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Pentagramme v 1.1
Uploaded by skity61 · May 02, 2013
3 comments · 5.0 (2)

Difficulty : Hard Time : 20~60 min Good Luck & Have Fun !!! P.S : Solution : http://www.youtube.com/watch?v=-Y2CUfXC ... e=youtu.be

Pentagramme v 1.1
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Positive Discouragement - Chamber 02
Uploaded by srs bsnss · Apr 28, 2013
8 comments · 5.0 (2)

"Positive Discouragement" is a small map pack that I'm working on. I decided that I might as well upload this to TWP, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done. So for now, you'll have to do it the old-fashioned way! ====== This chamber was originally going to be the third chamber, however due to some redesign on the second chamber, I deemed this one less difficult, and moved it back into the #2 spot. (It isn't really that difficult anyway - it's just an intro to the laser chaining technique). At this point the facility is starting to become cleaner, so it's less destroyed than Chamber 1, but more destroyed than Chamber 3.

Positive Discouragement - Chamber 02
first time lucky
Uploaded by staryoshi06 · Apr 26, 2013
1 comments · (No ratings)

this is my first hammer map so it isnt very good. big thanks to benvlodgi for helping out alot. note that i havent figured out how to stop it saying end of playtest or how to fix the elevator videos.

first time lucky
[SP] Chronologic
Uploaded by marKiu · Jan 26, 2012
73 comments · 4.5 (19)

Difficult map. Not recommended for portal beginners. The map includes fizzlers, lasers, cubes and catapults. Inappropriate for gamepad players. This is my first mapping attempt. So please send me error and bug reports at [email protected] or post them.

[SP] Chronologic
Engineer
Uploaded by Ruien · Jun 04, 2011
35 comments · 4.2 (26)

Engineer - A map designed to make you think. Portal 2 is, at its heart, a puzzle game. Graphics; story; environment -- all of these are good but secondary. I finished the masterpiece of Portal 2 but was left wanting more: a deeper puzzle, with intrigue and interlocking chambers, that required strategy, intuition, and ingenuity. I want to be challeged so that I am rewarded with a well-earned feeling of victory. Combining logic with creativity is the quintessential essence of what Portal 2 maps should be all about, and in Engineer I believe I have recaptured that ideal. It is my hope that upon completion, Engineer will stand out in your mind as unique, and that the fundamental puzzle design it presents is carried forth by the many others far more skilled in map-building than I. Notes: - It is possible to do things that make the puzzle unsolvable. However, I have added many "safety exits" (as fizzlers) which reduces this. You never need to pass through a fizzler to solve this puzzle - they are intended for emergency use. - Engineer is not a tedious map. There are many solutions, but none are trivial, and if you find yourself repeating anything over and over again, it is not the correct solution. Just take a step back, and ponder the tools you have been given. - Solution has been provided as a demo file, included. See Readme.txt for instructions.

Engineer
Antimatter One.
Uploaded by RJK 616 · May 18, 2011
68 comments · 4.8 (29)

A new Puzzle Element to Portal 2. Antimatter Edgeless saftey spheres, and Antimatter Edgeless safety sphere interception fields This is the completed map! Known issues - You can spawn more then one sphere at a time, that will be looked at when i get better with instances! other then that, go play the map and tell me what you find! Update 9999: Polished up the map a little, added lines for glados and introduction text Update 9999: Fixed some minor bugs, and an epic shortcut. Last chamber should be solved as planned now

Antimatter One.
Positive Discouragement - Chamber 03
Uploaded by srs bsnss · Apr 05, 2013
18 comments · 5.0 (6)

"Positive Discouragement" is a small map pack that I'm working on. I decided that I might as well upload this to TWP, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done. So for now, you'll have to do it the old-fashioned way! ====== Everyone wrote:"Hey! What's going on? Where's Chamber 02?" This chamber was going to be the second chamber, and it involved light bridges. I then realized that I'd made a map-breaking mistake in the design and it was impossible to solve. Then I figured something out, but it made the map more difficult. Moreso than the "third" chamber. So this chamber took it's place. The name is still disc_02, and the new Chamber 2 will be disc_03. This may cause a bit of confusion. Sorry about that.

Positive Discouragement - Chamber 03
LongHong
Uploaded by Bl4ckSky · Apr 12, 2013
7 comments · 5.0 (4)

A simple testchamber! Its my frist try in this style. I hope you like it and feel free to hate Fixed: 1.01 -Cube Spawner -Observation room -Exit -Dialog -Light bug's Difficult: Easy Play Time: 2:3o Minutes Steam: http://steamcommunity.com/sharedfiles/f ... earchtext= Have FuN :O Bl4ck

LongHong
Bridges to a New Tomorrow
Uploaded by Zhan · Jun 04, 2011
13 comments · 5.0 (9)

Four test chambers focused on hard light bridges and the different ways they can be used. I currently have all four test chambers playable and detailed, so the map is more or less done! Thanks to all of you who helped. Go download version 08 now and enjoy 20-30 minutes of fun portalling. Enjoy! Screenshots: http://dl.dropbox.com/u/18787920/img/sp ... 080001.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080003.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080007.jpg http://dl.dropbox.com/u/18787920/img/sp ... 080010.jpg

Bridges to a New Tomorrow
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Egg Hunt
Uploaded by Jazza4Lyf · Jun 06, 2011
9 comments · 5.0 (4)

A map consisting of 2 compulsary chambers and a 3rd hidden chamber. The chambers make full use of the Excursion Funnel. My first map and most deffinatly not my last! Edit: Well, I have a feeling this is going to get disqualified now... didn't realize adding the icons for the test chamber sign counts as a custom script. Assumed custom scripts meant something like making a completely new one.

Egg Hunt