[RELEASE]Portal: The Flash Version mappack

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theprogram00
51 Posts
Posted May 10, 2008
Replied 7 hours later
Wow, Absolutely loved this mappack. I felt that it was an entire new game on par with the professional portal game.

I personally don't think there was any flaws in the game. I thought it was the perfect mappack. I admire your efforts and can truly say you are a god of portal.

Took me around 2hours 45 mins to complete, and loved every bit of it. The music and voices were well chosen, and the intricate storyline was brilliant. I'm proud to say i didn't cheat at all (honestly some people!)

I loved the borealis, chells, and mechbot - that was really well made. I killed the mechbot using portals under it's feet to hit itself with the energy balls. I loved all the behind the scenes bits. Very clever.

Congratulations on an epic release. I would reccomend speaking to valve to have it put on as a mod, or just in the news. This deserves publicity.

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rellikpd
1,053 Posts
Posted May 10, 2008
Replied 35 minutes later
several people have said "i have no complaints/negative things to say" or "oh yeah i didn't notice [Minor Annoyance Here] until i replayed it/someone else bitched about it" i think thats the thing about this map. its design is so solid, and its fun factor is so high that, yes, you can find things wrong with it (in the least sense of the word) but usually not until you play the thing again, or a time or two. i plan to eventually replay the whole thing to try to find such "wrongness" not in an attempt to break the map down negatively but to hopefully add some constructive critisism to my already completely positive reviews. even the valve retail maps have "errors" and such from time to time if you replay them a few million times (such as i have) but rarely (if ever) see people bitching about them. but only "USER" maps (such as this) that are so good people seem to NEED to find the things that are wrong.

i want to take this opportunity to say thanks again for dedicating yourself to making this thing, i know it HAD to consume a good part of your life. so thanks again. and seriously go out and promote this thing, get in touch with valve, it could put you somewhere. Ever see Narbacular Drop? that was a flaming bag of dog shit visually (and puzzle wise to imo) and look at those guys now. they are katrillionbillionaires!

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PortalFan77
432 Posts
Posted May 10, 2008
Replied 2 minutes later
Im sure he will be making some fixes to some of the bugs, so let us be patient .
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Hen7
91 Posts
Posted May 10, 2008
Replied 3 hours later
Fusion, the robot is a lot of func_tanktrains and a lot of func_doors parented to each other that moves on path_tracks.
rellikpd, I sent the map to Gabe Newell and to Jeep Barnett (Portal team)
Gabe haven't answered but Jeep did, he told me he loved the map, about some flaws and how to deal with them, he even sent me a demo file of him playing the whole thing from the start to finish. A really awesome guy.
Like PortalFan77 said, I'm noting everything people says, and fixing them, expect a v2 of the maps, and adv maps in Portal: The Flash Version MOD.
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cornontheCoD
150 Posts
Posted May 10, 2008
Replied 6 hours later
no way that you did this by yourself. it had to be a team.

someone asked "how long did it take you, a year?"

think about it. portal hasnt even been out for a year, let alone the flash version.

and about the boat: did you make that? I noticed in the files it is called mini-borealis. I dont see why valve would call it that, so Im thinking you made one yourself.

I had to noclip through a few areas, but it is a great map pack. most notably the part where you have to go up the tube. I tried so many times until ZI just said screw it and followed the red arrow into the ventilation. Im stuck in the room with the 1-5 symbols above the door. I dont know where to go after going and getting the two buttons in the ceiling. I have a total of 3 buttons pressed, and I dont know how to open the opening for the fizzler ball.

great use of the cubes as shields.

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Niesrind
2 Posts
Posted May 10, 2008
Replied 1 hour later

elt wrote:
I hate to have to ask for this, but... walkthrough plz!

I feel like an idiot trying to play through these downloaded maps the rest of you seem to have no problems solving. ...

You're not the only one who's got a problem with this pack.

I've actually been stuck in about the 3rd room, right after you have to duck the first time, just because I didn't duck while falling ..

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Fusion
77 Posts
Posted May 10, 2008
Replied 2 hours later

Hen7 wrote:
Fusion, the robot is a lot of func_tanktrains and a lot of func_doors parented to each other that moves on path_tracks.

As I said before, absolutely brilliant. I never realised someone could create such intricately scripted things in Hammer.

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frog51
2 Posts
Posted May 11, 2008
Replied 13 hours later

elt wrote:
I hate to have to ask for this, but... walkthrough plz!

I feel like an idiot trying to play through these downloaded maps the rest of you seem to have no problems solving. Having to resort to noclip just to see what the next room looks like is more than a bit lame. Seriously, how DO you guys do it? Is there some magic button that slows things into 'bullet-time' to allow for amazing feats of mid-fling portal-shooting while flying upside-down and sideways at the same time the camera is trying to auto-right itself? Because if that's what solving these puzzles takes, I'm truly in awe of your collective 'mad skillz'.

All that being said, this truly is an excellent (series of) maps. I just wish they didn't make me feel like such an idiot.

Practice is all it needs - This one doesn't have any difficult portal flinging requirements. And you make auto-righting happen in your favour or not at all, depending on how you enter a portal.
This map is all about the puzzles, and I think it does amazingly! Top work.

