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TunaFish
Uploaded by Lamb&TunaFish · Jun 05, 2011
14 comments · 5.0 (10)

My entry for the Summer Mapping Initiative, and also my first released map. It's fairly short, and not very difficult. I tried to be creative with a little "animating"... hopefully its not buggy. Leave me some helpful feedback if you can. Thanks! Update#1: Added a Readme file Update#2: Changed the following: -made the final portalable wall more obvious (I hope, but please let me know if it isn't, and give me some suggestions) -added fizzlers between the "rooms" -removed the "evil trapdoor of death" -added info_placement_helpers to a couple places -added a underground soundscape -added an explosion effect to the gantry crash animation part Update #3 Changed the following: -added music throughout the level -fixed a few ways to skip over the first room -made the turrets deadly...hate me if you want -added an autosave right before the turrets, see above -added more signs to the turret room to make it EVEN EASIER to figure out Update #4 -fixed some overlays I jacked up with update #3... This will be the final update unless someone finds some substantial bugs or glitches. If you do just let me know and I can fix it.

TunaFish
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Portal 1 Trailer Crusher Sequence Remake!
Uploaded by Sunday13 · Jan 07, 2012
1 comments · 4.0 (5)

A "remake" of the Portal 1 trailer! The solution is obvious, I just wanted to do a remake of it. To install follow these directions: 1.Take the file from the archive. (crusher_trailermap.bsp) 2.Locate your maps folder (C:/Program Files (#)/Steam/steamapps/USERNAME/portal/portal/maps OR C:/Program Files/Steam/steamapps/USERNAME/portal/portal/maps 4.Drop the crusher_trailermap.bsp file into the maps folder 5.Open Portal If you have the console enabled already skip to step 10 6.Go to options 7.Go to keyboard options 8.Click advanced 9.Check "Enable Developer Console" 10.Press the tilde key (~) to open the console 11.In the console, type "map crusher_trailermap" 12.Enjoy the map! Sorry for the lag in the beginning, it dies down a few secs after the fire particle starts.

Portal 1 Trailer Crusher Sequence Remake!
mp_coop_blueblock
Uploaded by Android_r2d2 · Jun 06, 2011
19 comments · 4.5 (20)

Atlas and P-body face a new puzzle that looks quite easy at the first glance. All they need to do is find a way to stop pumping repulsion gel. But to solve the problem they have to take a slightly different direction. !FIXED VERSION! If you have old version, please replace your bsp with that instance.

mp_coop_blueblock
sp_sideways_V3
Uploaded by GLaDOS CUBE · Jan 05, 2012
5 comments · 3.8 (4)

sp_sideways_V3 Now with 50% more test!

sp_sideways_V3
Not Just A Box (v4)
Uploaded by mrbob806 · Dec 23, 2011
22 comments · 4.4 (8)

Hello fellow Portaller! This is MrBob806, and you just found my first map! A few testing elements included are buttons (huge surprise, I know), boxes, aerial faith plates, fizzlers, a home-made dumbwaiter, unusual gravity, impossible structures, and even a death grid! (You should fling yourself into it. The sound is amazing.) At various times in playtesting, it has been reported to be that a puzzle is impossible to solve. This is not the case. All the puzzles are quite simple, but with a few tricks that aren't typically extremely obvious. Have fun, and any feedback is welcome! v2: Made red grid of lasers in the first room fizzle boxes, erasing the player's ability to trap themselves by flingng the box through the grid. Also added a bit of humor to the exit elevator. v3: put it back to v1 so a MAJOR bug created by v2 is fixed. I'm working on a true v3 (which will be labeled as v4) so that both issues are fixed. v4:problem solved. lasers now kill the box, while allowing for the solution to be executed. I also lit up the elevator screens and added a message to the end elevator.

Not Just A Box (v4)
[sp] YinYang_theLAGmaster
Uploaded by theLAGmaster · Jun 05, 2011
10 comments · 5.0 (10)

This is my entry map for the Summer Mapping contest and also my very first Portal map. I hope it will provide some challenge. (yes its spelled yin yang swift ty)

[sp] YinYang_theLAGmaster
Irregular Pyramid
Uploaded by YM_Industries · Jun 06, 2011
9 comments · 2.9 (7)

Deep in the bowls of Aperture Science there lies a pyramid so strange that its architect died after his brain exploded. It features several innovative but very easy challenges. This is my submission for the Summer Mapping Initiative. I had to resubmit because of one major problem. CHANGELOG: 1.2.0 Uploaded the right file 1.1.0 You now spawn in the correct place (original error caused due to map size) Projector added

Irregular Pyramid
[SP] Somewhere Underground 2
Uploaded by GLaDOS · Jan 07, 2012
0 comments · 4.7 (18)

You continue your journey to the unknown places of the salt mines. ALSO, the history doesn't ends here. I like all kind of comments, don't hesitate in show me your opinions. If you want to send me a record of you playing my map, follow this - When you start playing, type in the console "record 'your_name_123_whatever'" So you will record your playing as a dem. file this file will appear in: \Steam\steamapps\common\portal2\portal2 Notice that every time the player dies, or the game have to load a new map, the recording ends. So maybe you will need to record various times. You can send me the dem. file to my mail: [email protected] ::Changes:: - New Thumbnail - NO Underground Timer DOWNLOAD Somewhere Underground 1 HERE >> Somewhere Underground <<

[SP] Somewhere Underground 2
sp_1984 V6
Uploaded by GLaDOS CUBE · Jan 02, 2012
11 comments · 4.2 (6)

An easy under Aperture themed map now the intended solution is the only solution.(update 1.6)

sp_1984 V6
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[SP] Cascade
Uploaded by phobiabug · Nov 23, 2011
7 comments · 4.6 (14)

The little map you can play at your freetime or when you bored. Difficulty : Easy

[SP] Cascade