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Scientific Precision
Uploaded by UberSprode · Oct 18, 2011
6 comments · 5.0 (4)

This file contains a number of loops of music in the style of Portal 2, for people to use with the game's "dynamic music" system.

Scientific Precision
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[SP] Around the bend
Uploaded by Fluppy · Dec 18, 2011
15 comments · 4.8 (21)

A short, easy-medium difficulty chamber. I made this chamber to celebrate my 1 year mapping anniversary. The map is in overgrown style. This map involves Aerial Faith Plates, Hard Light Bridges, Discouragement Fields, cubes and buttons.

[SP] Around the bend
VPK Extract in DLC Custom.
Uploaded by carlymx · Nov 11, 2011
4 comments · 5.0 (1)

------------------------------------------------- VPK Extract in DLC Custom. (Original Project http://www.tarados.com) By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx Current Version: v1.0 FINAL [UPDATE: 11-11-2011] ------------------------------------------------- Problems with VPKs since Update to 1 DLC "Portal 2"? Tired of messing lod directories "Portal 2" with the content of VPKs? You do not know what to be cleared? The solution while Valve does not fix the problem is to create a Custom DLC, and enter into the content of VPKs. Here you have what it takes. instructions: 1. Copy the contents of the RAR in the Root of the Game. 2. Extract the contained; of VPKs into the "portal2_dlc9" as if the directory "portal2" is involved. Use "GCFScape.exe" in TOols Directori. 3. Logging into the game, open the console and locate the map. 4. play * You can try a map made by me. xDD PSICODELIA Test One v1.3 ** This is not a solution, is a little trick, hopefully Valve the big problem resolved soon. -----------------------------------

VPK Extract in DLC Custom.
[SP] Somewhere Underground 3
Uploaded by GLaDOS · Feb 10, 2012
0 comments · 5.0 (16)

You continue your journey in the unknown places of the salt mines. All maps here: Somewhere Underground Complete • The game can get very laggy some times, sorry, I couldn't make it run better. • This map have sound files that are packed in a .vpk file • This map have some funny bugs To download newer version fix 1.2 select it above the download button. To update make sure you replace the existing .bsp files. Update Changes: • Can't make a jump to skip half of the puzzle. • The sounds have been removed because they didn't worked and it doesn't automatically reload the audio cache. • The tube that was suspended in the air now it's not. • Size before 18.15 mb - Size now 12.10 mb (compressed). Download Somewhere Underground [SP] Somewhere Underground 2 Bug issues - look thread - If you want to send me a record of you playing my map - do the following - When you start playing, type in the console: "record the_name_of_your_recording" Your record will appear as a .dem file This file is going to appear here: \Steam\steamapps\common\portal2\portal2 NOTICE: Every time the player dies, or the game have to load a new map, the recording ends. So maybe you will need to record various times. To see the video type in the console: "playdemo the_name_of_your_recording" NOTICE: If you don't have the same version of the map that was played in the record, it will probably not work. You can send me the .dem file to my mail: [email protected]

[SP] Somewhere Underground 3
[SP] Basement Chambers
Uploaded by Havlov · Jul 09, 2011
12 comments · 5.0 (11)

A broken elevator shaft leads to a series of chambers that are designed to test the subjuct's motor skills as well as his puzzle-solving skills. Each floor is devoted to showcasing specific testing elements that must be used in conjuction with quick movements and precise aiming in order to succeed. This is my attempt at making puzzles that require more dynamic, time-sensitive actions from the player (e.g., shooting portals while launched through the air), rather than puzzles that provide only mental obstacles. First Floor: Introductory Courses, Hard Light Bridges Updates: v1.1 - minor changes to portal surfaces in floor_1_a v1.0 - minor layout changes to floor_1_a and floor_1_b, first chamber in floor_1_c has been redesigned v0.9 - initial release Screenshots: http://cloud.steampowered.com/ugc/59581 ... 919D3E36E/ http://cloud.steampowered.com/ugc/59581 ... 6AB4135FB/ http://cloud.steampowered.com/ugc/59581 ... 2D916ED03/

[SP] Basement Chambers
[SP] Laser Minimalism v1.0
Uploaded by 2CAE7256 · Jul 07, 2011
10 comments · 3.9 (18)

This map consists of three small laser puzzles. I hope that they are original, fun and challenging. Screenshots: http://cloud.steampowered.com/ugc/59581 ... F1738A1B9/ http://cloud.steampowered.com/ugc/59581 ... 3DE001C80/ http://cloud.steampowered.com/ugc/59581 ... 52EE0B577/

[SP] Laser Minimalism v1.0
Vengeance
Uploaded by satchmo · Jul 07, 2011
35 comments · 4.4 (18)

sp_gravity + sp_labyrinth + sp_suspended = sp_vengeance . . . or Portal 2 elements with a twist. Think outside the cube. Additional screenshots: http://img4.imageshack.us/img4/106/spgravity02.jpg http://img839.imageshack.us/img839/7453 ... inth01.jpg http://img62.imageshack.us/img62/5839/s ... sion01.jpg If you are stumped by the puzzle, here is a world-record speedrun of the map by BlumCoLe: oetTIWSmpUQ

Vengeance
Blue 4 You
Uploaded by lavoie6453 · Jul 05, 2011
8 comments · 3.6 (14)

This map uses Aerial Faith Plates and flying cubes. It is short and sweet!

Blue 4 You
sp_labyrinth
Uploaded by satchmo · Jul 05, 2011
18 comments · 5.0 (11)

Navigating through a three-dimensional maze while negotiating a series of obstacles. Play the latest version of sp_labyrinth within sp_vengeance: Vengeance Here is a playthrough video. Needless to say, it has spoiler for the puzzle. biVQf4Tj1Nk

sp_labyrinth
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[SP] Powerup
Uploaded by LilRobot · Jul 04, 2011
11 comments · 3.9 (9)

A sweet, short map, using only one portal and a destructed theme, you play through the map. However, during this map, something happens: it appears as if GLaDOS has been awakened. But by whom? Info: One bug, check readme for details Includes a snazzy fizzler effect with cubes. Put a cube in and find out! Includes only one chamber. Tractor beams, buttons, etc. One button doesn't do anything. (Demo 2 for Departure Mappack[name pending])

[SP] Powerup