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[SP] Time Arch
Uploaded by Domtech · Jun 07, 2011
49 comments · 4.7 (46)

This next test may contain trace amounts of time travel. Use the Apeture Science Quantum Time Arch to travel to the future to retrieve the cube needed to solve the test

[SP] Time Arch
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Holiday Headache
Uploaded by jonatan · Dec 24, 2011
39 comments · 5.0 (11)

A small difficult puzzle for hardcore portal players. No lasers! This map is a collaboration between Johannes and Jonatan. v1.1: Fixed the embarrassingly easy solution... v1.2: Fixed various unintended solutions. Cosmetic fixes. v1.3: Fixed unintended solution.

Holiday Headache
Beamchain
Uploaded by jonatan · Nov 19, 2011
24 comments · 5.0 (7)

A small difficult puzzle for hardcore portal players. Note: As all my maps, this may require rather advanced techniques. v1.1: Removed an alternative solution.

Beamchain
KA Level 1
Uploaded by Knatte_Anka · Jan 12, 2012
13 comments · 4.0 (5)

SP KA Level 1 version 0.92 Info: Difficult map but still not too deadly, with achievements so than even if you have done the map, you still have to find and clear all achievments Note that all rooms and areas that are lit can be reached and the thumbnail is showing the wall with achievements. Achievments is not any thing you have to do to finnish the map but you may if you want but some is not available if you break the glas. Install: copy map to portal 2/portal2/maps (if you have 0.70-> you may want to delete "SP_KA_Maps_Level_1_xxx.bsp"(the old version)) run game with -console to run man type "map SP_KA_Maps_Level_1_xxx.bsp" (xxx is the version number) hint before starting the map type: bind "any key" autosave that way you can save quick have fun and plz leave comment and rate it. ======Achievments:======= Nr: Hint: 1 Dont hurt it to open the door 2 Listen where it play from 3 Dont push to hard to find it. But do not try after the last gel is found. 4 It is open and not break it. 5 you only have 12min to place ball in place 6 Watch you head to not get hit. 7 The way will open for you and the door will be broken. 8 wood is broken. ======Change log========= V0.80 changed elevator to underground style. changed cube to old style. added one more achievment room. optimize the map to be faster to build and more small things. V0.85 *uppdated area around elevator to give a better look V0.86 * fix missaligned texture on fizzle * fix unwanted shortcut between start and exit elevator. * optimize the map near the start end exit to give a little smaller map (around 5/29mb) * changed light at turret to show that it is something there. v0.90 * added better fizzle field on one place * enable white gel later. * changed textures on some walls * changed the way that some fizzle fields turn off. * and more small fixes * this update is most to do the last part in air to be easyer to understand then not using hidden triggers V0.91 * reupload to fix uncompress and other problem reported * added smal delay on one trigger to lower risk of not disable funnel then wanted v0.92 * add fizzle field at end to stop gel from geting out * deleted trigger that disable white gel at end * added hit on how to get ball to exit * replaced picture of achievement 4 to show cake * replace existing cake with portal 1 cake to map later verisons to do list. * Get feedback and fix bugs and errors

KA Level 1
Creuz's First Room
Uploaded by creuz · Jan 15, 2012
6 comments · 3.3 (12)

Difficulty: Easy/Medium This is my very first map, if you found a bug or something else please tell me! Official Solution Video: Check the "read me" file. ------------------------ V1.1: Fixed unintended solutions. Second room now is smaller. ------------------------ Hope you enjoy it

Creuz's First Room
[sp] arc_worldportal_intro
Uploaded by deltaalphanova · Jan 09, 2012
3 comments · 3.8 (4)

Hey ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_worldportal_intro.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_worldportal_intro and you should be good to go. Now this is my first release. However, I don't scare easily. Please be brutal with the comments. Happy testing! -dan

[sp] arc_worldportal_intro
Convergent Breakout
Uploaded by FourthReaper · Jun 05, 2011
45 comments · 5.0 (12)

The last puzzle can be solved in multiple ways. I didn't spend a lot of time on it because it's not in the original course of tests i'm making. This map is actually made of 2 testchambers, the latter unfinished, in one series featuring conversion gel. Since the map is now somewhat mangled, other gels have been implemented more, as the last test chamber was (sort of) hastily made. ------------------------------------ Version 1.1: - Fixed the bug that hid the walkways from some players - Was very helpful for other maps I'm working on as well ------------------------------------ Credits: FourthReaper - for design and creation Valve - for making the Half-Life/Portal universe a better place Special Thanks to: ZeepaAan - for helping me find the solution (and the problem) to the walkway-bug

Convergent Breakout
Get the Gel
Uploaded by LIJI · Jun 03, 2011
18 comments · 5.0 (10)

This is my first released map as well as my entry for the contest. I hope you like it. It is a single puzzle consisted of 3 smaller sub-puzzles, and features: - Light Bridges - Turrets - Funnels - Bounce Gel - Other hazards and puzzle elements Let me know what you think, and please report any bugs or problems. Note: I might have overused "hint" signs on the floors, let me know if I made it a bit too easy. Note 2: As required, the source VMF file is included. Notice that it requires (and includes) two custom instances. Updated to version 1.7: -Added grates to the washing stations -Added music -Added exit sign and made room numbering more obvious -Fixed a shortcut Updated to version 1.6: -It's now impossible to pass Room 2 by standing on the cube. -The exit was lowered so it's easier to reach. Updated to version 1.5: -Invisible fizzler removed from the entrance to Room 1. Grate added instead. -Two "cube washing" stations added. -Visible timer added to Room 2 -Fizzler in Room 1 made taller. -The jumps in Room 3 made easier. -Button added to the cube dropper in Room 3 -Many aesthetic changes -Other minor changes

Get the Gel
Aperture Aquatic Testing Center
Uploaded by MasterLagger · Sep 26, 2011
33 comments · 5.0 (15)

A nice and somewhat long map with 3 puzzle rooms in it. Water doesn't kill you in this map, unless you stay under for too long. Each room is a little bigger and more difficult than the last room. Auto-saves trigger are included. Let me know if something weird happens. There are 3 Easter Eggs in this map. Edit: I'm amazed at how so many people downloaded and rated this map. I will start making more underwater levels with a little more complex puzzles, but easy enough for anyone to solve. Thank you everyone for your feedback and ideas.

Aperture Aquatic Testing Center
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Time Machine Instances
Uploaded by zmiller3 · Jan 15, 2012
0 comments · 5.0 (1)

here are time Machines, two themes modern and antique.

Time Machine Instances