The ThinkingWithPortals Map Showcasing Thread

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FelixGriffin
2,680 Posts
Posted Dec 08, 2013
Replied 9 hours later
@Arachno Coincidentially I already have a reskinned cube that looks like what you want (mine emitted a solid-to-cubes force field when it was set down). Send me a PM.
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Sejievan
232 Posts
Posted Dec 08, 2013
Replied 22 minutes later

Arachnaphob wrote:

And to stay relevant, Here is a video of a void cube in a limbo themed test.
http://www.youtube.com/watch?v=CK1tkXU-tXY
Hopefully I can get someone to help me get the void cube to have it's own skin (Black cube with glowing white cracks)

And then a screenshot.

Nice SS, looks pretty huge, and i loved that shadows. that concept and the SS are related or they are different projects?

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Arachnaphob
412 Posts
Posted Dec 08, 2013
Replied 2 hours later

Sejievan wrote:
Arachnaphob wrote:

Stuff

Nice SS, looks pretty huge, and i loved that shadows. that concept and the SS are related or they are different projects?

Thank you! They are both related, but happen at different times in the story. Like, REALLY different times.

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User
630 Posts
Posted Dec 10, 2013
Replied 2 days later
img
(Not finished yet)
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Arachnaphob
412 Posts
Posted Dec 10, 2013
Replied 31 minutes later

TheTobbell wrote:
img
(Not finished yet)

It's beautiful. I can't wait to see what you're going to do with it.

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User
630 Posts
Posted Dec 10, 2013
Replied 18 minutes later

Arachnaphob wrote:
TheTobbell wrote:

img
(Not finished yet)

It's beautiful. I can't wait to see what you're going to do with it.

Aw thanks :smile: I hope that it will look good at his "place", ^^ but that'll be much work,

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Habzs
225 Posts
Posted Dec 11, 2013
Replied 17 hours later

TheTobbell wrote:
img
(Not finished yet)

wat is dat?

Also, lots of awesome content going around here. :biggrin:

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Gemarakup
1,183 Posts
Posted Dec 11, 2013
Replied 1 minutes later
It looks like a train made in "Propper" or a ported train model in an instance?
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User
630 Posts
Posted Dec 11, 2013
Replied 22 minutes later

Habzs wrote:
wat is dat?

Also, lots of awesome content going around here. :biggrin:

Dat is'n Zug :biggrin:

yishbarr wrote:
It looks like a train made in "Propper" or a ported train model in an instance?

Train made of Brushes with some custom textures, the only models are the wheels and these electricity things on the roof ^^

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Gemarakup
1,183 Posts
Posted Dec 11, 2013
Replied 16 minutes later
Oh, OK. I've tried to make a pointy tree out of brushes with no success. I just never get it right. (You know that models are cheaper, right? But not everyone can use Propper).
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User
630 Posts
Posted Dec 11, 2013
Replied 20 minutes later

yishbarr wrote:
Oh, OK. I've tried to make a pointy tree out of brushes with no success.

Just make a new block (Take the cylinder) and type 5 in the field, and now make 3-4 new blocks (Take triangles from the list) type 5 in the field. And now just put them together ^^

yishbarr wrote:
You know that models are cheaper, right? But not everyone can use Propper).

I know i know. But > TheTobbell wrote:

Not finished yet

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CamBen
973 Posts
Posted Dec 11, 2013
Replied 3 hours later

I'm making what could easily be the weirdest map on the workshop. It's meant to be weird, unnatural, creepy, and visually displeasing.

The outside The inside, a weird place
Images 2
Post image 1
Post image 2
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FelixGriffin
2,680 Posts
Posted Dec 11, 2013
Replied 34 minutes later

CamBen wrote:
It's meant to be...visually displeasing.

Wait, weren't you saying it was going to be different from the other maps on the Workshop?

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Dafflewoctor
415 Posts
Posted Dec 11, 2013
Replied 4 minutes later

CamBen wrote:
I'm making what could easily be the weirdest map on the workshop. It's meant to be weird, unnatural, creepy, and visually displeasing.
The outside

The inside, a weird place For some reason I'm getting a Stanley Parable vibe from this...it certainly looks, um, interesting.
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CamBen
973 Posts
Posted Dec 11, 2013
Replied 28 minutes later

FelixGriffin wrote:
CamBen wrote:

It's meant to be...visually displeasing.

Wait, weren't you saying it was going to be different from the other maps on the Workshop?

:hi5:

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iWork925
1,080 Posts
Posted Dec 11, 2013
Replied 1 hour later

FelixGriffin wrote:
CamBen wrote:

It's meant to be...visually displeasing.

Wait, weren't you saying it was going to be different from the other maps on the Workshop?

img

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RectorRocks
522 Posts
Posted Dec 11, 2013
Replied 2 hours later
First chamber of Gephyrophobia (fear of bridges)

img
img
img

Thoughts?

Oh, and I wanna make a bottomless pit with fog but I don't want the fog to affect everywhere. I just want the bottomless pit to be foggy, not the rest of the area. Is that possible?

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Sejievan
232 Posts
Posted Dec 11, 2013
Replied 23 minutes later

RectorRocks wrote:
First chamber of Gephyrophobia (fear of bridges)

pics

Thoughts?

Oh, and I wanna make a bottomless pit with fog but I don't want the fog to affect everywhere. I just want the bottomless pit to be foggy, not the rest of the area. Is that possible?

Nice Pics man :thumbup: , as from a general thought i would say to add a little more of texture variation to the wall that has the observation room in the first pic, and the wall on the 3rd, and the fog entity will affect the whole map, and (as far as i know, i would love to know if has a way to do it :smile: ) it not can be confined in to one space.

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Arachnaphob
412 Posts
Posted Dec 12, 2013
Replied 33 minutes later

RectorRocks wrote:
Oh, and I wanna make a bottomless pit with fog but I don't want the fog to affect everywhere. I just want the bottomless pit to be foggy, not the rest of the area. Is that possible?

You could maybe creatively use particle systems. There's some nice fog ones that come with the Super 8 interactive trailer map.

Also, you could use a trigger_look, so when the player looks down the pit, the fog changes.

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CamBen
973 Posts
Posted Dec 12, 2013
Replied 1 hour later
Search the "skybox" textures in the texture browser. There should be some overlay textures that show up dark blue that you can use as a gradient as an alternative to fog.