MasterLagger wrote:
I see only one orange square in the corner.
I think that indicates the finish. Correct me if I'm wrong.
MasterLagger wrote:
I see only one orange square in the corner.
I think that indicates the finish. Correct me if I'm wrong.
Edit: Since people liked the lasers in CTC 2, I decided to put them in CTC 3. Also, the secret "Death Countdown" will also return from CTC 2 and will be used as a regular trap instead of secret trap. There will be a secret trap in this called "Portal Pitfalls" that is even more dangerous and alarming than the "Death Countdown."
Edit: More pictures:
MasterLagger wrote:
HMW have you played any of the CTC (Capture the Cube) maps? I made only two so far.
No I haven't played any coop maps yet, mainly because of lack of partner.
(I know there is a Steam group, I just haven't gotten around to it yet.
Plus, most of my Portal time is filled with mapping lately
)
I'm linking to these because I can't resize images effectively.
http://cloud.steampowered.com/ugc/56092 ... 4FA50656B/
http://cloud.steampowered.com/ugc/56092 ... F2A1A0318/
The chamber in these images was made in about 1 day of the free time I've had lately. I would have taken a better/more recent image, but while Authoring Tools is broken for most people, I wanted to show what I can to prove I am working on something new.
This will be a singleplayer map with the working title LaserLock, focusing on... lasers (surprise) combined with other elements. It is meant to focus on going through states (somewhat like sp_a4_laser_platform, for example) rather than simply lining up lasers to the receiver. I have one and half chambers finished besides the one you see, and plan to include 8 or 9 in the final product.

@rubrica agree 100%, to many kiddies are just making on big one, or even worse not aligning at all.
InvisiblePanda wrote:
I still have lots of things to do, but i am in the homestretch
Looking great! I like your lighting, and it seems you stuck with your color scheme all the way through. One minor thing: some of your indicator lights aren't aligned near the corners properly in the second pic. (Its cut off.) Also, you are using some very strange textures in some spots that stand out too strongly. (Mainly the huge tiles near the door in pic 2.) Keep up the good work! ![]()
iWork925 wrote:
I thought you werent allowed to submerge the device into water...
Well, the Portal gun doesn't work underwater, but than doesn't stop me from using prop_portals.
This map is so good that you'll like it. 