The ThinkingWithPortals Map Showcasing Thread

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iWork925
1,080 Posts
Posted Sep 19, 2011
Replied 3 minutes later
Spite away, as I am not going to play your maps, its only going to make the map less enjoyable to others.

But I have to say your next map is looking really good. Is it similar to this one? Moon Map

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MasterLagger
1,695 Posts
Posted Sep 20, 2011
Replied 11 hours later
Yeah, I saw the video of goblin's moon map and decided to re-work an old group of co-op maps I haven't released. My opinion is that it would make more sense to have robots in space rather than humans. Anyway, it's a short tutorial map that has physics puzzles (use boxes to reach stuff) and a Moon Room to practice jumps with portals in 1/6 of normal gravity (since gravity on moon is close to 1/6 of the earth's gravity). I am currently working on the illusion of the spaceship getting closer to the moon.
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Spam Nugget
492 Posts
Posted Sep 23, 2011
Replied 2 days later
Well, just about finished this map which is currently going by the fantastic name of 'chamber 02', trying to decide wether I should make up a map pack of some kind (in which case this would be part of it) or not bother. But anyway, pictures!

ch_02_sc01.jpg ch_02_sc02.jpg ch_02_sc03.jpg ch_02_sc04.jpg

Any comments are much appreciated.

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ChickenMobile
2,460 Posts
Posted Sep 23, 2011
Replied 18 minutes later

Spam Nugget wrote:
Well, just about finished this map which is currently going by the fantastic name of 'chamber 02', trying to decide wether I should make up a map pack of some kind (in which case this would be part of it) or not bother. But anyway, pictures!

Any comments are much appreciated.

Once thing I noticed: You need to work on your lighting. You could either pump up the constant on the lights you already have or do a Valve and put a very bright light (1000 brightness or higher) in the middle of the room with a Constant around 50000.

Other than that, federal regulations require me to warn you that those chambers are looking pretty good. But what could a cranky forum poster know about mapping... oh wait... it's a she, and she has experience, with mapping!

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Spam Nugget
492 Posts
Posted Sep 24, 2011
Replied 14 hours later

chickenmobile wrote:
Spam Nugget wrote:

Well, just about finished this map which is currently going by the fantastic name of 'chamber 02', trying to decide wether I should make up a map pack of some kind (in which case this would be part of it) or not bother. But anyway, pictures!

Any comments are much appreciated.

Once thing I noticed: You need to work on your lighting. You could either pump up the constant on the lights you already have or do a Valve and put a very bright light (1000 brightness or higher) in the middle of the room with a Constant around 50000.

Other than that, federal regulations require me to warn you that those chambers are looking pretty good. But what could a cranky forum poster know about mapping... oh wait... it's a she, and she has experience, with mapping!

Thanks, I've brightened the lighting in a couple of places. Also, i've just released this as a WIP. http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1262

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Team Citruz
17 Posts
Posted Sep 24, 2011
Replied 17 hours later

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Vordwann
767 Posts
Posted Sep 24, 2011
Replied 3 hours later
mmmmmmmmm... those lit pipes look delicious Citruz
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MasterLagger
1,695 Posts
Posted Sep 24, 2011
Replied 18 minutes later
Here are some picture's for my current SP project: Aperture Aquatic Testing Center. Last picture is the player underwater. Got the idea from Marise's Cold Shoulder map.
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spongylover123
944 Posts
Posted Sep 24, 2011
Replied 23 minutes later

MasterLagger wrote:
Here are some picture's for my current SP project: Aperture Aquatic Testing Center. Last picture is the player underwater. Got the idea from Marise's Cold Shoulder map.

How can chell breath under water, without gear?

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ChickenMobile
2,460 Posts
Posted Sep 25, 2011
Replied 6 hours later

spongylover123 wrote:
How can chell breath under water, without gear?

Brain damage gives you the physical ability of having gills.

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KenJeKenny!?
238 Posts
Posted Sep 25, 2011
Replied 2 hours later
@ Team Citruz
Screens are looking great. I really like the atmosphere but where are the puzzle elements?

@ Masterlagger
PLZ PLZ PLZ frame your glass panels/windows/walls because unframed glass is just so so ugly :S

Besides that.... the water looks great from up top...but very bland when ur in it. Do you actually hear the underwater sound when u are in the water? because that would make up for alot. Also, try using a different texture underwater...

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MasterLagger
1,695 Posts
Posted Sep 25, 2011
Replied 2 hours later
@ spongylover123
You can't breath underwater, you drown if you stay down too long. You start out not taking damage, then after awhile you'll take drowning damage.

@ KenJeKenny!?
I will try to add frames. There are underwater sounds, but I might add a few bubbles here and there. As for the water texture, I could not find anything else suitable for the clear water I wanted. Water doesn't have a $bottomtexture so it renders kind of weird.

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Pitkakorvaa
200 Posts
Posted Sep 25, 2011
Replied 3 hours later
@Citruz

My first words after seeing your pictures: "What the heck?!", those are totally something awesome!

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Vordwann
767 Posts
Posted Sep 25, 2011
Replied 6 hours later
Yeah i like the sexy pictures citruz but what about the puzzles. And masterlagger, other than the unframed glass, please just open face edit, click on the lasery faces of your discouragement field, and click the "fit" button.

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MasterLagger
1,695 Posts
Posted Sep 25, 2011
Replied 1 hour later

Vordwann wrote:
And masterlagger, other than the unframed glass, please just open face edit, click on the lasery faces of your discouragement field, and click the "fit" button.

It is already on "fit".

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Vordwann
767 Posts
Posted Sep 25, 2011
Replied 1 hour later
Hrm... try doing a y-axis offset then. It looks wierd right now with a hole in the middle.
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MasterLagger
1,695 Posts
Posted Sep 25, 2011
Replied 1 hour later
Oh, I see now. Nice catch.
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Pete
52 Posts
Posted Sep 27, 2011
Replied 1 day later
So I figured that if Im going to unproductively wait around for inspiration to strike, I might as well do... whatever it is people do it this thread?


[click for full size]

Can YOU spot which usually broken feature am I trying to use here in a way that actually works?

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ChickenMobile
2,460 Posts
Posted Sep 27, 2011
Replied 4 hours later
That looks overly complicated but I know it probably isn't. I'm guessing that it is some sort of maze...? Looks pretty awesome btw.

The broken feature being... Indicator lights which go from turned off to blue?

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MasterLagger
1,695 Posts
Posted Sep 27, 2011
Replied 24 minutes later
I see only one orange square in the corner.