[SP] Resolution

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Lpfreaky90
2,842 Posts
Posted Jan 23, 2013
Replied 1 day later
I finally managed to finish this after giving it a few times before; very well done! Cookie for you! 5/5 excellent!
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josepezdj
2,386 Posts
Posted Jan 23, 2013
Replied 55 minutes later

sicklebrick wrote:
Here's my challenge mode solution.
Doubt it's legit, but I did the waterbottle rescue side quest, so I'm a hero either way.

Hahahaha... Awesome Sick!! All that flinging stuff is really cool!

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PCdoc
245 Posts
Posted Jan 23, 2013
Replied 11 hours later
Sicklebrick - are you ever gonna do something the intended way ?
I get the feeling you were the kid in school . . . cuttin' classes, smokin' weed, and acing the SAT. I only did the first two - LOL

I must ask Farmerino (this is for the challenge version) - does the intended solution involve angling the laser ?
That's a small ask which would save me a lot of time. You see, I am trying all sorts of angles including aiming the laser from room 2 into room 4 and lighting the catcher, even though so far I see no benefit from it.

The lab is backed up - I got a desktop that needs a new SSD, a notebook with a virus and another notebook crippled with too many TSRs loading. I need the dough - but this thing takes precedence !!

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sicklebrick
876 Posts
Posted Jan 23, 2013
Replied 39 minutes later

PCdoc wrote:
Sicklebrick - are you ever gonna do something the intended way ?...

Lol, maybe. Just as long as nobody thinks it's malicious. Probably 90% of the time it's accidental, laziness or a fascination about how stuff's put together; I quite like finding them in my own maps too

But yeah, I was toying with angled lasers too for the relay in the fourth room for example with a floor portal from the top area... wondering if that's the proper route.

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El Farmerino
393 Posts
Posted Jan 23, 2013
Replied 30 minutes later
PCdoc, sicklebrick - no, not really. I mean, there's obviously a bit of cube redirection involved, but no funny/tricky angles or cube balancing shenanigans. As I said above, the shifting of those lower panels in the challenge version is to prevent an angled laser solution.
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sicklebrick
876 Posts
Posted Jan 23, 2013
Replied 17 minutes later
Well yay for replay value then
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El Farmerino
393 Posts
Posted Jan 23, 2013
Replied 21 minutes later
Actually just updated the map into what I think (hope) will be its final incarnation, to remove an exploit that KennKong found where you could balance the cube on the edge of a floor portal. Should put all those crazily precise angle ideas to rest too.

The good news is that all of the whiteness is back; in fact, if I'd made this edit earlier I could have saved myself a fair bit of work on putting in that little Ratman den. Ah, well. And sicklebrick's solution is still possible, because that shit's awesome.

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sicklebrick
876 Posts
Posted Jan 23, 2013
Replied 4 hours later
This seems more right
Did the dizzy camera sidequest...
cUbA2ZWMNZQ
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El Farmerino
393 Posts
Posted Jan 24, 2013
Replied 7 hours later
Bollocks, this is embarrassing. I just enabled that, didn't I?

Will need to make another adjustment except Steam's decided it needs to re-download Portal 2 for some reason, just when I've only got two hours before I go away for a few days....

Just imagine that lift and button are the same level as the floor for now. I'll fix it on Saturday. Sorry about that.

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sicklebrick
876 Posts
Posted Jan 24, 2013
Replied 4 hours later
>.<
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RogerL
490 Posts
Posted Jan 24, 2013
Replied 2 hours later
You might be able to avoid these unintended solutions by recessing that laser catcher into the wall. If I recall correctly, it would not have affected my solution.
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sicklebrick
876 Posts
Posted Jan 24, 2013
Replied 2 hours later
Lol, then one of these solutions must be right!
Either way, this has been my favourite map in months

d2Qu8fRAE-8

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Calmly Frenetic
40 Posts
Posted Jan 25, 2013
Replied 16 hours later
The original solution by RogerL was> El Farmerino wrote:

... almost exactly what I had in mind!

and the challenge version requires> RogerL wrote:

... just one additional step near the beginning.

so don't we already know the right one?

