Work In Progress
Fugue
Another one of my early efforts. I realize the chamber is a bit... larger than it needs to be. I was still getting a sense for things.
[CO-OP]Illumination
A series of maps with varying difficulty that I am working on. This is my 1st major project with Hammer. To-DO list: Re-make that godawful spawn room Fix His voice Make a more logical exit from the map Optimize
Reflex
I'm fairly new to making maps, and this is one of my first. I'm sure it needs some work, so feedback is extremely welcome. Enjoy!
Chronus - Coop Series Test Chamber 1 v2.0
My first publicly released map. This one is all about working together, timing, and using the excursion funnel. Difficulty: Intermediate Changes for V2 +Added some extra info_placement_helpers to guide portals. +Coop exit door should now function properly...it opens! +Blocked off the cube dropper to prevent cubes from being grabbed mid-air. +Moved exit panel so crouch-jumping could not land you in the exit alcove. +Reworked the three emaciation fields to prevent exploits +Cleaned up some textures. +Cleaned up some instances.
Oblivious Paranoia
UPDATED 31/05/2011 -op_level3 finished! Starting on level 4... The campaign currently ends after the time travelling test. It lasts maybe 15 minutes if you're band new to it. To load up the maps type "map op_level1" Contains: -Custom Textures -Paint -Flinging -Time Travel -Laser death beams The tests aren't TOO difficult so far, but once it's finished I plan on making some REALLY complex ones - so stay tuned!
The Test
A two-room map featuring a few different puzzle elements. This is, essentially version 0.3. I want to add more decorations, but I'm looking for feedback on what I've got so far. I intend to add more puzzle elements to the second puzzle room. I just wanted to get this out there to see if people think I'm on the right track. I've included both the bsp and the vmf. [Edit] I had used a hacked version of the arrival_departure_transition_ents which might have caused some problems. I've switched over to msleeper's version, which works much better, and is available here: Good Enough For Science (Instance Example + VMF) Added a few more puzzle elements, and switched to animerunt's transitions instance: arrival_departure_transition_ents O
Misplaced Conversion
I thought about it and realized that Conversion Gel and Excursion Funnels were never really used together in the single-player or co-op campaigns. I have taken a stab at fixing that. This is the first map I felt remotely comfortable about uploading in such an early state. It's a work-in-progress for my Summer Mapping Initiative map, so we'll see how it goes. I'd love to hear some constructive criticism; I know the map's not perfect (it's definitely not right now, still very early and cobbled together) but I think it could be a pretty neat little test chamber once it's all said and done. Modified arrival/departure transition vmf courtesy MSleeper, who has been super-helpful with all the scrubby questions I've had so far. v0.5 Update - - LOTS of retexturing/detailing. Texturing - Fairly far along. Getting there, but not perfect yet. Detailing - Making some good headway on this. It's starting to look the part of a Wheatley chamber. Lighting - Mostly natural lighting at this point. Might add some to the bottom region, but not sure. Props - Comin' along. There's some stuff to look at.
playground 1.5
co-op map made to be run in cheats. please enjoy information in the instructions and the vmf. hs been included, contact info at bottom of instructions, tell your friends! oh and sorry for crappy look im focusing on that right before i release. oh and I guess the included vmf. was limited time only cause im removing it.
Map Test
This is my first map for Portal 2. Don't expect valve quality, as this is my first time using a map editor. I'm still learning the tools, and will continue to add to this map. The start of the map is not the actual start that I am planning, and the end is not the actual end either. Any feedback would be nice Steam: xF099Yx
Deception
Currently working on my first map for Portal 2, and while I did a bit of dabbling with hammer when halflife 2 and then when Portal 1 came out nothing came of it. Anyway, this is the 2nd room from my larger map, that I like some feedback on You enter this test chamber through a broken door from the previous test chamber. So far: Puzzle done (might need tweaking - hence the testing haha) Texturing - in progress (50%+ done i'd say) Detailing - in progress The rest of the map isn't with this as yet, as i've been learning as I go so the first room and some other things I won't go into (spoiler for the map otherwise lol) are in the process of being redesigned/updated. Btw, this rooms puzzle will be part of a larger puzzle. Any comments about anything in it is helpful!