The ThinkingWithPortals Map Showcasing Thread

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MasterLagger
1,695 Posts
Posted Sep 14, 2011
Replied 1 hour later
Maybe you should release a WIP for feedback. Pictures can be a little hard to comment on sometimes (even though your picture looks pretty cool) since people only see what's in the map from one perspective.
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ChickenMobile
2,460 Posts
Posted Sep 14, 2011
Replied 6 hours later

MasterLagger wrote:
Maybe you should release a WIP for feedback. Pictures can be a little hard to comment on sometimes (even though your picture looks pretty cool) since people only see what's in the map from one perspective.

From your sreenshots, it looks terrible. So you're saying its better than it looks?

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iWork925
1,080 Posts
Posted Sep 15, 2011
Replied 6 hours later
Snap
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MasterLagger
1,695 Posts
Posted Sep 15, 2011
Replied 15 hours later

chickenmobile wrote:
MasterLagger wrote:

Maybe you should release a WIP for feedback. Pictures can be a little hard to comment on sometimes (even though your picture looks pretty cool) since people only see what's in the map from one perspective.

From your sreenshots, it looks terrible. So you're saying its better than it looks?

Well of course it looks terrible, it's a WIP. It's more of a map that you have to explore and solve problems. I can't release it as a WIP yet because I need 4 more laser-redirection cubes in seperate test chambers, you'll know what it's for if you look at an Aperture logo I made with lasers a while back in this topic.
As for looking at pictures, I'm just saying that it's better to judge a map in-game than through pictures because pictures only give you one perspective of a place, area, etc.
BTW what exactly looked bad in my pictures? I get the feeling you're just trolling if you say the textures are bad, because that's more than obvious.

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iWork925
1,080 Posts
Posted Sep 16, 2011
Replied 12 hours later
Um, the fact that It basically looks nothing like anything you would see in portal, or the fact that it is pretty much just a giga room with random crap. I think you will see what I mean if you put your map next to any other good map on this thread, or your map next to any 5/5 map on the db.

Also I understand that it is wip but shouldn't you only show wip maps that you have actually had progress on. Looks like you whipped that up in hammer in less then an hour. The other posts show pics of parts of maps that are actually close to completion and are at least plesant to look at.

I suggest looking into some more hammer design tutorials and seeing how to make more appealing maps.

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MasterLagger
1,695 Posts
Posted Sep 16, 2011
Replied 11 minutes later
Less than an hour to make? Add 10 days.

iWork925 wrote:
Um, the fact that It basically looks nothing like anything you would see in portal,

Well, that is what I'm going for.

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iWork925
1,080 Posts
Posted Sep 16, 2011
Replied 20 minutes later
Wow thats even worse.
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MasterLagger
1,695 Posts
Posted Sep 16, 2011
Replied 2 hours later
Hey, if you don't like it, don't download it when it's released. From what I'm getting at you're a hard-core Portal 2 test chamber map player. I'm trying to make something a little more obscure that's different from other maps. If you really dislike this map just though the pictures, then I would advise you not to play any of the maps I've made (if you haven't already).
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iWork925
1,080 Posts
Posted Sep 16, 2011
Replied 9 hours later
Please. I would never. I would atleast want to have some fun when I play a map.
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Vordwann
767 Posts
Posted Sep 19, 2011
Replied 2 days later
Are your comments always this derogatory?
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Will T.
163 Posts
Posted Sep 19, 2011
Replied 41 minutes later

Vordwann wrote:
Are your comments always this derogatory?

Yes. If he follows the pattern I did, he'll start saying things worth acknowledging in about 4 years' time.

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KenJeKenny!?
238 Posts
Posted Sep 19, 2011
Replied 2 hours later
I think the only reason iWork925 hasn't been banned yet is due to msleepers limited internet acces

But at least he's straight to the point, honest and helpful in a certain way

Between all these way to nice people afraid of hurting other peoples feelings... he keeps the balance

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iWork925
1,080 Posts
Posted Sep 19, 2011
Replied 45 minutes later
I am being... reviewed?

I am merely expressioning my opinion of laggers maps and of lagger in general. I am not the only one who feels this way about lagger.

And the only real reason I havn't been banned is because I have done nothing wrong. Reread the rules, there is no rule against critisim. If lagger can't take advice then the fate of bad maps from him is all that remains for us.

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spongylover123
944 Posts
Posted Sep 19, 2011
Replied 23 minutes later
Lagger's map looks adequate,
I recommend a skybox that is like the end of portal
add some hard core test chambers
Make turrets deal super damage
Import custom textures
Sewer water should be a func_water_analog
Use GLaDOS
Add different themes
Surprise at the end
More surprises
Custom props
Custom testing elements
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iWork925
1,080 Posts
Posted Sep 19, 2011
Replied 31 minutes later

spongylover123 wrote:
Make turrets deal super damage

You should NEVER do that. It will make the map frustrating and even less enjoyable.

spongylover123 wrote:
Sewer water should be a func_water_analog

Would be redundant in portal.

spongylover123 wrote:
Surprise at the end
More surprises

Trivial.

spongylover123 wrote:
Custom props
Custom testing elements

This is beyond laggers "scope".

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Brainstatic
219 Posts
Posted Sep 19, 2011
Replied 22 minutes later

iWork925 wrote:
Reread the rules, there is no rule against critisim. If lagger can't take advice then the fate of bad maps from him is all that remains for us.

Yes, criticism technically isn't against the rules, but being so... discrete is not always the best option. When people don't know you personally and can't hear your tone of voice, it just makes you seem like a dick if you always make posts like that.

Also, reread the first post to this thread:

WinstonSmith wrote:
if you're going to provide feedback make it constructive. Don't pull an "OMG thos lazors suck and look ulgy", instead say "Good sir, I do think you might want to align the front of that laser with the wall. Cheerio."

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iWork925
1,080 Posts
Posted Sep 19, 2011
Replied 34 minutes later
Good sir, I think you may wish to abandon your attemps at making those kinds of maps and focus more on more aesteticly pleasing maps. If people wanted to be in big open areas I believe they would play Half Life 2. Cheerio.

PS. I dont see how wording it differently will make any difference but what ever floats ya boat Bb. If that is your real name.

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Vordwann
767 Posts
Posted Sep 19, 2011
Replied 2 minutes later
I agree with BOB74j though. Making those comments really makes you seem like a dick since you make them so often. Although I agree his map does not look like something I'd want to play.
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MasterLagger
1,695 Posts
Posted Sep 19, 2011
Replied 15 minutes later
I'm deciding tho put the map on hold due to running out of ideas. I gave some turrets super damage to spite iWork. I realize some people on this website dislike me, but what are they going to do? Type up an insult? Please...

Anyway, I'm going back to my original piece of work that I was going to enter in the Summer Contest, but it would have taken too long to submit an entry. Since I have been experimenting with some new stuff (3D Skyboxs, changes in gravity, etc.), I'm going to submit a WIP in 2-4 days of a space themed tutorial map for a short co-op MapPack. You'll start out without a Portal Gun and must find one in a Storage Room in a spaceship. There is also a special room with low gravity for practicing jumping before reaching the moon (which is exactly 1/6). Of course, here are pictures. 3rd picture is an attempt of making a good sized moon.

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spongylover123
944 Posts
Posted Sep 19, 2011
Replied 31 minutes later
Maybe add custom textures and models, like Saturn, control center, earth, astronaut suits, metal, wind tunnel?