Work In Progress

Engineer
Uploaded by Ruien · May 15, 2011
88 comments · (No ratings)

A map designed to make you think. This is not a series of chambers, but a large interconnected puzzle that requires exploration and problem-solving. It's meant to be solved over time and not intended to be burned through in one sitting. The most important thing to focus on is that the intended solution is not tedious. While the map does have several solutions, some are more tedious than others, and if you find yourself repeating a multiple times to "get it right" (or are becoming frustrated), then most likely it'll be best to take a step back and reconsider the strategy. A walkthrough for version 1.1.1 is available here (best to view if stuck or to compare with your solution): http://www.youtube.com/watch?v=uBUwK4-qfLc Notes: - It is possible to do things that make the puzzle unsolvable. Usually you will realize problem relatively quickly. Autosaves are placed in such a way as to help minimize getting stuck. - Both .bsp and .vmf are included in all versions. Want to see how I made the enable/disable/reverse tractor beam? Go right ahead. Changelog: v. 1.3.2 - Added elevators & pit lasers. v. 1.3.1 - Many cosmetic and convenience additions. v. 1.3.0 - Changed the puzzle a little. Fizzlers now work as normal, fizzling boxes too! Added about 2 or 3 additional non-trivial solutions. Added some lighting. Added some small changes to increase intuitiveness. Cleaned up many extraneous entities. Lots of small bug fixes. v. 1.2.1 - Added textures to make it prettier. v. 1.2.0 - Reduced need to resolve elements. Fixed solutions broken in 1.1.2. Added autosaves. Added additional non-trivial solutions. v. 1.1.2 - Pits now kill the player. Added lighting to make traps more obvious. Finished all indicators. v. 1.1.1 - Aesthetic changes to increase map intuitiveness. v. 1.1.0 - Fixed several exploits. Fixed ending room. v. 1.0.0 - Initial release.

Engineer
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Co-op: Gel Escape
Uploaded by boom.headshot · May 14, 2011
11 comments · (No ratings)

My first ever portal 2 map, it's a short co-op map set in the destroyed aperture science testing area. It's still a work in progress and some textures might not be aligned right, and some light might be iffy, but I have tried to not make it look like crap, so I hope it's alright. I think the puzzle is about medium difficulty, hopefully it won't be too hard, or too easy. I would really like feedback about the map, as it will help me become a better mapper. v 2.0 changes A new puzzle added to increase difficulty and length Screenshots: http://steamcommunity.com/id/sniperHead ... 800891170/? http://steamcommunity.com/id/sniperHead ... 800892348/? http://steamcommunity.com/id/sniperHead ... 800891821/? v 2.0 http://steamcommunity.com/id/sniperHead ... tab=public

Co-op: Gel Escape
Penrose
Uploaded by Jaxe · May 12, 2011
60 comments · 5.0 (8)

This version is outdated. Download the latest version on the steam workshop: http://steamcommunity.com/sharedfiles/f ... d=68653074 TWP Page: Decay Thanks to everyone who provided feedback and demos for earlier versions. SCREENSHOT #1 SCREENSHOT #2 SCREENSHOT #3 SCREENSHOT #4 SCREENSHOT #5 Changelog: v10b: - Fixed invisible wall in c1 -> c2 transition v10: - Tweaked chamber 4 puzzle - New BTS section in chamber 3. - Redone visuals in chamber 3 - Minor changes to chamber 2 puzzle (slightly harder) - Improved c1 -> c2 and c3 -> c4 transitions - Tweaked lighting and texturing in chamber 1 - Added elevator videos and chamber signs - Added more load points - Optimised performance - Tweaked fog - Many minor fixes & added details v9a: - Added new chamber - Added outro sequence - Improved behind the scenes sections - Removed the old chamber 5 - Switched order of last two chambers - Fixed level changing not working if steam was in offline mode - Misc general improvements & minor fixes v8c: - Fixed invisible walls in c5 - Fixed indicator lights in c5 - Made c5 solution more obvious - Changed some c5 portal surfaces v8b: - Added chamber 5 - Fixed some shortcuts in chamber 4 - Fixed chamber 3 observation room visual glitch v7b: - Added chamber 4 - Added halfway load point - Minor changes to chambers 2 and 3 v6a: - Revised chamber 3, rearranged puzzle and improved visuals - Fixed some physics bugs in c3 - Optimised many parts of the map - Added soundscapes to some parts (incomplete) - Added intro elevator - Added Enter/Exit doors to all chambers - General improvements v5c: - Fixed cubemaps v5b: - Fixed way to skip chamber 3 v5a: - Added chamber 3 (transition is temporary) - Improved c1 to c2 transition - Minor fixes v4d: - Redesigned chamber 1, can now be completed with only single flings. - Added proper chamber 1 to 2 transition. - Fixed a few places in chamber 2 where you could fall under the map / lose items. - Removed some portal surfaces from chamber 2 to prevent unintended solution (There's still multiple ways to do it) - Tweaked HDR - Many minor fixes & tweaks v3i: - Renamed map Penrose - Lots of improvements to chamber 2 - Tweaked puzzle a little - All cubes should now respawn if lost - Water now works properly - Exit gate now works (doesn't go anywhere yet) - Better lighting and visuals - Added two save points to first chamber - Made the first fling easier? (Added new portal surface) v2g: - Added new second chamber (transition between them is temporary) - Changed first puzzle to be slightly harder (flings are still the same) - Added more portable surfaces in first chamber - Monster box now has a purpose in life - Removed unnecessary fizzler in first room. (Should be impossible to destroy/lose cubes in the first room now.) - Lots of minor changes v1: - Initial release

