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mp_coop_blueblock
Uploaded by Android_r2d2 · Jun 06, 2011
19 comments · 4.5 (20)

Atlas and P-body face a new puzzle that looks quite easy at the first glance. All they need to do is find a way to stop pumping repulsion gel. But to solve the problem they have to take a slightly different direction. !FIXED VERSION! If you have old version, please replace your bsp with that instance.

mp_coop_blueblock
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sp_sideways_V3
Uploaded by GLaDOS CUBE · Jan 05, 2012
5 comments · 3.8 (4)

sp_sideways_V3 Now with 50% more test!

sp_sideways_V3
Not Just A Box (v4)
Uploaded by mrbob806 · Dec 23, 2011
22 comments · 4.4 (8)

Hello fellow Portaller! This is MrBob806, and you just found my first map! A few testing elements included are buttons (huge surprise, I know), boxes, aerial faith plates, fizzlers, a home-made dumbwaiter, unusual gravity, impossible structures, and even a death grid! (You should fling yourself into it. The sound is amazing.) At various times in playtesting, it has been reported to be that a puzzle is impossible to solve. This is not the case. All the puzzles are quite simple, but with a few tricks that aren't typically extremely obvious. Have fun, and any feedback is welcome! v2: Made red grid of lasers in the first room fizzle boxes, erasing the player's ability to trap themselves by flingng the box through the grid. Also added a bit of humor to the exit elevator. v3: put it back to v1 so a MAJOR bug created by v2 is fixed. I'm working on a true v3 (which will be labeled as v4) so that both issues are fixed. v4:problem solved. lasers now kill the box, while allowing for the solution to be executed. I also lit up the elevator screens and added a message to the end elevator.

Not Just A Box (v4)
[sp] YinYang_theLAGmaster
Uploaded by theLAGmaster · Jun 05, 2011
10 comments · 5.0 (10)

This is my entry map for the Summer Mapping contest and also my very first Portal map. I hope it will provide some challenge. (yes its spelled yin yang swift ty)

[sp] YinYang_theLAGmaster
Irregular Pyramid
Uploaded by YM_Industries · Jun 06, 2011
9 comments · 2.9 (7)

Deep in the bowls of Aperture Science there lies a pyramid so strange that its architect died after his brain exploded. It features several innovative but very easy challenges. This is my submission for the Summer Mapping Initiative. I had to resubmit because of one major problem. CHANGELOG: 1.2.0 Uploaded the right file 1.1.0 You now spawn in the correct place (original error caused due to map size) Projector added

Irregular Pyramid
[SP] Somewhere Underground 2
Uploaded by GLaDOS · Jan 07, 2012
0 comments · 4.7 (18)

You continue your journey to the unknown places of the salt mines. ALSO, the history doesn't ends here. I like all kind of comments, don't hesitate in show me your opinions. If you want to send me a record of you playing my map, follow this - When you start playing, type in the console "record 'your_name_123_whatever'" So you will record your playing as a dem. file this file will appear in: \Steam\steamapps\common\portal2\portal2 Notice that every time the player dies, or the game have to load a new map, the recording ends. So maybe you will need to record various times. You can send me the dem. file to my mail: [email protected] ::Changes:: - New Thumbnail - NO Underground Timer DOWNLOAD Somewhere Underground 1 HERE >> Somewhere Underground <<

[SP] Somewhere Underground 2
sp_1984 V6
Uploaded by GLaDOS CUBE · Jan 02, 2012
11 comments · 4.2 (6)

An easy under Aperture themed map now the intended solution is the only solution.(update 1.6)

sp_1984 V6
[SP] Cascade
Uploaded by phobiabug · Nov 23, 2011
7 comments · 4.6 (14)

The little map you can play at your freetime or when you bored. Difficulty : Easy

[SP] Cascade
[Sp] Repurposed
Uploaded by Nezzy · Dec 25, 2011
9 comments · 4.5 (11)

An old WIP that I forgot about then re-discovered recently. Would say it is around medium difficulty.

[Sp] Repurposed
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Stairway to Turret Heaven 1.1
Uploaded by Gadzillar · Jun 07, 2011
24 comments · 4.8 (25)

Here's my submission for the summer mapping initiative. Couldn't get through the server for the deadline so I'm just uploading it in the general category. A clean/BTS map, with low-medium difficulty puzzles. Most seasoned mappers will probably notice that this hasn't been properly optimized; I apologize, I just ran out of time. Anyway, I had a lot of fun playing with the visual styles, and hopefully you guys have a bit of fun playing it! 1.1 Update: - Fixed two design errors that allowed the player to bypass the turret area completely - Minor graphical enhancements to turret room - Fixed a design error that allowed the player to use an excursion funnel to get outside of the playable map area - Full VIS complile Known problems: - Some players might want better indicator decals for the first area. I didn't add these but if someone wants to put them in, the .vmf is available. - It may be possible to fall outside the playable area without triggering the player death in the first area. This is most likely near the outside of the factory area. I was unable to replicate this myself and so didn't do another compile yet, but if there's any reason to make a v1.2 this will be on the list of things to fix. - There is an erroneous 'nodraw' texture visible in the elevator shaft. Only noticed after the last compile; this too would be fixed in 1.2 if necessary. If anyone wants to use the .vmf, feel free! -Gadz

Stairway to Turret Heaven 1.1