Valve are terrible mappers

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Mr. Happy
61 Posts
Posted Jul 13, 2011
Replied 1 day later
Im alot like rellik and grox in my mapping , I obsessive over detail and irrelevancies and as a result dont release alot

It seems to me that valves way of making games can be summed up as "spend a few years making tons of stuff and then take a few months boiling it down into cohesion"

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Barracuda
11 Posts
Posted Jul 16, 2011
Replied 2 days later
I agree that Valve's maps aren't perfect, but most of their quirks are pretty negligible IMHO. The only thing I'm really ranging about is the floor button base:

40 brushes for such simple brushwork isn't acceptable. Really, it's not. The curve is obscured by the prop_floor_button anyway, so there's no reason to put together that many brushes. It looks like it was extracted from a model or something.

My optimized version requires only 14 and looks nearly exactly the same in-game (but without the fissured edges, caused by floating point inaccuracies):

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Skotty
671 Posts
Posted Jul 16, 2011
Replied 17 hours later
The cube base is compareable to the hole for the testchamber doors. I need just half the brush count or less than Valve.
Maybe, because they know their own code better than we do, that are just peanuts, but I always care about them because in my Garry's Mod map time I had to make big maps where every FPS counted.
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ChickenMobile
2,460 Posts
Posted Jul 16, 2011
Replied 35 minutes later

Barracuda wrote:

40 brushes for such simple brushwork isn't acceptable. Really, it's not. The curve is obscured by the prop_floor_button anyway, so there's no reason to put together that many brushes. It looks like it was extracted from a model or something.

It does look like it came from a model, also cutting the brushes like that can get them to warp.

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Groxkiller585
652 Posts
Posted Jul 17, 2011
Replied 3 hours later
I still don't get why in some VALVe maps they have relays triggering relays triggering relays in instances. Why need the middle relay? Why not just direct instance communication and remove relays period?

Thier panel optimization seems very inconsistent,some instances kill the panels when they finish animating and some do not. (the ones that can be killed; not say panel stairs.) as well as the panel tops. Sometimes it has the correct back to it, sometimes it's just the black metal on the back as well.

VALVe has gotten sloppy. :/

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Godzilla (Lazars)
57 Posts
Posted Jul 17, 2011
Replied 39 minutes later
I noticed this months ago, but here it is.
At the very beginning of the game, when Wheatley controls the room with you in it, you can see a black, square thing on the top of the room, it's so easy to see that you can not even try to find it and find it with ease.

Also, when you fight wheatley, does the room fill with toxin like in portal where you can see the room filling with it?

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Groxkiller585
652 Posts
Posted Jul 17, 2011
Replied 10 hours later
The room doesn't fill with toxin in the same way, in P2 the fog in wheatley's chamber turns green when he begins pumping neurotoxin, and it doesn't change/come closer after the timer expires, you just die.
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satchmo
415 Posts
Posted Jul 19, 2011
Replied 2 days later
I've seen plenty of overlapping textures in Valve's official maps. You can find many of them in the corridor with the corrupted cores leading up to the final "lair".

I don't know why, but these texture glitches bother me especially. For one, they are easy to fix, and secondly, they are unsightly. If I am in the middle of an immersive gaming experience, it's jolting when a texture glitch suddenly intrudes.

I make extra sure to obliterate any texture glitches from my custom maps. In fact, I would upload a version update just to fix a single texture glitch.

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Godzilla (Lazars)
57 Posts
Posted Jul 20, 2011
Replied 7 hours later

satchmo wrote:
I've seen plenty of overlapping textures in Valve's official maps. You can find many of them in the corridor with the corrupted cores leading up to the final "lair".

I don't know why, but these texture glitches bother me especially. For one, they are easy to fix, and secondly, they are unsightly. If I am in the middle of an immersive gaming experience, it's jolting when a texture glitch suddenly intrudes.

I make extra sure to obliterate any texture glitches from my custom maps. In fact, I would upload a version update just to fix a single texture glitch.

Needs more spoilers.

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iWork925
1,080 Posts
Posted Jul 20, 2011
Replied 1 hour later
You have had 92 days to play the game, and it is a custom content forum. Cmon.
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Godzilla (Lazars)
57 Posts
Posted Jul 20, 2011
Replied 8 hours later

iWork925 wrote:
You have had 92 days to play the game, and it is a custom content forum. Cmon.

Maybe someo-- well, uh--

Yeah we probably all beat the game here.

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satchmo
415 Posts
Posted Jul 20, 2011
Replied 6 hours later
And I am not revealing any dramatic plot twister in my post either.

Name one game that does not have a final boss fight.

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Godzilla (Lazars)
57 Posts
Posted Jul 20, 2011
Replied 43 minutes later

satchmo wrote:
And I am not revealing any dramatic plot twister in my post either.

Name one game that does not have a final boss fight that's not a sandbox game

Fixed.

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iWork925
1,080 Posts
Posted Jul 20, 2011
Replied 52 minutes later
Solitare
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ChickenMobile
2,460 Posts
Posted Jul 20, 2011
Replied 4 hours later

iWork925 wrote:
Solitare

hahahah

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NuclearDuckie
186 Posts
Posted Jul 21, 2011
Replied 1 hour later
Half-Life 2?
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Godzilla (Lazars)
57 Posts
Posted Jul 21, 2011
Replied 11 minutes later

NuclearDuckie wrote:
Half-Life 2?

Dr.Breen?

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NuclearDuckie
186 Posts
Posted Jul 21, 2011
Replied 12 minutes later

Godzilla (Lazars) wrote:
Dr.Breen?

Well, if you count having a boss that never attacks you.

There are also many platform games that simply have a "final level". I'd name them, but that might spoil it for people who were expecting a final boss.

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satchmo
415 Posts
Posted Jul 21, 2011
Replied 9 hours later

Godzilla (Lazars) wrote:
NuclearDuckie wrote:

Half-Life 2?

Dr.Breen?

No, he just annoys you to death.

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Groxkiller585
652 Posts
Posted Jul 21, 2011
Replied 1 hour later
hmm...no final boss...

well ofc there's sandbox games. But apart from those:

-games without fighting usually have no bosses. (example: Interactive Buddy, Dream Garden, etc.)

-most Puzzlers have no bosses either.