I found that the quality of mapping varies from test chamber to test chamber. Some chambers are incredibly detailed, while others have misaligned textures and are sloppily put together.
I just played through the entire game again from a mapper's perspective. I noticed that some of the indicator lights do not even have those "corner" embellishment. There is no consistency in when those corner lights are used either--sometimes it is there at the "target" entity, and sometimes it is not.
I can tell you that Valve has teams of level designers that are responsible for individual chambers. The variation in mapping quality is very apparent.
