The ThinkingWithPortals Map Showcasing Thread


Rob, man, AWESOME WORK YOU'VE GOT THERE!! A great detailing of a destroyed theme. Also I really like the design or distribution of the chambers, seem so "unusual" or creative to me!
Keep on that good work!
Can't wait to try that out!
Me and my friends' first ever attempt at building in hammer, it has been a great experience!
Comments and feedback is appriciated, we're aiming on releasing it all next month:)
That looks really damn good, I would never have picked it as a first attempt! Ill be playing this when its released.
I like those shadows. But maybe the overall map is too dark. Also you could change color of projected texture warmer.
beecake wrote:
I love the cold light... Makes things much... shivering
If you love cold light, add fog.
It took us some serious research, trial and error before coming this far and I'm really looking forward to hear what you think of playing it!
@ Rob
Rob man I hope that finalizing of yours don't take too long, thats some real neat looking chambers you got there! ![]()


Spam Nugget wrote:
Damn that looks good, when are you realesing the mod?
When it's done 

Click here for bigger version (1280x1024)

Click here for bigger version (1280x1024)
I'll post more soon. In the meantime, check the Team Citruz wiki
EDIT: Nvm on making the door dimmer. My gamma was turned higher up than usual for some reason.
wrathofmobius wrote:
EDIT: Nvm on making the door dimmer. My gamma was turned higher up than usual for some reason.
Something is noticeable and niggling to me, but I won't say what it is.
It will be called 'Testing Lobby 6' and as the name suggests wil be based around a lobby from which all tests can be accessed. It will be mainly in the clean style, played as Atlas or P-body. The focus will not be so much on storyline as on fun puzzles. It will probably have about 15-20 tests (at least for the first release) and will also have challenge mode for both least time and least portals as well as achievements, all of which will be accessed via the main lobby.
It will also have secret 'nuggets' hidden in some levels, the colection of which unlocks extras such as changing atlas for p-body, or all cubes to compainion cubes, bonus levels, etc. This will, again, be accessed via the lobby.
I would also just like to say that this isnt just an idea that i would like to do, its something i have been working on for a while now and I have working i/o systems to do all the above mentioned things. No idea as to a release date as yet, as stated most of the cross-map logic is done and ive completed about a quarter of the tests.