But I have to say your next map is looking really good. Is it similar to this one? Moon Map
The ThinkingWithPortals Map Showcasing Thread
Any comments are much appreciated.
Spam Nugget wrote:
Well, just about finished this map which is currently going by the fantastic name of 'chamber 02', trying to decide wether I should make up a map pack of some kind (in which case this would be part of it) or not bother. But anyway, pictures!Any comments are much appreciated.
Once thing I noticed: You need to work on your lighting. You could either pump up the constant on the lights you already have or do a Valve and put a very bright light (1000 brightness or higher) in the middle of the room with a Constant around 50000.
Other than that, federal regulations require me to warn you that those chambers are looking pretty good. But what could a cranky forum poster know about mapping... oh wait... it's a she, and she has experience, with mapping!
chickenmobile wrote:
Spam Nugget wrote:Well, just about finished this map which is currently going by the fantastic name of 'chamber 02', trying to decide wether I should make up a map pack of some kind (in which case this would be part of it) or not bother. But anyway, pictures!
Any comments are much appreciated.
Once thing I noticed: You need to work on your lighting. You could either pump up the constant on the lights you already have or do a Valve and put a very bright light (1000 brightness or higher) in the middle of the room with a Constant around 50000.
Other than that, federal regulations require me to warn you that those chambers are looking pretty good. But what could a cranky forum poster know about mapping... oh wait... it's a she, and she has experience, with mapping!
Thanks, I've brightened the lighting in a couple of places. Also, i've just released this as a WIP. http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1262


MasterLagger wrote:
Here are some picture's for my current SP project: Aperture Aquatic Testing Center. Last picture is the player underwater. Got the idea from Marise's Cold Shoulder map.
How can chell breath under water, without gear?
spongylover123 wrote:
How can chell breath under water, without gear?
Brain damage gives you the physical ability of having gills.
Screens are looking great. I really like the atmosphere but where are the puzzle elements?
@ Masterlagger
PLZ PLZ PLZ frame your glass panels/windows/walls because unframed glass is just so so ugly :S
Besides that.... the water looks great from up top...but very bland when ur in it. Do you actually hear the underwater sound when u are in the water? because that would make up for alot. Also, try using a different texture underwater...
You can't breath underwater, you drown if you stay down too long. You start out not taking damage, then after awhile you'll take drowning damage.
@ KenJeKenny!?
I will try to add frames. There are underwater sounds, but I might add a few bubbles here and there. As for the water texture, I could not find anything else suitable for the clear water I wanted. Water doesn't have a $bottomtexture so it renders kind of weird.
My first words after seeing your pictures: "What the heck?!", those are totally something awesome! 

Vordwann wrote:
And masterlagger, other than the unframed glass, please just open face edit, click on the lasery faces of your discouragement field, and click the "fit" button.
It is already on "fit". 
The broken feature being... Indicator lights which go from turned off to blue?
