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Not Just A Box (v4)
Hello fellow Portaller! This is MrBob806, and you just found my first map! A few testing elements included are buttons (huge surprise, I know), boxes, aerial faith plates, fizzlers, a home-made dumbwaiter, unusual gravity, impossible structures, and even a death grid! (You should fling yourself into it. The sound is amazing.) At various times in playtesting, it has been reported to be that a puzzle is impossible to solve. This is not the case. All the puzzles are quite simple, but with a few tricks that aren't typically extremely obvious. Have fun, and any feedback is welcome! v2: Made red grid of lasers in the first room fizzle boxes, erasing the player's ability to trap themselves by flingng the box through the grid. Also added a bit of humor to the exit elevator. v3: put it back to v1 so a MAJOR bug created by v2 is fixed. I'm working on a true v3 (which will be labeled as v4) so that both issues are fixed. v4:problem solved. lasers now kill the box, while allowing for the solution to be executed. I also lit up the elevator screens and added a message to the end elevator.
[sp] YinYang_theLAGmaster
This is my entry map for the Summer Mapping contest and also my very first Portal map. I hope it will provide some challenge. (yes its spelled yin yang swift ty)
Irregular Pyramid
Deep in the bowls of Aperture Science there lies a pyramid so strange that its architect died after his brain exploded. It features several innovative but very easy challenges. This is my submission for the Summer Mapping Initiative. I had to resubmit because of one major problem. CHANGELOG: 1.2.0 Uploaded the right file 1.1.0 You now spawn in the correct place (original error caused due to map size) Projector added
[SP] Somewhere Underground 2
You continue your journey to the unknown places of the salt mines. ALSO, the history doesn't ends here. I like all kind of comments, don't hesitate in show me your opinions. If you want to send me a record of you playing my map, follow this - When you start playing, type in the console "record 'your_name_123_whatever'" So you will record your playing as a dem. file this file will appear in: \Steam\steamapps\common\portal2\portal2 Notice that every time the player dies, or the game have to load a new map, the recording ends. So maybe you will need to record various times. You can send me the dem. file to my mail: [email protected] ::Changes:: - New Thumbnail - NO Underground Timer DOWNLOAD Somewhere Underground 1 HERE >> Somewhere Underground <<
sp_1984 V6
An easy under Aperture themed map now the intended solution is the only solution.(update 1.6)
[SP] Cascade
The little map you can play at your freetime or when you bored. Difficulty : Easy
[Sp] Repurposed
An old WIP that I forgot about then re-discovered recently. Would say it is around medium difficulty.
Stairway to Turret Heaven 1.1
Here's my submission for the summer mapping initiative. Couldn't get through the server for the deadline so I'm just uploading it in the general category. A clean/BTS map, with low-medium difficulty puzzles. Most seasoned mappers will probably notice that this hasn't been properly optimized; I apologize, I just ran out of time. Anyway, I had a lot of fun playing with the visual styles, and hopefully you guys have a bit of fun playing it! 1.1 Update: - Fixed two design errors that allowed the player to bypass the turret area completely - Minor graphical enhancements to turret room - Fixed a design error that allowed the player to use an excursion funnel to get outside of the playable map area - Full VIS complile Known problems: - Some players might want better indicator decals for the first area. I didn't add these but if someone wants to put them in, the .vmf is available. - It may be possible to fall outside the playable area without triggering the player death in the first area. This is most likely near the outside of the factory area. I was unable to replicate this myself and so didn't do another compile yet, but if there's any reason to make a v1.2 this will be on the list of things to fix. - There is an erroneous 'nodraw' texture visible in the elevator shaft. Only noticed after the last compile; this too would be fixed in 1.2 if necessary. If anyone wants to use the .vmf, feel free! -Gadz
Ball Maze
I only had about 4 days to work on this, but hopefully I removed most of the bugs and it works. Ball maze, faith plates and a new concept for laser and excursion funnel.
Kvalheim's Singleplayer: 01
Release version of the WIP uploaded the other day. Now has music, GLaDOS voices, active turrets, fixed vertex textures and implemented moving panels. Moved the button, but still fairly easy difficulty.