 comments · (No ratings)

This is an early build of my fourth map. It features a faithplate and buttons. Putting a cube on a button changes the direction of the faithplate. There's still a lot to do: * Add elevators (left out for now, easier to test) * Add indicator lights so it's clear the faithplate is set. * Add the third (and final) part of the puzzle. For now: you're finished if you placed the cube on the button pointing to the left. Feedback is very much appreciated, video playthroughs even more ! ~Lp

[WIP] sp_enrichment_4
"Helix" Wall Maneuver-Test Track
Uploaded by Shroudeye · Jul 03, 2011
11 comments · (No ratings)

Hello all! Helix Wall Jump is a concept element for my upcoming map. Please test it and leave your comments! --Shroudeye

"Helix" Wall Maneuver-Test Track
[Coop] Marlow's Coop Underground
Uploaded by Marlovious · Jul 02, 2011
8 comments · (No ratings)

Medium difficulty 1950's themed coop map. Includes Gel and Funnel. 3 chambers. 5-10 mins. Let me know what you think as this is my first coop release. I'd like to know about any bugs or exploits.

[Coop] Marlow's Coop Underground
CG's Gel Puzzles BETA 2! now in .zip format
Uploaded by CrazyGuy · Jul 01, 2011
14 comments · (No ratings)

Special thanks to bsj0 and Dilbao for testing the previous version and sending comments and replays. Now all I need is a TITLE: I'm open to sugestions! I think i've fixed all the gameplay cheats and a few bugs, so I challenge you to find cheat solutions to these chambers. -many performance fixes including converting hidden surfaces to nodraw, turning off all the gel particles in previous areas after you go through the door to the next, many occluder brushes, and a bit of a change to area2 after you complete the final part. -changed area 3 so there are a lot less ways to cheat... added sprinklers =) Keep in mind I STILL HAVEN'T FINISHED THE TRANSITION SEQUENCE BETWEEN 2 AND 3! Just imagine that after you hit that button by the door, Wheately says some stuff to you, then the test chamber directly above you starts moving across, then it moves down into position where you see the door and those yellow panels and the landing with the numbers (that landing with the numbers will be replaced with a catwalk... around where 4 is) Like I said, all the gameplay elements are there, everything SHOULD work (although you may need to rebuild cubemaps) so see if you can find unintended solutions. I'm going to post a demo with he "correct" solutions soon link to thread for beta 1: post42625.html#p42625

CG's Gel Puzzles BETA 2! now in .zip format
Ion Bridge 1
Uploaded by yongedevil · Jun 30, 2011
4 comments · (No ratings)

A small simple map featuring a time based bridge puzzle. Think fast or swim. Changelog: Beta 2 - Added a delay before the second fizzler activates to give both players time to get past it. - Increased the speed of the moving fizzlers - Decreased the timer on the last button - Added GLaDOS

Ion Bridge 1
Ion Juggle Pack
Uploaded by yongedevil · Jun 30, 2011
3 comments · (No ratings)

A set of five fling based puzzles with an emphasis on execution difficulty. Puzzles feature lots of mid-air portal placement. Difficulty is still being tested.

Ion Juggle Pack
Test Chamber #3141592653589
Uploaded by GLaDOS <CoA> · Jun 23, 2011
5 comments · (No ratings)

A WIP map by me, I've been working on this for a few days now. The lighting and textures are not completed, and some triggers have to be reconfigured. I also need to figure out how to make my doors look nicer.

Test Chamber #3141592653589
Currently Unnamed - Underground Theme [UPDATED V1.4]
Uploaded by Vordwann · Jun 23, 2011
17 comments · (No ratings)

(Updated to Version 1.4) I'm working on the first of a series of gel puzzles that I will eventually include as one package. This is a more progressed version of the first map. I still need to fix an overlay (the one near the first faith plate, if anyone can help with that), but it's almost done! Please give me feedback! P.S. - The textures have a little break in them on the emancipation grills in the larger room in chamber 2. Hopefully someone will know how to fix this if they check out the .vmf P.S.S. - I have also included my instances (Geodome and Custom Faith Plate)

Currently Unnamed - Underground Theme [UPDATED V1.4]
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Potato Chips
Uploaded by Woozlez · Jun 23, 2011
3 comments · (No ratings)

This will be one of the most visually appealing maps when completed and will have about thirty minutes of gameplay. I've replaced the download of the elevator with one of the working puzzles to be included in the map.

Potato Chips