The ThinkingWithPortals Map Showcasing Thread
Arachnaphob wrote:
And to stay relevant, Here is a video of a void cube in a limbo themed test.
http://www.youtube.com/watch?v=CK1tkXU-tXY
Hopefully I can get someone to help me get the void cube to have it's own skin (Black cube with glowing white cracks)And then a screenshot.
Nice SS, looks pretty huge, and i loved that shadows. that concept and the SS are related or they are different projects?
Sejievan wrote:
Arachnaphob wrote:Stuff
Nice SS, looks pretty huge, and i loved that shadows. that concept and the SS are related or they are different projects?
Thank you! They are both related, but happen at different times in the story. Like, REALLY different times.

(Not finished yet)
TheTobbell wrote:
(Not finished yet)
It's beautiful. I can't wait to see what you're going to do with it.
Arachnaphob wrote:
TheTobbell wrote:
(Not finished yet)It's beautiful. I can't wait to see what you're going to do with it.
Aw thanks
I hope that it will look good at his "place", ^^ but that'll be much work,
TheTobbell wrote:
(Not finished yet)
wat is dat?
Also, lots of awesome content going around here. 
Habzs wrote:
wat is dat?Also, lots of awesome content going around here.
Dat is'n Zug 
yishbarr wrote:
It looks like a train made in "Propper" or a ported train model in an instance?
Train made of Brushes with some custom textures, the only models are the wheels and these electricity things on the roof ^^
yishbarr wrote:
Oh, OK. I've tried to make a pointy tree out of brushes with no success.
Just make a new block (Take the cylinder) and type 5 in the field, and now make 3-4 new blocks (Take triangles from the list) type 5 in the field. And now just put them together ^^
yishbarr wrote:
You know that models are cheaper, right? But not everyone can use Propper).
I know i know. But > TheTobbell wrote:
Not finished yet
I'm making what could easily be the weirdest map on the workshop. It's meant to be weird, unnatural, creepy, and visually displeasing.
The outside The inside, a weird placeCamBen wrote:
It's meant to be...visually displeasing.
Wait, weren't you saying it was going to be different from the other maps on the Workshop?
The inside, a weird place For some reason I'm getting a Stanley Parable vibe from this...it certainly looks, um, interesting.CamBen wrote:
I'm making what could easily be the weirdest map on the workshop. It's meant to be weird, unnatural, creepy, and visually displeasing.
The outside
FelixGriffin wrote:
CamBen wrote:It's meant to be...visually displeasing.
Wait, weren't you saying it was going to be different from the other maps on the Workshop?

FelixGriffin wrote:
CamBen wrote:It's meant to be...visually displeasing.
Wait, weren't you saying it was going to be different from the other maps on the Workshop?




Thoughts?
Oh, and I wanna make a bottomless pit with fog but I don't want the fog to affect everywhere. I just want the bottomless pit to be foggy, not the rest of the area. Is that possible?
RectorRocks wrote:
First chamber of Gephyrophobia (fear of bridges)pics
Thoughts?
Oh, and I wanna make a bottomless pit with fog but I don't want the fog to affect everywhere. I just want the bottomless pit to be foggy, not the rest of the area. Is that possible?
Nice Pics man
, as from a general thought i would say to add a little more of texture variation to the wall that has the observation room in the first pic, and the wall on the 3rd, and the fog entity will affect the whole map, and (as far as i know, i would love to know if has a way to do it
) it not can be confined in to one space.
RectorRocks wrote:
Oh, and I wanna make a bottomless pit with fog but I don't want the fog to affect everywhere. I just want the bottomless pit to be foggy, not the rest of the area. Is that possible?
You could maybe creatively use particle systems. There's some nice fog ones that come with the Super 8 interactive trailer map.
Also, you could use a trigger_look, so when the player looks down the pit, the fog changes.