Attn. TWP-ers! TWP in-game Advertising wanted!

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josepezdj
2,386 Posts
Posted Jun 23, 2012
Replied 25 minutes later

FourthReaper wrote:
Josepezdj's button frames: I'll probably not be using this as it doesn't suit my artstyle, but a good idea eitherway. I'd release the overlay as well, though.

Done, I included 2 versions of the overlay, one in black letters and other in white ones.

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Habzs
225 Posts
Posted Jun 23, 2012
Replied 22 minutes later
Here's my attempt.

9VVsGlZa7ck

A fairly simple one.

EDIT: Extended intro.

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Lpfreaky90
2,842 Posts
Posted Jun 23, 2012
Replied 7 minutes later

Habzs wrote:
Here's my attempt.

ffZADsLp37I

A fairly simple one.

The text is almost impossible to read the first time, you might want to extend that a bit.

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Habzs
225 Posts
Posted Jun 23, 2012
Replied 15 minutes later

Lpfreaky90 wrote:
The text is almost impossible to read the first time, you might want to extend that a bit.

I extended it by a few seconds. It should be better now.

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Skotty
671 Posts
Posted Jun 23, 2012
Replied 6 minutes later
Looks not bad, really.
Now we just need a ThinkingWithPortals.com testing element!
(Put in idea, get out quality map?)
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ChickenMobile
2,460 Posts
Posted Jun 23, 2012
Replied 9 minutes later
As in an element branded with TWP or an actual TWP element? Branding isn't too hard tbh.
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zivi7
649 Posts
Posted Jun 23, 2012
Replied 15 minutes later
I think he means something like the turret trailer videos, where Cave Johnson praises how Aperture makes the best turrets. So a video that praises TWP-test-elements. I vote for the Sendificator.
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FelixGriffin
2,680 Posts
Posted Jun 23, 2012
Replied 1 hour later
I vote for the Sendificator as well. Or the Repulsion Cube.
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PixeledFace
4 Posts
Posted Jun 23, 2012
Replied 1 hour later

Hi there!
Here's the fourth version of my elevator animation. I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it. )

twp_elevator_animations.zip
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zivi7
649 Posts
Posted Jun 23, 2012
Replied 11 minutes later
Give that man his 60 $ already!
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Habzs
225 Posts
Posted Jun 23, 2012
Replied 12 minutes later

PixeledFace wrote:
Hi there!
Here's the fourth version of my elevator animation. I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it. )
twp_elevator_animations.zip

Awesomeness level over 9000! Good job on the animation!

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josepezdj
2,386 Posts
Posted Jun 23, 2012
Replied 23 minutes later

PixeledFace wrote:
Hi there!
Here's the fourth version of my elevator animation. I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it. )
twp_elevator_animations.zip

Amazing!! Loved the second part with the "create", "upload" and "begin testing". Great Job!

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greykarel
225 Posts
Posted Jun 23, 2012
Replied 52 minutes later
Hi, there. Here is my try. It's just a nodraw func_brush with two sides textured merged with fizzler. It can be enabled/disabled with fizzler.
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FourthReaper
356 Posts
Posted Jun 23, 2012
Replied 9 minutes later

PixeledFace wrote:
Here's the fourth version of my elevator animation.

Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it. )

I would love to use that in sp fr penrose 03! Will look great in my elevator, on a tv-screen! The video is awesome, loops nicely now, and I like how you made good use of the spacing in the vertical version, esp. at that last part.

Don't want to nag, but...
One thing though, and I don't want to nag, but is it possible that the "upload" part at the last scene makes for a very small audience in such a way that people think "Oh, I don't make maps" and don't check out the site? Is a "download" or "get help" (or something) thing more in order? Correct me if I'm wrong.
One thing I'd recommend to msleeper or possibly a moderator is to pin these promotional files (in the right format) on top of the TWP homepage so people will use them more.

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RubyCarbuncIe
303 Posts
Posted Jun 23, 2012
Replied 4 hours later

PixeledFace wrote:
Hi there!
Here's the fourth version of my elevator animation. I've added a new "Begin Testing!"-Scene, music, made it loop correctly and put it in-game.
Horizontal Version: http://www.youtube.com/watch?v=SKUdo14NXZM
Vertical Version: http://www.youtube.com/watch?v=Gcat3yx0fH8
and In-Game Video: http://www.youtube.com/watch?v=7ttkOoy0 ... e=youtu.be
Anyone who wants to download it can grab it here: (It would be nice to mention me if you use it. )
twp_elevator_animations.zip

Love it! I wouldn't mind using some of those in some of my own maps. Excellent job my friend, excellent job.

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ChickenMobile
2,460 Posts
Posted Jun 24, 2012
Replied 5 hours later

greykarel wrote:
Hi, there. Here is my try. It's just a nodraw func_brush with two sides textured merged with fizzler. It can be enabled/disabled with fizzler.

Nice idea greykarel. One thing which is bugging me to the extreme is the white outlines which are obviously created by bad cutting of the alpha channel.

I re-created the TWP logo as a photoshop file for people to use. In order to reduce bad Alpha edging, you should always 'Bleed' colours over where the alpha channel is cut, so then 'outlining' doesn't happen.

TWPlogo.zip
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greykarel
225 Posts
Posted Jun 24, 2012
Replied 2 hours later
Yes, with chicken's image it looks better. I've edited it a bit (resized, 30% transparent) and created .vmf and .vmt files you can use in your map.
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josepezdj
2,386 Posts
Posted Jun 24, 2012
Replied 13 minutes later
Looks awesome now Grey!
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DamnImOnFire
33 Posts
Posted Jun 24, 2012
Replied 7 minutes later
...I was thinking this could be put somewhere in with the Rattmann drawings, and has to be discovered similar to Final Transmission achievement.

EDIT: Updated.
http://youtu.be/GEsEet8qI70

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ChickenMobile
2,460 Posts
Posted Jun 24, 2012
Replied 43 minutes later
What is that meant to be? All I see is a lot of pink and hints of lightblue.
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