The ThinkingWithPortals Map Showcasing Thread

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beecake
484 Posts
Posted Jan 16, 2012
Replied 1 day later


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josepezdj
2,386 Posts
Posted Jan 16, 2012
Replied 2 hours later
@Robdon:

Rob, man, AWESOME WORK YOU'VE GOT THERE!! A great detailing of a destroyed theme. Also I really like the design or distribution of the chambers, seem so "unusual" or creative to me!

Keep on that good work!

Can't wait to try that out!

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Jepp
134 Posts
Posted Jan 22, 2012
Replied 6 days later
8Ee6o8nF_Kw

Me and my friends' first ever attempt at building in hammer, it has been a great experience!
Comments and feedback is appriciated, we're aiming on releasing it all next month:)

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Spam Nugget
492 Posts
Posted Jan 22, 2012
Replied 1 hour later
@ Jepp
That looks really damn good, I would never have picked it as a first attempt! Ill be playing this when its released.
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Pitkakorvaa
200 Posts
Posted Jan 23, 2012
Replied 3 hours later
@beecake

I like those shadows. But maybe the overall map is too dark. Also you could change color of projected texture warmer.

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beecake
484 Posts
Posted Jan 23, 2012
Replied 11 hours later
I love the cold light... Makes things much... shivering
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Robdon
204 Posts
Posted Jan 23, 2012
Replied 1 hour later
@Jepp, that looks very nice indeed, esp for your first map!
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spongylover123
944 Posts
Posted Jan 23, 2012
Replied 5 hours later

beecake wrote:
I love the cold light... Makes things much... shivering

If you love cold light, add fog.

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beecake
484 Posts
Posted Jan 24, 2012
Replied 8 hours later
already done
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Jepp
134 Posts
Posted Jan 24, 2012
Replied 8 hours later
@ Spam
It took us some serious research, trial and error before coming this far and I'm really looking forward to hear what you think of playing it!

@ Rob
Rob man I hope that finalizing of yours don't take too long, thats some real neat looking chambers you got there!

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Moth
225 Posts
Posted Jan 25, 2012
Replied 18 hours later
Here's a map I've been working on with Lpfreaky90 & TheCakeIsASpy, for the Portal Stories MOD:


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Spam Nugget
492 Posts
Posted Jan 25, 2012
Replied 14 minutes later
Damn that looks good, when are you realesing the mod?
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Robdon
204 Posts
Posted Jan 25, 2012
Replied 15 minutes later
Yep, that does look great!
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Lpfreaky90
2,842 Posts
Posted Jan 25, 2012
Replied 2 minutes later

Spam Nugget wrote:
Damn that looks good, when are you realesing the mod?

When it's done

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Spam Nugget
492 Posts
Posted Jan 25, 2012
Replied 9 hours later
haha good to know
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Moth
225 Posts
Posted Jan 27, 2012
Replied 1 day later
A map I'm working on with Chickenmobile for Team Citruz:


Click here for bigger version (1280x1024)


Click here for bigger version (1280x1024)

I'll post more soon. In the meantime, check the Team Citruz wiki

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wrathofmobius
216 Posts
Posted Jan 28, 2012
Replied 11 hours later
Nicely done, Moth/Team Citruz! Your first screenshots look great but I would recommend making the vault door a bit dimmer. The second set of pictures look pretty much flawless.

EDIT: Nvm on making the door dimmer. My gamma was turned higher up than usual for some reason.

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Moth
225 Posts
Posted Jan 28, 2012
Replied 5 hours later

wrathofmobius wrote:
EDIT: Nvm on making the door dimmer. My gamma was turned higher up than usual for some reason.

Something is noticeable and niggling to me, but I won't say what it is.

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Robdon
204 Posts
Posted Jan 28, 2012
Replied 8 minutes later
@Moth, lots great, lots of details
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Spam Nugget
492 Posts
Posted Jan 29, 2012
Replied 20 hours later
I think its about time for me to announce the single-player mod im working on!
It will be called 'Testing Lobby 6' and as the name suggests wil be based around a lobby from which all tests can be accessed. It will be mainly in the clean style, played as Atlas or P-body. The focus will not be so much on storyline as on fun puzzles. It will probably have about 15-20 tests (at least for the first release) and will also have challenge mode for both least time and least portals as well as achievements, all of which will be accessed via the main lobby.
It will also have secret 'nuggets' hidden in some levels, the colection of which unlocks extras such as changing atlas for p-body, or all cubes to compainion cubes, bonus levels, etc. This will, again, be accessed via the lobby.
I would also just like to say that this isnt just an idea that i would like to do, its something i have been working on for a while now and I have working i/o systems to do all the above mentioned things. No idea as to a release date as yet, as stated most of the cross-map logic is done and ive completed about a quarter of the tests.