[SP] Encode
Encode is a small and very difficult map. The intended solution might be hard to see, but should be quite do-able. It does involve several dynamic moves which are tough with a console controller, but definitely do-able. As with my previous map, the laser sensors are modified to include cool-down timers. This is clearly indicated with a timer beside the sensor. Warm-up behaviour is also possible in some cases! The lamps near the door demonstrate this behaviour but remember that a lamp is just a lamp. They provide light.
Enjoy...
- Set laser on green, then drop cube to light up red. Since green has a cooldown timer, and red a warmup, I figured this would activate both (red warms up before green cools off).- Do the reverse, hold on red, drop on green.- Yoyo between the two.I can't see anything happening.
grayarea wrote:
Ok, here's a hint: the lights are there for a reason, but they don't do anything magic like open the door. all the active connections are marked with indicator lights.
Sorry if I sound obtuse, but what do you mean by active connections? I don't exactly see what is marked by indicator lights or how it's marked. In fact, the only part where I see red or green light is on the floor near the receptors and the tinge in reflector cubes...
Thanks for the clarification.
guess i found an unintended solution....
even after i finished and saw the top i have absolutely no clue whats going on in there....
i recorded this on version 1.1 but its still possible in 1.3
Rejected hypothesis 2: Stack cubes to hit different targets on the way up. Managed to get one cube through, but the second fizzled behind it. Also, the setup for this method left me one cube short.
I found a glitch that destroys a cube. I tried to pin a cube behind the grill in the ceiling. When I moved the portal, it disappeared. I can repeat this glitch every time for one cube. Attempts to destroy a second cube this way cause it to pop out from behind the grill and fall into the fizzler.
I've spent several hours over three days not solving this. Hint, please?
KennKong: Thanks for reporting that glitch, I'll do my best to fix it. The software is suprisingly buggy actually. The only hint I'll give you is that you don't seem too far away, so keep trying!
I'll have v1.4 in a few hours. I have to go to work first.
Thanks a lot for playing guys and keep it up. 
Red indicator lamp - when sensor is hit by Laser - checkmark comes on with timer (warms up) as expected. However when Laser is removed you expect INSTANT OFF but instead there is a cool-down timer.
So the Red has both a warmup and cool down timer. Makes no sense.
Since those two items are just to teach you something, I expected the others to have some type of indication light to clue you in to what their setting is, but they do not have any colored lights and they all act as Green (instant ON and then cool off). Yet there are no green or red lights to tell you that.
The hardest thing for me at the beginning is getting BOTH the funnel and the Laser to travel up through the Fizzlers. But I think I "might" have a way for 75% of this puzzle:
stack 4 cubes in the horizontal portion of the funnel to redirect the laser with the 4th cube and then stand on the button and somehow make the 5th cube travel up and defeat each fizzler. This part I CANNOT DO and so far I only know how to defeat the first one.
Then if I do get the cube to the top, redirect the funnel sideways and then redirect again to pin the cube against the tilted grating. Finally, one of the4 cubes in the bottom sideways funnel will send the laser through the bottom portal, out through the top, re-aimed downward by the pinned cube and into the final sensor to open the door..
And then go to the top area to complete. IS this sort of right ? There must be a lot more involved.
As for your strategy: it sounds like you're making progress! ![]()
marKiu and KennKong, I've uploaded v1.4 which takes a rather heavy handed approach to fixing your exploits. 
The video continues after arranging some cubes in a way that's not difficult, but a bit time-consuming.
||There are 3 receptors for the 3 fizzlers from bottom to top. Stack two cubes below the fizzlers, the bottom one facing the direction of the middle and top receptors (both are in the same direction), and the top cube facing the lowest receptor. Make orange portal at the end of tractor beam and the blue one on topmost surface above the fizzlers.
If somehow the laser beam can be vertically redirected through the fizzlers such that it can pass through the two cubes as well, we can proceed as follows :
Stand on the button for the tractor beam, both cubes will go up. The upper one will activate the lowermost receptor, and both cubes will pass through. Place the blue portal on the surface directly below fizzlers, timing it such that the upper cube has touched the mid fizzler and disintegrated. The laser will be coming via the blue portal (vertically), but will be blocked until the upper cube has fizzled completely.
Suspend the remaining cube between the mid and bottom fizzlers by placing the blue portal on top and bottom surfaces in succession with proper timing, until the laser is reinstated. Then allow the cube to go slightly below the mid receptor and immediately make the blue portal on the top surface. It will now pass by the mid and top receptors and also redirect the laser into them, as it is facing them. From there the puzzle is as good as solved...
One big problem... I still haven't figured out HOW to redirect the laser vertically through the fizzlers, or whether it's actually possible||
thats stacking level asian...
nice find. it is the intended solution? i hope not :O
In any case, you are the master at breaking maps, in my opinion.
The three-cubes through the door super-ninja shuffle was something I thought was impossible.
Hopefully it is now, but what do I know?!Keep up the good work. There's plenty of puzzle left to solve in this one.
I was able to do this (see image below), then move the funnel portal elsewhere, place the one cube on bottom target, stand on button, shoot portal in top target to get cube through 1 fizzler but then cube is destroyed in 2nd fizzler - oh well.
Screenshot-11.jpg
||Stack three cubes under the fizzlers. On the bottom place one facing the door's laser catcher. Next place one pointing towards the second fizzler's catcher. Next place the top one facing the lowest fizzler's catcher.
Place a cube on the button. Stand with a cube to the left of the funnel near the laser facing the wall where the portal will be placed. Place portals to move the cubes under the fizzlers up. Place the cube you have with you into the funnel before the laser and time it so that it drifts into the laser just as it is needed to activate the fizzler catcher. Pull out the cube and time another drift for the next two fizzlers. The top cube will get destroyed and a new one will fall down.
While the cubes are pinned to the ceiling, move the cube you used in the funnel and the new cube to the door. Stand next to the cube on the button. Move the portal on the ceiling to the wall on the left. At the right time move that portal to the wall in front of the door's laser catcher. This will trigger the door. Grab the cube off the button and move all cubes inside the door. Finish as in the earlier video. TA-DA!!!||