In that case, here's some more wrongness.
If an aim of the challenge version is to limit the options available to the player, then this is a list of other things that are not required to complete the map:
1. The cube re-spawn button.
2. Two of the laser catchers.
3. The piston platform.
4a. Entering two of the four rooms in the map.
4b. Flings.

One of the options 4a/b is still required to complete the map, so naturally I chose the ninja one (I'd give sicklebrick credit, but that was one of the first things I tried when I opened the map, wheee!).
The video includes a brief detour which hints at the non-ninja alternate solution.
Alternate Solution

http://youtu.be/PzedhY6D1bk

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sicklebrick
876 Posts
Posted Jan 25, 2013
Replied 5 hours later
Heh, I like the compact fling you did there ^^
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El Farmerino
393 Posts
Posted Jan 26, 2013
Replied 22 hours later
That's it, sicklebrick, I'm making you my lead playtester from now on.

@Calmly Frenetic - many thanks for the feedback: it's been really useful. I spent a hell of a lot of time last night tinkering with the map, and I think I've got a good solution to some of the problems you mentioned. Unfortunately, Portal 2 is in the middle of another 6.6 GB download as I write (if anyone has a good idea why that might be happening, I'd love to hear it) so it's going to be a while before I can update.

In truth, it would be quite easy to get rid of all these unintended solutions with fixes like the one Roger suggested, though I'd much rather find a way that doesn't really impact too much on the aesthetics of the chamber or remove thinking options for the player. Besides, I'm totally cool with solutions like Calmly Frenetic's and the one in sicklebrick's original vid, as they take a lot of skill to execute and won't really be found by a lot of players at all. sicklebrick's solutions which involve precise laser placement where you can't see the receiver do bother me, though, as someone could easily find that, assume it to be the intended solution and rightfully have a negative opinion of the map.

Anyway, hopefully get a new version out sometime today....

EDIT: Alright, update done. I think that takes care of most of the issues, while leaving the super-ninja-jumpy solution intact.

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sicklebrick
876 Posts
Posted Jan 27, 2013
Replied 15 hours later
I'm such a sucker for this map, I've been totally looking forward to giving it another whirl. I played the normal verison a few times, and even started uploading a vid before realising that I was doing the wrong version.. but here it is anyway!

I love how you can just throw that bastard cube to the dogs and the puzzle is all reset and good to go again! Anyway, here's version 5. It doesn't seem right yet, but I felt like I was making progress.

Side Quest: Free the cube.
FJAwpvx0uMk

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Calmly Frenetic
40 Posts
Posted Jan 27, 2013
Replied 3 hours later
you're gonna kick yourself when you find out what El named the bsp file.
(That's if he doesn't kick you first. )

Note to El about the updated version : when I started playing, the cube landed in the perfect position to solve the first part of the puzzle. Don't make it too easy!

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El Farmerino
393 Posts
Posted Jan 27, 2013
Replied 3 hours later
Haha sicklebrick, I'll leave it there - that's complex enough for me as an alternate. You're a stubborn bugger, though, I'll give you that...

Calmly Frenetic - ha, I wondered if anyone was gonna get a hint from looking at the .bsp title - have been meaning to change it, but I always initially label them with something relating to the solution so I can keep track of which is which.

As for your note: Yeah, I realise that the new design makes the first part easier (though that sounds like a lucky bounce!), but at least it gets rid of a lot of messy solutions for the whole thing. Besides, the map is intended to be for people who've already played the non-challenge version, so they should know how to do that part anyway.

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sicklebrick
876 Posts
Posted Jan 27, 2013
Replied 1 hour later
bwahahah, best map ever. do more.
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KennKong
942 Posts
Posted Feb 07, 2013
Replied 11 days later
I thought I'd throw in another solution, not better, just different.
http://youtu.be/sn13FWl82bE
Apparently, the map has been updated since I did this.