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Which way v.2.1a
The v.1 used to be a contest map snd I've just bulit more chambers. This map is quite large and contain small chambers. You must remember things in some chamber to make and exit while solving the puzzle. If there any bugs ,please reoport. v.2.1 -fix trapping in panels when do the test twice. v.2.1a -changed name of map (I've just noticed that the nam eof map cannot has 2 dot )
Portal Gun Pedestal Instance
This is a instance I made of the Pedestal which the Portal gun sits on. Please note that this is not just a couple of props but a fully working dynamic prop with animations for putting the gun down and back up from inside the ground. I put a couple of values in so that you can edit it to your liking (for example make the portal gun up at spawn or disable the prop going down after you pick the gun up). - This includes an I/O proxy to help you pick the right outputs - This can be set to look broken (Sparks and has no Portal Gun) - This can be lifted from or closed into the ground using an output - This can be changed to look like a blue or orange coop portal gun - This can spawn a one portal (or no portal), portal_gun Replace Values: $DisableClose Boolean -> Set this to disable the gun going down after you pick up the gun$DisableClose Boolean -> Set this to disable the gun going down after you pick up the gun$StartingTeam Integer -> Used for telling which team the gun starts for (0 is for SinglePlayer, 2 is for Blue, 3 is for Orange)$StartUp Boolean -> Set this if you want the Pedestal to spawn up at start of map$HandleSpeed Float -> Sets how fast (or slow) the handles of the pedestal will open or close$DoesntSpark Boolean -> Set this if the pedestal doesn't spark$HasPortalGun Boolean -> Set this if there is a Portal Gun on the pedestal$Skin Integer -> Changes what color the portal gun is (0 is Normal, 1 is Blue, 2 is Orange)$CanFirePortal1 Boolean -> Set this if the portalgun can fire Blue Portals$CanFirePortal2 Boolean -> Set this if the portalgun can fire Orange Portals Since I found out that not every mapper knows names of simple value types I put an explanation: 'Boolean' indicates a value that can only have a 1 or 0 option. 'Set this' indicates putting a '1' as the value. Integer indicates a value that can have a number as its' option. Float indicates a value that can have a decimal place. e.g. '0.5' Please read above what values to set before complaining that there is no portal gun spawning!!! Feel free to use in your map!
Cross laser
My first map. Little piece with lasers. I like work on level design.
Suspension
A series of challenging puzzles that provide brand new ways of using the Portal 2 elements. If you can solve this puzzle in less than ten minutes, consider yourself a genius. If you cannot solve the puzzles, here is a video playthrough. Of course, it has spoiler for the puzzles. WsTbsKLXmyI
Underground 02
This is my second map, introducing the old style diversity vents. Screenshots: http://img232.imageshack.us/img232/1838/31620673.jpg http://img35.imageshack.us/img35/5317/77436546.jpg You can watch the solution here: http://www.youtube.com/watch?v=QiWGing0Hjw
Cube Fling
This map is not in the really difficult category from a puzzle perspective, however it does require some quick and accurate portaling, especially in the second chamber. There are two chambers included, the second one being harder than the first. The two chambers revolve around flinging cubes and balls. Version 1.2 fixes an issue with cheats in the first and second chambers and also fixes up several other little issues.
Sp_veteran_v2
first map i have ever made, don't be too hard for me. if you can't find the solution, i have a walkthrough at my youtube channel. remember, enjoy! walkthrough: http://www.youtube.com/watch?v=HnbVq_WzI-I
Marlow's Undergound AFP's
Updated to v1.1 to fix some minor bugs. 1950's style map featuring 50's style aerial faith plates. Medium difficulty. unzip to your portal2/portal 2/maps folder. to play, enter console and type "map sp_marlow_underg_afp_v1" Please let me know if you find any bugs.
sp_milgram_v2
Single map; easy to medium difficulty. Features faith plates, cubes, funnels, and lasers. Feedback appreciated.
A better Bradd
The basic idea is similar to my previous map "The Bradd", but the actual implementation is completely different. Good luck!