Valve are terrible mappers
Groxkiller585 wrote:
hmm...no final boss...well ofc there's sandbox games. But apart from those:
-games without fighting usually have no bosses. (example: Interactive Buddy, Dream Garden, etc.)
-most Puzzlers have no bosses either.
Actually, most puzzlers do have a "final puzzle" that usually includes the main antagonist being involved somehow. Example: Bowser - Tetris Attack, Crazy Guy - Myst 3.
I guess it depends on what puzzle games people play.
Godzilla (Lazars) wrote:
Why are we getting off topic
Threads don't stay on topic past three pages.
MasterLagger wrote:
Groxkiller585 wrote:hmm...no final boss...
well ofc there's sandbox games. But apart from those:
-games without fighting usually have no bosses. (example: Interactive Buddy, Dream Garden, etc.)
-most Puzzlers have no bosses either.
Actually, most puzzlers do have a "final puzzle" that usually includes the main antagonist being involved somehow. Example: Bowser - Tetris Attack, Crazy Guy - Myst 3.
I guess it depends on what puzzle games people play.
But unless your conflicting with the antagonist it's not really a boss, more like a final LEVEL (like you said) not BOSS.
example: you going through the antagonist's puzzle is NOT a boss. You solving puzzles to harm/weaken/destroy the antagonist IS a boss. The antagonist has to be on the short end of the stick at some point in order for it to be a "boss" IMO.
NuclearDuckie wrote:
Godzilla (Lazars) wrote:Dr.Breen?
Well, if you count having a boss that never attacks you.
Gunships much? They're under Breen's command.
And yeah, going off-topic is more of an eventuality than a possibility.
Groxkiller585 wrote:
MasterLagger wrote:Groxkiller585 wrote:
hmm...no final boss...
well ofc there's sandbox games. But apart from those:
-games without fighting usually have no bosses. (example: Interactive Buddy, Dream Garden, etc.)
-most Puzzlers have no bosses either.
Actually, most puzzlers do have a "final puzzle" that usually includes the main antagonist being involved somehow. Example: Bowser - Tetris Attack, Crazy Guy - Myst 3.
I guess it depends on what puzzle games people play.But unless your conflicting with the antagonist it's not really a boss, more like a final LEVEL (like you said) not BOSS.
example: you going through the antagonist's puzzle is NOT a boss. You solving puzzles to harm/weaken/destroy the antagonist IS a boss. The antagonist has to be on the short end of the stick at some point in order for it to be a "boss" IMO.
What about Mario. Bowser is the main antagonist but you don't even meet or know he is behind everything until the very last level, and even then he is not very hard. Just jump over him and hit the lever for the bridge.
Stop Whining! xD
Groxkiller585 wrote:
MasterLagger wrote:Groxkiller585 wrote:
hmm...no final boss...
well ofc there's sandbox games. But apart from those:
-games without fighting usually have no bosses. (example: Interactive Buddy, Dream Garden, etc.)
-most Puzzlers have no bosses either.
Actually, most puzzlers do have a "final puzzle" that usually includes the main antagonist being involved somehow. Example: Bowser - Tetris Attack, Crazy Guy - Myst 3.
I guess it depends on what puzzle games people play.But unless your conflicting with the antagonist it's not really a boss, more like a final LEVEL (like you said) not BOSS.
example: you going through the antagonist's puzzle is NOT a boss. You solving puzzles to harm/weaken/destroy the antagonist IS a boss. The antagonist has to be on the short end of the stick at some point in order for it to be a "boss" IMO.
My examples DO conflict with the antagonist. Death/defeat is a result of failing the puzzle.
BTW I am aware that not all puzzle games have antagonists, just most of the puzzle games I've played do.
Quote:
Threads don't stay on topic past three pages.
That's the beauty of a forum. The unpredictability is what makes it interesting.
MasterLagger wrote:
Gran Turismo? Never heard of that.
Race car game series. Had some old ones for the PS1. Good times.
MasterLagger wrote:
Gran Turismo? Never heard of that.
Either trolling or unwilling to google.
Pro-tip. Professing ignorance of readily-available information earns you no points around here.
chickenmobile wrote:
In fact even when you fall down and die in the hub you can see all the underneaths of the models. A 'fade' would be good here.
yeah i have to agree with you there ![]()

I realise you can also see back into the chamber from inside the passage, so it may not have been a mistake, but I still find myself bothered by the huge black area of nothingness surrounding the scenery. It looks like something that wasn't meant to be seen.
Lamarr, lamarr... where did she get to?