Map
portal in space 1
this was supposed to be in the wip Category. late night.
Demo: Chell Returns to Aperture Laboratories
This is a demo for the MapPack I'm making. Don't freak out when you start without a Portal Gun, because you'll get one later. This demo contains the first two maps of the MapPack. There are also some Easter Eggs that aren't too hard to find.
Observating
So i have been working on some kinda horror map... So the idea is: You just escaped from GLaDOS and now you are walking around in the observation rooms, trying to get out. You notice that she got a new test subject. You get flashbacks from the tests the person is doing. This is not a hard testing map. Only made for creeping you a little... Put on your headphones or turn up you volume a little. Go explore. Maybe you find small eastereggs... (I haven't finished up the eastereggs yet.) There is both a winning and a losing way... Now go explore the back of Aperture... Enjoy
Only one Moment-um
GLaDOS wakes you up, for a testing course of momentum. Have fun flying through the air! ...And maybe you'll find the easter egg...
noam race 6
the last noam race if race maps arent allowed then delete this and im sorry
The Amazing Race
This is a set of four coop racing maps that I have created. I have created racing maps that don't just include fast reaction puzzles, but a mixture of quick reaction puzzles, thinking puzzles, and new or different things you haven't seen. I did this so that if one player isn't good at one type of puzzle, then they could catch up in the type of puzzle they are good at. Map 4 is going to be laggy for P-Body, unless you have a really good connection, so it won't be very fair, but will still be fun none the less. I hope you all enjoy yourselves, and I want to see LOTS of feedback and videos, telling me which maps you liked the best, how close your races were, and your overall opinion of the maps. !!!Make Sure Both Players Finish!!! Tip: When you get into the maps, type into the console "+remote_view" This will allow you to keep up the screen of what your opponent is seeing, so that you don't have to hold down Tab. Play instructions: Unzip the maps from the archive and place all five in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to download the maps. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_theamazingrace" in the console (which is activated by the ` key under ESC. This will bring you to the hub I created and you will be able to access all the maps. Thanks to my playtesters: Xires, That greek guy, Hobbax, and Elephant v1.1 - Fixed heaven button on map 4 - Fixed Boulder bug - Fixed Portal texture on map 4 - Added helpful signs at start of map 2 - Fixed and added some props on maps 2&4 v1.2 - Fixed getting stuck on map 3 - Changed Glass on Map 3 - Fixed shortcut on last puzzle on Map 3. - Fixed Cube going out of map 2
A better Bradd
The basic idea is similar to my previous map "The Bradd", but the actual implementation is completely different. Good luck!
The 2nd function (with Turret Dropper)
I edited the Box Dropper so it will drop Turrets instead of boxes. You'll need to grab the portal gun and use a button to access the dropper (just to add some simple puzzle, you can also noclip) Bugs: -Turrets may get stuck in the dropper -When a new turret is dropped, the previous one isn't fizzled. -When a turret is fizzled, tipped over or destroyed in any other way, a new one isn't dropped automatically Download includes files for Portal 2 SDK and compiled BSP. This is my second map, I am just starting. Please forgive any errors or glitches. I guess it's good enough to release.
Four Rooms
This is very hardcore map -testchamber for a co-op team. The design is easy handled, but the correct solution isn't. You need to think how to collect 4 balls and 7 cubes! if you think,this map is not ending. please watch the my trailers.
BubbleNut Zero
Bubblenut rotates, letting you walk on the walls and ceiling as you complete it.