Penrose
Co-op - Lazer Maze.
Uploaded by ljdp · May 06, 2011
12 comments · 2.0 (5)

Co-op map set in an old aperture testing sphere. This map contains Lasers, Refractor cubes and Buttons.

Co-op - Lazer Maze.
Released
Uploaded by gompasta · May 06, 2011
10 comments · 5.0 (5)

This is the first map i have worked on, for portal, that has got near release status. It was designed to see how first time players can handle all of the tools at once. Note that "Released" Is the name of the map, but may not stay this way.

Released
Portaltest Series beta 01
Uploaded by Jul3z · May 05, 2011
9 comments · 5.0 (1)

My new maps with auto mapchange(and my old one with new features and bugfixes)!! There is no portaltest_1 (not finished yet), so u have to start with portaltest_2 (90% finished). I hope u gonna like the very new portaltest_3 (80% finished), a friend of mine took 20 minutes to solve it (im sure u gonna need not more than 5 minutes xD). The third map (portaltest_4) is just the beginning, i wanted to show u my mapchanges (in my opinion they are very cool, hehe xD). I try to finish it as soon as possible. greetings Jul3z

Portaltest Series beta 01
Android hell
Uploaded by Dai otaku · May 01, 2011
12 comments · 2.5 (2)

A map with lot of turrets and more thinking than portal shooting Update 1# added map andriod 3 play update 2# combined android hell and andriod3 in to one map end button take's you back to start up screen Thing to do put more detail in to android hell like text ect fix any bugs add more chambers get a thumbnail add lights MAKE BETTER!!! Feedback if you have any feedback plz post it i want to know what you like about if it too easy too hard ect

Android hell
Entrapment
Uploaded by Beer-Me · Apr 30, 2011
24 comments · 4.2 (6)

One chamber that combines Portal 1 style flinging with new Portal 2 elements (lasers, tractor beams). v1.1.1 Additions ============== Fixed issue with doors opening when touched Increased lip amount on doors. v1.1 Additions ============== Changes to floor portal pads to increase size and improve portal placement ability. Added sign decals to indicate steps of puzzle. Changed cube location. Slight modifications to one of the puzzle steps. Added panel animations. Added sign indicators to help show progression in puzzle. Next version will add another test chamber. Thanks

Entrapment
Portaltest_alpha
Uploaded by Jul3z · Apr 29, 2011
7 comments · 5.0 (2)

My First try on Portal 2! The map looks boring right now, but i hope u will have fun for a few minutes I?ll try to add much more details soon. Third chamber is open now too.. edit: small changes in first chamber and a much smaller .rar file

Portaltest_alpha
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Jump
Uploaded by eviloatmeal · Apr 29, 2011
19 comments · 5.0 (1)

I think I'm going to stop here and start a new project. Note: You start without a portal gun because the puzzles are designed to be solved without a portal gun. The gun is found later in this map, at which point there are puzzles to solve that require it. Changelog 2.8: Fixed some stuff. Broke some stuff. Added some stuff. 2.3: Added sphere puzzle. Miscellaneous. 2.0: Added transition from introduction area. Added portal gun drop. Added excursion funnel puzzle room. Many tweaks. 1.1: Adjusted lighting. Added ambient noises. Added music. Miscellaneous. 0.9: Added ending sequence. Adjusted triggers. Miscellaneous. 0.8: Fixed arm dynamics. Added more weighted cubes. Changed format from .vmf to .bsp. Miscellaneous.

Jump