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The notYETnamed Map
This is my entry in the Summer Mapping Initiative. I tried in this map to add as much visual complexity as possible. Source .vmf and all instances included. Some, like the elevator ents, are modified. Do have fun. Make sure to rate.
sp_custom_monstereuthanasia
Show compassion towards Wheatley's monsters and help them out of their misery... Note: Reuploaded to the right category.
RBC Test Chamber 2 V3.1
V2 and V3 have been added to the file. A new Single Player Map in the "Clean Aperture" Style. This is my first attempt at this style so any constructive criticism is appreciated. This test chamber includes: Ariel Faith Plates Fizzlers Lasers Laser Redirection Cubes Danger Field and of course buttons and switches. Changes in V2: All turrets have been removed numbered signs have been removed Ariel Faith plate launches slower Fixed Glitch were the door wouldn't open after the button has been pressed. Changes in V3: Turrets have been added to the test chamber again. Some of the Test Chamber's walls have been edited to make the test more difficult. Timer switch with a Hard Light wall has been added in the pit of the test chamber. Ariel Faith Plate launches mor accuratly (on some rare occasions the cube wouldn't hit the button.) V3.1 Fixed glitch where turrets would not shoot Fixed an exploit (I gues that's what its called) where the Hard Light bridge would pas through Glass Please notify me of any bugs/glitches you can find. I hope to have a video walkthrough posted soon on my Youtube Channel. Thanks, and enjoy. Here is a link to the picture: http://steamcommunity.com/id/RubyCarbun ... 7019724058
arc_reznor
Hello ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder If you did this with one of my previous maps the transition list is still valid and you don't have to do it again. -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_reznor.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_reznor and you should be good to go. This is my second release and I have a insatiable hunger for feedback, good or bad. Happy testing! -dan
Gelocity Stage 2
It's been a looong time... ...but finally here is my second portal 2 map. Gelocity Stage 2 is a race track (surprise) but a little more complicated and more dynamic than the first one. So if you enjoyed [url=http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=1284:17okf7db]Gelocity[/url:17okf7db], you might like this as well. Installation instructions: 1. Extract mp_coop_gelocity_stage_2 to your Portal 2 maps folder (...\SteamApps\common\portal 2\portal2\maps). 2. In Coop Hub open developer console and type "changelevel mp_coop_gelocity_stage_2". 3. Race! Note: It takes a moment to paint the race track with propulsion gel. So if you experience performance issues, just wait a minute before starting. Special thanks to Nerzl for playtesting. Updates: v1.03 - some optimizations to reduce entdata v1.02 - fixed animated panels - changed some scripted scenes v1.01 - fixed some ambient sounds - level transition to the lobby should work properly now Screenshots: [url=http://imageshack.us/photo/my-images/809/2012020400002u.jpg/:17okf7db][img:17okf7db]http://img809.imageshack.us/img809/9391/2012020400002u.th.jpg[/img:17okf7db][/url:17okf7db] [url=http://imageshack.us/photo/my-images/688/2012020200002h.jpg/:17okf7db][img:17okf7db]http://img688.imageshack.us/img688/51/2012020200002h.th.jpg[/img:17okf7db][/url:17okf7db] [url=http://imageshack.us/photo/my-images/542/2012020400001.jpg/:17okf7db][img:17okf7db]http://img542.imageshack.us/img542/3319/2012020400001.th.jpg[/img:17okf7db][/url:17okf7db] [url=http://imageshack.us/photo/my-images/834/2012020200005.jpg/:17okf7db][img:17okf7db]http://img834.imageshack.us/img834/6824/2012020200005.th.jpg[/img:17okf7db][/url:17okf7db] A short trailer [b:17okf7db][color=#0000FF:17okf7db]made by Nerzl[/color:17okf7db][/b:17okf7db]: [spoiler!] [youtube:17okf7db]Ehh9uLRZjbQ[/youtube:17okf7db]
Fun With Fizzlers
An easy/medium difficulty destroyed chamber.
ML's Halloween Trick
Happy Halloween! This is a long map with auto-saves in it. It has a little bit of everything along with a few spooky stuff in it. Enjoy! BTW: There is an unused video that's being shown in the exit elevator. Edit: I think this is the best map I have ever made compared to AATC. Thank you for the positive ratings and comments. 2nd Edit: 20 votes with an average of 5/5! Wow, that's a first for me. 3rd and last edit: Over 1000 downloads! YES!
Sorry About the Potato
Short map with gel, funnels and lasers. Version 1.1 uploaded.
Just Another Enrichment Sphere
There's a thousand tests performed every day here in our Enrichment Spheres. This is one of them. Features Blue/Orange gels, and your standard flinging/cube/button type mechanics, etc. Enjoy. This was going to be my entry for the most recent contest but I didn't finish in time.
This Side Up V3
October 9, 2011 Version Three is "up" and running! -Fixed exploit with non-solid door in second chamber -Made the solution to the second chamber a bit less hard to see -Added placement helpers -Added extra detail and polish here and there -Added a bit more humor July 2nd VERSION TWO IS UP! A simple set of chambers with a bit of a twist. Map by Dylan Holcomb Send feedback to [email protected] Thanks for Downloading