Valve are terrible mappers

Posted Jul 21, 2011
Replied 3 hours later
Why are we getting off topic
Advertisement
Registered users don’t see ads! Register now!
Posted Jul 21, 2011
Replied 16 minutes later

Groxkiller585 wrote:
hmm...no final boss...

well ofc there's sandbox games. But apart from those:

-games without fighting usually have no bosses. (example: Interactive Buddy, Dream Garden, etc.)

-most Puzzlers have no bosses either.

Actually, most puzzlers do have a "final puzzle" that usually includes the main antagonist being involved somehow. Example: Bowser - Tetris Attack, Crazy Guy - Myst 3.
I guess it depends on what puzzle games people play.

Avatar
1,180 Posts
Posted Jul 21, 2011
Replied 35 minutes later

Godzilla (Lazars) wrote:
Why are we getting off topic

Threads don't stay on topic past three pages.

Posted Jul 21, 2011
Replied 1 hour later

MasterLagger wrote:
Groxkiller585 wrote:

hmm...no final boss...

well ofc there's sandbox games. But apart from those:

-games without fighting usually have no bosses. (example: Interactive Buddy, Dream Garden, etc.)

-most Puzzlers have no bosses either.

Actually, most puzzlers do have a "final puzzle" that usually includes the main antagonist being involved somehow. Example: Bowser - Tetris Attack, Crazy Guy - Myst 3.
I guess it depends on what puzzle games people play.

But unless your conflicting with the antagonist it's not really a boss, more like a final LEVEL (like you said) not BOSS.

example: you going through the antagonist's puzzle is NOT a boss. You solving puzzles to harm/weaken/destroy the antagonist IS a boss. The antagonist has to be on the short end of the stick at some point in order for it to be a "boss" IMO.

Posted Jul 21, 2011
Replied 28 minutes later

NuclearDuckie wrote:
Godzilla (Lazars) wrote:

Dr.Breen?

Well, if you count having a boss that never attacks you.

Gunships much? They're under Breen's command.

And yeah, going off-topic is more of an eventuality than a possibility.

Avatar
1,080 Posts
Posted Jul 21, 2011
Replied 51 minutes later

Groxkiller585 wrote:
MasterLagger wrote:

Groxkiller585 wrote:

hmm...no final boss...

well ofc there's sandbox games. But apart from those:

-games without fighting usually have no bosses. (example: Interactive Buddy, Dream Garden, etc.)

-most Puzzlers have no bosses either.

Actually, most puzzlers do have a "final puzzle" that usually includes the main antagonist being involved somehow. Example: Bowser - Tetris Attack, Crazy Guy - Myst 3.
I guess it depends on what puzzle games people play.

But unless your conflicting with the antagonist it's not really a boss, more like a final LEVEL (like you said) not BOSS.

example: you going through the antagonist's puzzle is NOT a boss. You solving puzzles to harm/weaken/destroy the antagonist IS a boss. The antagonist has to be on the short end of the stick at some point in order for it to be a "boss" IMO.

What about Mario. Bowser is the main antagonist but you don't even meet or know he is behind everything until the very last level, and even then he is not very hard. Just jump over him and hit the lever for the bridge.

Posted Jul 21, 2011
Replied 54 minutes later
Nearly every game has some sort of boss or harder end level. (unless its solitaire)

Stop Whining! xD

Posted Jul 21, 2011
Replied 50 minutes later

Groxkiller585 wrote:
MasterLagger wrote:

Groxkiller585 wrote:

hmm...no final boss...

well ofc there's sandbox games. But apart from those:

-games without fighting usually have no bosses. (example: Interactive Buddy, Dream Garden, etc.)

-most Puzzlers have no bosses either.

Actually, most puzzlers do have a "final puzzle" that usually includes the main antagonist being involved somehow. Example: Bowser - Tetris Attack, Crazy Guy - Myst 3.
I guess it depends on what puzzle games people play.

But unless your conflicting with the antagonist it's not really a boss, more like a final LEVEL (like you said) not BOSS.

example: you going through the antagonist's puzzle is NOT a boss. You solving puzzles to harm/weaken/destroy the antagonist IS a boss. The antagonist has to be on the short end of the stick at some point in order for it to be a "boss" IMO.

My examples DO conflict with the antagonist. Death/defeat is a result of failing the puzzle.

Avatar
1,080 Posts
Posted Jul 21, 2011
Replied 5 minutes later
Wait... LEMMINGS! no boss there
Posted Jul 22, 2011
Replied 14 hours later
Lemmings? Never heard of it. Is it any good?

BTW I am aware that not all puzzle games have antagonists, just most of the puzzle games I've played do.

Avatar
415 Posts
Posted Jul 22, 2011
Replied 8 hours later

Quote:
Threads don't stay on topic past three pages.

That's the beauty of a forum. The unpredictability is what makes it interesting.

Avatar
1,080 Posts
Posted Jul 22, 2011
Replied 2 hours later
Any Gran Turismo game.
Posted Jul 23, 2011
Replied 14 hours later
Gran Turismo? Never heard of that.
Posted Jul 23, 2011
Replied 5 hours later

MasterLagger wrote:
Gran Turismo? Never heard of that.

Race car game series. Had some old ones for the PS1. Good times.

Avatar
1,180 Posts
Posted Jul 23, 2011
Replied 50 minutes later

MasterLagger wrote:
Gran Turismo? Never heard of that.

Either trolling or unwilling to google.

Pro-tip. Professing ignorance of readily-available information earns you no points around here.

Avatar
1,080 Posts
Posted Jul 24, 2011
Replied 23 hours later
WTF IS PORTAL!?
Posted Jul 26, 2011
Replied 2 days later

chickenmobile wrote:
In fact even when you fall down and die in the hub you can see all the underneaths of the models. A 'fade' would be good here.

yeah i have to agree with you there :thumbup:

Posted Aug 05, 2011
Replied 10 days later
Do you guys know that part wherewheatley traps you and you have to shoot a portal on the side of the huge moving thing and in the turret chamber 74? well, in another map (only bug i see as troubling), there is one of these giant models way below the map (wheatley chamber), and you can shoot a portal on it too and walk on the bottom of the map below the fade trigger. Other than little things like that, valve does a great job making their games fun and immersive.
Posted Aug 06, 2011
Replied 2 hours later
There was a part in one of the early destroyed chambers, just before Wheately shows you the "secret passage", where the aforementioned passage is clearly visible through a gap in the scenery.

img

I realise you can also see back into the chamber from inside the passage, so it may not have been a mistake, but I still find myself bothered by the huge black area of nothingness surrounding the scenery. It looks like something that wasn't meant to be seen.

Advertisement
Registered users don’t see ads! Register now!
Posted Sep 12, 2011
Replied 1 month later
This is not a mapping problem really, but someone pointed out that some animations of models play the 'oh fiddlesticks what now' sound when a sound is missing. Tsk tsk valve.

Lamarr, lamarr... where did she get to?