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jimmyb
31 Posts
Posted May 11, 2008
Replied 1 hour later

Hen7 wrote:
You can play the pack, but get ready to see a lot of ERRORS and missing textures.

Unfortunately, I don't think it's possible to finish it though without HL2 installed. I'm stuck at a point where I'm looking at a red arrow pointing up. A plate has just fallen down and I believe I'm supposed to place a portal where it was and climb the "errors" up.

Awesome map though!

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pestchamber
614 Posts
Posted May 11, 2008
Replied 26 minutes later
DID YOU PUT 40 LVLS AND A BOSS BATTLE INTO 5 MAPS?!?!?!!? lol...

nice gonna play them now

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elt
34 Posts
Posted May 11, 2008
Replied 2 hours later
I am corrected! The puzzle I was stuck on didn't require any weird flinging at all. I'm in even more awe of the author's cleverness than I was before. Also, stuck again, in the 1-5 box-shield room this time. It's stating the obvious at this point, but I'm definitely looking forward to more Portal along these lines.

A lot of these rooms it seems like I'm managing to solve through sheer accident. fling! woosh! bump! "Hey, how the heck did I end up up HERE? Oh well, go with it..."

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portal_party
3 Posts
Posted May 11, 2008
Replied 27 minutes later

elt wrote:
A lot of these rooms it seems like I'm managing to solve through sheer accident. fling! woosh! bump! "Hey, how the heck did I end up up HERE? Oh well, go with it..."

If you've played the flash version a lot of these rooms are very very familiar, and I can't imagine solving them as quickly without that foreknowledge.

Hen7, if you're going to update/improve this I think you have a fairly large beta team right here and this is the kind of thing that deserves a dedicated sticky thread. It really surpasses all other efforts to date by a long shot.

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Hober
1,180 Posts
Posted May 11, 2008
Replied 13 minutes later

portal_party wrote:
this is the kind of thing that deserves a dedicated sticky thread.

Community Spotlight, much?

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rellikpd
1,053 Posts
Posted May 11, 2008
Replied 1 hour later

Sir Pompous Asshole wrote:
Community Spotlight, much?

OH SNAP!

elt wrote:

A lot of these rooms it seems like I'm managing to solve through sheer accident. fling! woosh! bump! "Hey, how the heck did I end up up HERE? Oh well, go with it..."

lol although i could "see" how to solve most of those "HHTHDIEUUHOWGWI" areas... i do see what you mean. those "bounce flings" (for lack of a better word) are pretty damn cool

portal_party wrote:
...and I can't imagine solving them as quickly without that foreknowledge.

i only played the first couple of levels of the flash version. most everything in this seemed pretty intuitive, even if not (necessarily) easily initiated.

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dvlstx
183 Posts
Posted May 11, 2008
Replied 5 hours later

cornontheCoD wrote:

someone asked "how long did it take you, a year?"

think about it. portal hasnt even been out for a year, let alone the flash version.

Yea, so that was me, and I wasn't thinking coherently at the time. So in all seriousness, you long did it take you to make? Like others I noticed some of the 'finer' details, (like lights in the floors) were missing, but it is HUGE and I think people can guess why you left them out.

And corn, I cannot believe you picked up on my moment of idiocy. Nice Job!

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rellikpd
1,053 Posts
Posted May 11, 2008
Replied 3 minutes later

i think "most" of us relized you said "like a YEAR" just didn't say anything cuz. A) we didn't care, or B) we thought you were being sarcastic/joking

/e does the "OMG SIX FUCKING PAGES?" dance.
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pestchamber
614 Posts
Posted May 12, 2008
Replied 6 hours later
so i finished it!!! it was AWESOME!!!!!

fav parts:
"time up for a second that wasnt supposed to happend"
The cake room where it sez "frush" then the cake is gone
the fire pit
escape lvl
"Someone is going to get badly hurt"
boss battle
ending

things you could improve:
in escape lvl, when GLaDOS talks you almost cant hear her bacase the sound isnt everywhere, its only coming from the speaker...
other than that its 4W3$0M3!!!!

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portal_party
3 Posts
Posted May 12, 2008
Replied 3 hours later

Hober wrote:
Community Spotlight, much?

Community spotlight on a released mod isn't quite the same as a thread dedicated to a beta test of a work in progress of a new version of a mod.

But you keep on being that smilin' ray of sunshine.

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Bosf
48 Posts
Posted May 17, 2008
Replied 5 days later
Its ood but i thought it will be EXACTLY copy of the flash version...ITs good but i think it will be better.
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Doomsday192
371 Posts
Posted May 18, 2008
Replied 1 day later
the funny thing is, i didnt like the flash version very much. but i absolutly LOVED this mappack, not to hard, not to easy, just right.

some fun moments:

in the part where the platform is hanging from the ceiling and it falls, the first time i played it i happened to be standing right under it as i shot a portal on it, and then it fell, pwning me instantly

also on the part with the ride past the turrets with the companion cube i didnt even think of jumping to the platforms, at first i tried throwing my cube at the turrets only to notice that it just bounced off and fell in the slime

and the borealis and the mech fight parts were awesome