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arc_reznor
Hello ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder If you did this with one of my previous maps the transition list is still valid and you don't have to do it again. -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_reznor.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_reznor and you should be good to go. This is my second release and I have a insatiable hunger for feedback, good or bad. Happy testing! -dan
Gelocity Stage 2
It's been a looong time... ...but finally here is my second portal 2 map. Gelocity Stage 2 is a race track (surprise) but a little more complicated and more dynamic than the first one. So if you enjoyed [url=http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=1284:17okf7db]Gelocity[/url:17okf7db], you might like this as well. Installation instructions: 1. Extract mp_coop_gelocity_stage_2 to your Portal 2 maps folder (...\SteamApps\common\portal 2\portal2\maps). 2. In Coop Hub open developer console and type "changelevel mp_coop_gelocity_stage_2". 3. Race! Note: It takes a moment to paint the race track with propulsion gel. So if you experience performance issues, just wait a minute before starting. Special thanks to Nerzl for playtesting. Updates: v1.03 - some optimizations to reduce entdata v1.02 - fixed animated panels - changed some scripted scenes v1.01 - fixed some ambient sounds - level transition to the lobby should work properly now Screenshots: [url=http://imageshack.us/photo/my-images/809/2012020400002u.jpg/:17okf7db][img:17okf7db]http://img809.imageshack.us/img809/9391/2012020400002u.th.jpg[/img:17okf7db][/url:17okf7db] [url=http://imageshack.us/photo/my-images/688/2012020200002h.jpg/:17okf7db][img:17okf7db]http://img688.imageshack.us/img688/51/2012020200002h.th.jpg[/img:17okf7db][/url:17okf7db] [url=http://imageshack.us/photo/my-images/542/2012020400001.jpg/:17okf7db][img:17okf7db]http://img542.imageshack.us/img542/3319/2012020400001.th.jpg[/img:17okf7db][/url:17okf7db] [url=http://imageshack.us/photo/my-images/834/2012020200005.jpg/:17okf7db][img:17okf7db]http://img834.imageshack.us/img834/6824/2012020200005.th.jpg[/img:17okf7db][/url:17okf7db] A short trailer [b:17okf7db][color=#0000FF:17okf7db]made by Nerzl[/color:17okf7db][/b:17okf7db]: [spoiler!] [youtube:17okf7db]Ehh9uLRZjbQ[/youtube:17okf7db]
Fun With Fizzlers
An easy/medium difficulty destroyed chamber.
ML's Halloween Trick
Happy Halloween! This is a long map with auto-saves in it. It has a little bit of everything along with a few spooky stuff in it. Enjoy! BTW: There is an unused video that's being shown in the exit elevator. Edit: I think this is the best map I have ever made compared to AATC. Thank you for the positive ratings and comments. 2nd Edit: 20 votes with an average of 5/5! Wow, that's a first for me. 3rd and last edit: Over 1000 downloads! YES!
Sorry About the Potato
Short map with gel, funnels and lasers. Version 1.1 uploaded.
Just Another Enrichment Sphere
There's a thousand tests performed every day here in our Enrichment Spheres. This is one of them. Features Blue/Orange gels, and your standard flinging/cube/button type mechanics, etc. Enjoy. This was going to be my entry for the most recent contest but I didn't finish in time.
This Side Up V3
October 9, 2011 Version Three is "up" and running! -Fixed exploit with non-solid door in second chamber -Made the solution to the second chamber a bit less hard to see -Added placement helpers -Added extra detail and polish here and there -Added a bit more humor July 2nd VERSION TWO IS UP! A simple set of chambers with a bit of a twist. Map by Dylan Holcomb Send feedback to [email protected] Thanks for Downloading
Out Of Reach
This is my second attempt map making. It is a medium difficulty map with lasers, cubes and funnels. I hope you enjoy the map and please report any bugs you encounter! Map updated! Again! - Removed the shortcut - Some visual updates
Diversity single player map
my first map. never mapping before. lasers, funnel, hard light, ... . please note and discuss about improvements to make. thank's to you for playing my map.
Trigonometry
Part 2 in the Alien Discovery of Aperture series. A study on human perception of motion and quickness of instinct. You make your way through 4 fluorescently lit chambers designed without failure or common errors in mind. Refined version of trigonometry with a fourth chamber.