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Destroyed Chamber
Uploaded by Pitkakorvaa · Jun 16, 2011
15 comments · 5.0 (25)

Second 'destroyed' chamber, kind of easy-medium and length is, well, short. Comment, what you liked and disliked. Aand rate it ofcourse ! Ps. And again, if the startup elevator wont work, restart the map. Updates Added 'signs' to help navigating what does what. Added mist over toxic slime.

Destroyed Chamber
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Logaritm v2.4 FINAL
Uploaded by Mplayer · Jun 16, 2011
21 comments · 2.8 (16)

This is my first map I realease after 2 failures. Hope you enjoy it. It contains : Aerial Faith Plate Excursion Funnel Hard Light Surface Sorry for my bad english.

Logaritm v2.4 FINAL
Three Rooms v2
Uploaded by PieGuy950 · Jun 15, 2011
28 comments · 5.0 (24)

My first puzzle for Portal 2. Yes, I know. Three rooms is a retarded name.I couldn't think of anything Naming puzzles isn't that easy. But i'm open for ideas. UPDATE: Added video for entry and exit elevators Fixed a couple walkaround problems Lightboard now works

Three Rooms v2
sp_reddit
Uploaded by pieceoftoast · Jun 14, 2011
13 comments · 4.2 (13)

reddit themed map for all the redditors out there.

sp_reddit
Dot-to-Dot
Uploaded by DKGuarneri · Jun 13, 2011
17 comments · 4.8 (28)

My second chamber.

Dot-to-Dot
the_hike
Uploaded by nakedape · Jun 13, 2011
8 comments · 4.1 (11)

First attempt at a portal 2 map. Yes I know, the lighting is bad. Enjoy.

the_hike
[WIP] mp_coop_quad
Uploaded by JinxMontalgo · Nov 12, 2011
6 comments · 5.0 (2)

A "simple" underground map requiring you to travel to all four areas to proceed. Change log to 0.3: -improved lighting -fixed various "alternative solutions" (hopefully) -made various visual changes -added info_placement_helper entities -replaced "laser_catcher" models with "laser_catcher_center" -replaced "laser_emitter" model with "laser_emitter_center"

[WIP] mp_coop_quad
Tricky Maze
Uploaded by PortalFan95 · Jan 26, 2012
4 comments · 0.7 (7)

In this map, you and your partner go into a maze to find three cubes for three cube switches. Each switch pressed in will allow you to gain access to the exit elevator. This is also my first Co-Op map. Edit: P-Body's exit assembler is now fixed. Edit: Fixed P-Body's exit for sure

Tricky Maze
Heavy Metal
Uploaded by Aliensoldier · Jun 12, 2011
13 comments · 4.2 (12)

The map is called "Heavy Metal" because I used only a few white faces for the design. I worked a lot with instances and animations to make it look modern, but still old and rusty. To start the map ingame type in console: map heavy_metal // Changelog v1.1 - Added signages // Changelog v1.2 - Fixed arrival elevator not starting sometimes - Fixed showing a black metal wall when placing a portal on the rotating panels - Added lightboard with icons and sounds

Heavy Metal
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BLUE 3
Uploaded by lavoie6453 · Jun 12, 2011
28 comments · 4.8 (23)

The title says it all! Note: There is no need to use glitches or cube throwing to complete this test.

BLUE 3