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Gel Dropper instance
Uploaded by ChickenMobile · Feb 09, 2012
5 comments · (No ratings)

Instance of a gel dropper that comes from a standard cube dropper. ============================================== = GEL DROPPER INSTANCE MADE BY CHICKENMOBILE = ============================================== This instance covers every available, working gel in Portal2. It has presets for each gel when you specify the type. Please note: Options are CASE SENSITIVE therefore you will need to type 'Bounce' instead of bounce and 'BigBlob' instead of bigblob etc. Instructions: 1. Place an func_instance inside your map and point towards your gel dropper instance. 2. Name this instance 3. Select your Gel type for $PaintType. Options: 1. Bounce 2. Speed 3. Erase 4. Portal 4. Select if it will spawn as a BigBlob or a constant stream of gel for $BigBlobOrConstant Options: 1. BigBlob 2. Constant 5. If it is 'BigBlob', set $TimeBetweenBigBlobs as a number for time BigBlobs spawn after each other (2 seconds is a good time) Notes: 1. BigBlobs are treated like physics objects which can be catapulted by faith plates and explodes when in contact with other BigBlobs 2. BigBlobs cannot press buttons 6. If you set $DropperInitiallyDisabled to 1, you will need to manually turn the gel spawner on using an output. Create an output from your activator (i.e. a button etc.) and then point it towards your gel spawner, then select from the 'Target Input' drop down menu: 'instance:StartGel;Trigger'. If you want to stop the gel from spawning choose: 'instance:StopGel;Trigger' 7. Profit?!?! P.S. I cbf uploading a thumbnail its nearly 4am. Good day

Gel Dropper instance
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Cube Travel
Uploaded by pptlpp · May 30, 2011
10 comments · 1.7 (3)

Hello. This is my attempt at mapping for Portal 2 for the contest. I really wanted to try my hand at co-op since I'm not too interested in single-player mapping, plus I like the co-operative effort involved in solving a puzzle. Mine probably isn't too difficult (maybe not even), but hopefully people might find it to be interesting. Nothing new, really, but does require people to solve before they jump in, I suppose. Also, hopefully I uploaded everything properly. Two images: http://db.tt/qpauFUt http://db.tt/jn6sSXF Looking for some feedback before the deadline, so please help.

Cube Travel
mp_coop_ForbiddenChamber_race
Uploaded by RickTol · Sep 09, 2011
8 comments · 2.0 (5)

Race between orange and blue, in a underground chamber. my uploads before this are nothing like this. a more fun and easier (but still takes time) map with some great elements as: -low gravity -speedmodification FICED: can see through water when being under.

mp_coop_ForbiddenChamber_race
New Hole
Uploaded by X-NicON · Jun 06, 2011
4 comments · 5.0 (3)

New Hole
10-turret Bowling
Uploaded by angelsl · Jan 24, 2012
8 comments · 5.0 (5)

A simple bowling map. Press the left button (with the hint) to start a game and end a round if your ball gets stuck. Press the right button to show your score. Rules and scoring are the same as typical 10-pin bowling. A turret will register as tipped when its side touches the floor or it falls into the gutter. When it is dissolved, it has been counted as tipped, and the corresponding indicator will tick. Once the ball is dissolved, you have 1 second before the shot ends and score is recorded. Any turrets fizzled after the 1 second will be counted in the next shot/frame. Have fun! Oh.. and for objective.. GET SCORE 300. Update 1.6: * Some tweaks to triggers and stuff. Nothing much. Update 1.5: * Fixed bug where a spare on 10th frame doesn't give you the bonus ball Update 1.4: * Unbroke map Update 1.3: * Completely rewritten script * Made ball bounce less (by a trigger_push down); should be easier to score? * Something happens when you hit 300. Update 1.2: * Turrets now register immediately when tipped. * Un-inverted the dropper. It still has a nograv field for it though. * Painted the left runway with propulsion gel as well, to make it less troublesome for runners. * Delay reduced to 1 second after 1st shot, and 2 seconds after a frame. Update 1.1: * Wall texture changed. * Ball dropper now dispenses up, preventing ball from rolling around. * End round button now emancipates ball immediately on press. * Turrets that fall into the pit/gutter now count as tipped immediately (turrets that tip on the alley must still go through the retire animation) * Target overlay added above aerial faith plate. * And other things I may have forgotten.

10-turret Bowling
Minute to win it
Uploaded by GLaDOS CUBE · Jan 20, 2012
4 comments · 2.1 (7)

you have to beat the test in a minute or else............

Minute to win it
Scientific Precision
Uploaded by UberSprode · Oct 18, 2011
6 comments · 5.0 (4)

This file contains a number of loops of music in the style of Portal 2, for people to use with the game's "dynamic music" system.

Scientific Precision
[SP] Around the bend
Uploaded by Fluppy · Dec 18, 2011
15 comments · 4.8 (21)

A short, easy-medium difficulty chamber. I made this chamber to celebrate my 1 year mapping anniversary. The map is in overgrown style. This map involves Aerial Faith Plates, Hard Light Bridges, Discouragement Fields, cubes and buttons.

[SP] Around the bend
VPK Extract in DLC Custom.
Uploaded by carlymx · Nov 11, 2011
4 comments · 5.0 (1)

------------------------------------------------- VPK Extract in DLC Custom. (Original Project http://www.tarados.com) By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx Current Version: v1.0 FINAL [UPDATE: 11-11-2011] ------------------------------------------------- Problems with VPKs since Update to 1 DLC "Portal 2"? Tired of messing lod directories "Portal 2" with the content of VPKs? You do not know what to be cleared? The solution while Valve does not fix the problem is to create a Custom DLC, and enter into the content of VPKs. Here you have what it takes. instructions: 1. Copy the contents of the RAR in the Root of the Game. 2. Extract the contained; of VPKs into the "portal2_dlc9" as if the directory "portal2" is involved. Use "GCFScape.exe" in TOols Directori. 3. Logging into the game, open the console and locate the map. 4. play * You can try a map made by me. xDD PSICODELIA Test One v1.3 ** This is not a solution, is a little trick, hopefully Valve the big problem resolved soon. -----------------------------------

VPK Extract in DLC Custom.
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[SP] Somewhere Underground 3
Uploaded by GLaDOS · Feb 10, 2012
0 comments · 5.0 (16)

You continue your journey in the unknown places of the salt mines. All maps here: Somewhere Underground Complete • The game can get very laggy some times, sorry, I couldn't make it run better. • This map have sound files that are packed in a .vpk file • This map have some funny bugs To download newer version fix 1.2 select it above the download button. To update make sure you replace the existing .bsp files. Update Changes: • Can't make a jump to skip half of the puzzle. • The sounds have been removed because they didn't worked and it doesn't automatically reload the audio cache. • The tube that was suspended in the air now it's not. • Size before 18.15 mb - Size now 12.10 mb (compressed). Download Somewhere Underground [SP] Somewhere Underground 2 Bug issues - look thread - If you want to send me a record of you playing my map - do the following - When you start playing, type in the console: "record the_name_of_your_recording" Your record will appear as a .dem file This file is going to appear here: \Steam\steamapps\common\portal2\portal2 NOTICE: Every time the player dies, or the game have to load a new map, the recording ends. So maybe you will need to record various times. To see the video type in the console: "playdemo the_name_of_your_recording" NOTICE: If you don't have the same version of the map that was played in the record, it will probably not work. You can send me the .dem file to my mail: [email protected]

[SP] Somewhere Underground 3