Map
NUT buged for arrival_departure instance
Here is my NUT for a prob I have It probably comes fom here my level are called Binome1 and test_chamber2 If you can look for a solution it would help me topic in the maps creation problems
Petrified
This is a test concept I wanted to try. I may make more with this testing element ; I am not sure. The testing element is a cube that freezes when you drop it, and drops when you hit it. It's relatively easy to make: it's a prop_physics with a cube world model. When it is dropped, it puts itself to Sleep, and when it is picked up, it Wakes. The skin changes to demonstrate this. To play, unzip the file and drag the .bsp into your maps folder ( steam/steamapps/common/portal 2/sdk_content/maps )
Odyssey
The BSP's have a different name, but I came up with this name after the fact. It's a journey through abandoned industrial upwards to BTS. I focused on making stunning aesthetics (or at least I think they should be). Most people know what to do with the files, but if you're not sure, place the BSP files in the games Maps folder. Steam/ steamapps/ common/ portal 2/ portal2/ maps.
3 in 1
A chamber that contains 3 tests. The difficulty is easy.
Quark
Entry for myaperturelabs contest #3.
Entropy
Beta of Entropy. This is a sequel to Catalyst and the second map in my Four Portals series. If you have not played Catalyst it is included as a tutorial for you.
Catalyst
A short map testing a new concept. Please post your thoughts so I can decide if I should use it in the future. [In future maps each portal will have an indicator in the bottom left showing you which Portal set it belongs to]
Corehub Playground
NOTICE SO VALVE'S LAWYERS DON'T SKIN ME ALIVE: I will NOT be giving any downloads to the leaked builds or any help on getting the betas working. Figure it out yourself. A simple little playground map I made for the leaked "Core Hub" build of Portal 2. It may or may not work on other beta builds or the retail version of the game. Has custom materials and (non-working) sounds (I'm too lazy to get them to actually work). How to install this: Simply drag and drop the included folders into the "portal2" folder.
Sp The Part Where V1.1
Contest submission for the 2012 Heavy-duty super-mapping super-contest. ?The Part Where? is a large map made with the collaborative efforts of GLaDOS CUBE and Another Bad Pun. The map offers 25-40 minutes of exploration, puzzle solving, and most importantly, science. You play as one of the coop bots being tested by Wheatley in the torn apart labs of ?Wheatley Laboratories?. Use your wide robotic mindset of puzzle solving techniques, and most importantly, your sense of artificial pain to solve the test in a fashion that even GlaDOS would be proud of. Can you conquer this conundrum? Can you find all of the pony-related easter eggs? Are you up for the challenge? Only one way to find out? CREDIT THINGIES: Puzzle and basic detailing: GLaDOS CUBE Additional Optimization, Puzzle Refinements, and Detailing: Another Bad Pun #supercontest2012 GLaDos_Cube Another Bad Pun Warning Optimization May cause Weak PCs To explode*
Chander Test 3
Changed the Laser Relay puzzle