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[SP] Conversion Diversion
Uploaded by Groxkiller585 · Feb 22, 2012
42 comments · 5.0 (27)

It's been a looooong time since i've made a map, but finally, I am happy to present: CONVERSION DIVERSION This map is a very balanced map, with 2 laser puzzles, a fling puzzle and a funnel/conversion gel puzzle. That does not mean it is simple - this is a rather challenging map. INSTALL: The normal deal with installing, put the maps and materials folder in Portal 2's folder. SCREENSHOTS: http://cloud.steampowered.com/ugc/50576 ... 9CE1BFE3A/ http://cloud.steampowered.com/ugc/50576 ... 8F01FB4BE/ http://cloud.steampowered.com/ugc/50576 ... 008342912/ Feedback is welcome, report bugs, the usual stuff

[SP] Conversion Diversion
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PLEASE DELETE
Uploaded by Fracture · Jun 30, 2012
4 comments · 5.0 (3)

EDIT: due to recent player critique, this map is being deconstructed for later review. please delete this page accordingly

PLEASE DELETE
a3_eile_hanoi
Uploaded by jordan1m · Jun 07, 2013
1 comments · (No ratings)

Whitebox gameplay test map for the third level in the eile series.

a3_eile_hanoi
[Coop] Cyan Industries
Uploaded by cementiet · Jun 24, 2011
64 comments · 5.0 (33)

Cyan industries is a easy/medium/hard 3 level campaign These maps includes custom textures and voice. Part 1: Pictures: http://cloud.steampowered.com/ugc/54177 ... E7206353E/ http://cloud.steampowered.com/ugc/54177 ... 9F60669CC/ http://screenshot.xfire.com/s/120752847-4.jpg Part 2: (added at 6-8-2011) http://screenshot.xfire.com/s/116738477-4.jpg http://screenshot.xfire.com/s/116738467-4.jpg http://screenshot.xfire.com/s/116738457-4.jpg Part 3 (added at 27-12-2011) http://screenshot.xfire.com/s/120402789-4.jpg http://screenshot.xfire.com/s/120392344-4.jpg http://screenshot.xfire.com/s/120426101-4.jpg Place the bsp in /maps These are my first maps for portal Feedback is Welcome Liked the maps? a small Donation is higly appreceated [The maps are, and stay for free always]

[Coop] Cyan Industries
GLaDOS Monitors
Uploaded by kai13XD · May 28, 2013
2 comments · (No ratings)

Tired of having Wheatley staring at you thorough his big screens? What if that could be GLaDOS instead! Well here are some instances that i made from the wheatley_studio instance that could make that happen! Includes an example map. Plz give feedback so i can edit this further! Thanks! update 1.1 -deleted Wheatley's voice from coming up when screen was broken.Thanks Co-op!. -added a background instead of a bland black -added GLaDOS's voice when u break the screen

GLaDOS Monitors
HD Portals, Hand under Portalgun
Uploaded by GLaDOS · May 27, 2013
0 comments · 5.0 (1)

I take no credit for making the files contained. I just put them together for others to enjoy. There are 2 pak01_dir.vpk files. One contains the portalgun as clean/HD, the other as normal. They both contain the "Hand under Portalgun" and "HD Portals". Portalgun: http://portal2.gamebanana.com/skins/109485 Portals: http://gamebanana.com/portal/skins/34365 Hand w/Portalgun: http://www.facepunch.com/threads/108234 ... st30007126 Place these inside a folder labelled "portal2_dlc3" in the Steam\Steamapps\Common\Portal2 directory Credit goes to sicklebrick for the tutorial on how to do this!

HD Portals, Hand under Portalgun
Security Crisis
Uploaded by RectorRocks · Jun 19, 2012
12 comments · 5.0 (4)

My first Portal 2 map! GLaDOS finds that Wheatley's monitor screen is better than her security cameras, so she decides to use it. This map contains two simple puzzles, a Laser Relay puzzle and a momentum puzzle. Both are required to solve in order to open the exit door. Some mechanics involved: Laser Relay Discouragement Redirection Cube Thermal Discouragement Beam (and its receptacle) Excursion Funnel Aerial Faith Plate Edgeless Safety Cube This is a map purely made by Hammer (Authoring Tools). I'm new to it so be nice Leave some comments on what I can improve on in my next map. Don't forget to rate it! If you like it, I might do more next time.

Security Crisis
[SP] Project: basement
Uploaded by tile · May 13, 2013
1 comments · (No ratings)

This is a mapping project i started a while back inspired by my only memory of what my first map ever was about. basically, you "woke" in a room after an elevator crash down to the deepest parts of aperture labs, and then had to climb upwards in a massive room with acid that didn't kill you and a turret that didn't shoot. it was crap. interestingly enough though, that map was a portal 1 map before portal 2 was even hinted at, even in ARG form. So it's was a complete coincidence that it fit portal 2's "The fall" so well. so, this is my WIP remake of that map, and it is, of course, in the old aperture facilities. I also hinted at this map in another thread i made asking for help on one of the puzzles that wasn't working, so, even though i might work on this again, im also including the VMF of it for anyone who thinks they'd like to add to it or change it, maybe even finish it for me. Just give me credit if you do!

[SP] Project: basement
first time lucky (fixed!)
Uploaded by staryoshi06 · May 12, 2013
6 comments · 0.0 (2)

i have now fixed it and added more detail. includes backup which was most likely created by VIDE and will need custom files but the normal bsp should already have packed files. includes vmf incase you want to make this part of your map. if you make this part of your map, you will need TWPadvertising and you may need brainstones hardcoded instances. very simple. bug: the exit elevator video is paused, i dont know why. sorry if this ends suddenly, that was the easiest thing to do. i wanted to use the picture that is my desktop picture but it wont let me. sorry.

first time lucky (fixed!)
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Reconstructing Panels
Uploaded by kai13XD · May 07, 2013
1 comments · 5.0 (1)

Just add a func_instance and your good to go with reconstructing panels. Includes an example map. Easily can be retextured by opening the instance with hammer. Please rate! Enjoy!

Reconstructing Panels