Attn. TWP-ers! TWP in-game Advertising wanted!
FourthReaper wrote:
Josepezdj's button frames: I'll probably not be using this as it doesn't suit my artstyle, but a good idea eitherway. I'd release the overlay as well, though.
Done, I included 2 versions of the overlay, one in black letters and other in white ones. ![]()
Habzs wrote:
Here's my attempt.A fairly simple one.
The text is almost impossible to read the first time, you might want to extend that a bit. 
Lpfreaky90 wrote:
The text is almost impossible to read the first time, you might want to extend that a bit.
I extended it by a few seconds. It should be better now.
Now we just need a ThinkingWithPortals.com testing element!
(Put in idea, get out quality map?)
Hi there! 
Here's the fourth version of my elevator animation.
I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.
)
PixeledFace wrote:
Hi there!
Here's the fourth version of my elevator animation.I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.)
twp_elevator_animations.zip
Awesomeness level over 9000! Good job on the animation! ![]()
PixeledFace wrote:
Hi there!
Here's the fourth version of my elevator animation.I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.)
twp_elevator_animations.zip
Amazing!! Loved the second part with the "create", "upload" and "begin testing". Great Job! 
PixeledFace wrote:
Here's the fourth version of my elevator animation.Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.
)
I would love to use that in sp fr penrose 03! Will look great in my elevator, on a tv-screen! The video is awesome, loops nicely now, and I like how you made good use of the spacing in the vertical version, esp. at that last part. ![]()
Don't want to nag, but...
One thing though, and I don't want to nag, but is it possible that the "upload" part at the last scene makes for a very small audience in such a way that people think "Oh, I don't make maps" and don't check out the site? Is a "download" or "get help" (or something) thing more in order? Correct me if I'm wrong.
One thing I'd recommend to msleeper or possibly a moderator is to pin these promotional files (in the right format) on top of the TWP homepage so people will use them more. 
PixeledFace wrote:
Hi there!
Here's the fourth version of my elevator animation.I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it.)
twp_elevator_animations.zip
Love it! I wouldn't mind using some of those in some of my own maps.
Excellent job my friend, excellent job.
greykarel wrote:
Hi, there. Here is my try. It's just a nodraw func_brush with two sides textured merged with fizzler. It can be enabled/disabled with fizzler.
Nice idea greykarel. One thing which is bugging me to the extreme is the white outlines which are obviously created by bad cutting of the alpha channel.
I re-created the TWP logo as a photoshop file for people to use. In order to reduce bad Alpha edging, you should always 'Bleed' colours over where the alpha channel is cut, so then 'outlining' doesn't happen.
TWPlogo.zip
EDIT: Updated.
http://youtu.be/GEsEet8qI70