The ThinkingWithPortals Map Showcasing Thread

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ChickenMobile
2,460 Posts
Posted Sep 27, 2011
Replied 4 minutes later

MasterLagger wrote:
I see only one orange square in the corner.

I think that indicates the finish. Correct me if I'm wrong.

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Marise
249 Posts
Posted Sep 28, 2011
Replied 16 hours later
My first thought was chess board.
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MasterLagger
1,695 Posts
Posted Sep 28, 2011
Replied 7 hours later
I'm starting to get back to work on the CTC (Capture the Cube)gamemode. This will be CTC 3, and this is one of the trap rooms. It involves looking at a map on a wall to tell apart fake laser walls from the real laser walls. Both laser walls are identical. It needs a little more light. And of course, turrets are available. Also, Standard Cubes have been changed to Companion Cubes.

Edit: Since people liked the lasers in CTC 2, I decided to put them in CTC 3. Also, the secret "Death Countdown" will also return from CTC 2 and will be used as a regular trap instead of secret trap. There will be a secret trap in this called "Portal Pitfalls" that is even more dangerous and alarming than the "Death Countdown."

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HMW
806 Posts
Posted Oct 02, 2011
Replied 3 days later
Have you ever played Half-Quake?
Because this image and your trap descriptions remind me of it.
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MasterLagger
1,695 Posts
Posted Oct 02, 2011
Replied 3 hours later
Nope, never played it, but it sounds interesting. I'll post some more pictures of traps later after working out a few errors. The rooms in CTC 3 will be more labyrinth style similar to CTC 1, but will have traps like in CTC 2, but not all of them. To be honest, I thought CTC 1 had the best map, even though textures were crap. HMW have you played any of the CTC (Capture the Cube) maps? I made only two so far.

Edit: More pictures:

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HMW
806 Posts
Posted Oct 05, 2011
Replied 2 days later

MasterLagger wrote:
HMW have you played any of the CTC (Capture the Cube) maps? I made only two so far.

No I haven't played any coop maps yet, mainly because of lack of partner.

(I know there is a Steam group, I just haven't gotten around to it yet.
Plus, most of my Portal time is filled with mapping lately )

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Random
171 Posts
Posted Oct 05, 2011
Replied 3 hours later

I'm linking to these because I can't resize images effectively.

http://cloud.steampowered.com/ugc/56092 ... 4FA50656B/

http://cloud.steampowered.com/ugc/56092 ... F2A1A0318/
The chamber in these images was made in about 1 day of the free time I've had lately. I would have taken a better/more recent image, but while Authoring Tools is broken for most people, I wanted to show what I can to prove I am working on something new.
This will be a singleplayer map with the working title LaserLock, focusing on... lasers (surprise) combined with other elements. It is meant to focus on going through states (somewhat like sp_a4_laser_platform, for example) rather than simply lining up lasers to the receiver. I have one and half chambers finished besides the one you see, and plan to include 8 or 9 in the final product.

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Vordwann
767 Posts
Posted Oct 05, 2011
Replied 4 hours later
Please push the laser emitter up to be flush with the ceiling and put a frame around the glass!
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Random
171 Posts
Posted Oct 05, 2011
Replied 1 hour later
The laser wall has been fixed since, and one of the glass windows, though I had some trouble making the frame models fit. I'll try to take some more recent images tomorrow/soon.
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MasterLagger
1,695 Posts
Posted Oct 05, 2011
Replied 3 minutes later
You don't always have to use prop frames for glass depending on where it is or what textures surround it.
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InvisiblePanda
43 Posts
Posted Oct 07, 2011
Replied 1 day later
I still have lots of things to do, but i am in the homestretch

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Rubrica
305 Posts
Posted Oct 07, 2011
Replied 2 minutes later
THANK GOD, someone who knows how to apply fizzles textures in the way Valve did. Although, I think there's a textur for the left, right and centre of fizzles, because that glow at the edges still looks a bit stretched... Still, though, thank you for layering them.
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Pitkakorvaa
200 Posts
Posted Oct 07, 2011
Replied 20 minutes later
@Pandaaaaaaaaaaaa
That is some beautiful building ! I like, krhm, love overgrowth testing chambers.
Keep it up.
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Vordwann
767 Posts
Posted Oct 07, 2011
Replied 2 hours later
I'm uploading an overgrown map I've been working on for a loong time (first map i deem good enough to release) that I've put a lot of work into. No photos though. It's a surprise! Also Invisiblepanda (sorry), i couldn't help but notice that your discouragement field emitters were open when the field was off. I'd suggest making them prop_dynamics that close when it is off/open when it is on.
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iWork925
1,080 Posts
Posted Oct 08, 2011
Replied 1 day later
@panda OMG that looks amazing! Can't wait to play that!

@rubrica agree 100%, to many kiddies are just making on big one, or even worse not aligning at all.

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Another Bad Pun
516 Posts
Posted Oct 08, 2011
Replied 45 minutes later

InvisiblePanda wrote:
I still have lots of things to do, but i am in the homestretch

Looking great! I like your lighting, and it seems you stuck with your color scheme all the way through. One minor thing: some of your indicator lights aren't aligned near the corners properly in the second pic. (Its cut off.) Also, you are using some very strange textures in some spots that stand out too strongly. (Mainly the huge tiles near the door in pic 2.) Keep up the good work!

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MasterLagger
1,695 Posts
Posted Oct 08, 2011
Replied 2 hours later
Two pictures of Aperture Aquatic Testing Center 2. I'm trying to work around a few problems I had in the previous map. I'm making this since a lot of people like the 1st one I made. The player will start without a Portal Gun this time to make things interesting, although you get one later on.
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iWork925
1,080 Posts
Posted Oct 09, 2011
Replied 19 hours later
I thought you werent allowed to submerge the device into water...
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Spam Nugget
492 Posts
Posted Oct 09, 2011
Replied 51 minutes later
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MasterLagger
1,695 Posts
Posted Oct 09, 2011
Replied 27 minutes later

iWork925 wrote:
I thought you werent allowed to submerge the device into water...

Well, the Portal gun doesn't work underwater, but than doesn't stop me from using prop_portals. This map is so good that you'll like it.