Map

[coop] refraction
Uploaded by naNuke · Jun 06, 2011
11 comments · 5.0 (23)

Hope you enjoy my map

[coop] refraction
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[SP] Withdrawal Symptoms
Uploaded by silic · Jan 03, 2012
53 comments · 5.0 (22)

Current Version: V2.0.3 ENSURE YOU HAVE THIS VERSION DOWNLOADED AND INSTALLED CORRECTLY ----------------------------------------------------------------------------------------------- This is my first ever maps I?ve released and what a delight I have installed for you. Instead of getting just 1 map released, I?ve decided to produce 6. Below, you can see the rating of difficulty I believe the map to be, from easy, to medium, to hard, to extreme! (note: i do not currently have extreme levels) Ws_tutorial.bsp (2 chambers) Ws_003.bsp (1 chamber) Ws_004.bsp (1 chamber) Ws_005.bsp (1 chamber) Ws_006.bsp (1 chamber) These are primarily laser orientated maps (due to the fact i was planning to do 5 levels of lasers, followed by 5 levels of other mechanics). I have however, included some good additions which make the lasers puzzles not as obvious. ------------------------------------------- Please Read the README file included. Tutorial Videos Below is the tutorial videos on how to complete the map in the intended route. ws_tutorial // ws_003 // ws_004 - http://www.youtube.com/watch?v=c28jm_0MqwU ws_005 - http://www.youtube.com/watch?v=sZlt3__0-3g ws_006 - http://www.youtube.com/watch?v=a6K5R0hBRhA

[SP] Withdrawal Symptoms
Discontinued
Uploaded by MK16 · Jul 18, 2011
30 comments · 5.0 (22)

A destructed theme in which you enter a closed down test chamber. You must use puzzle pieces found outside the normal chamber to complete the broken puzzle. All feedback is appreciated. Hope you enjoy! FIXED: - Fizzler re-enabling if third button is pressed in rapid succession. - Projected textures not working properly.

Discontinued
Fun With Fizzlers
Uploaded by Nezzy · Jun 25, 2011
20 comments · 5.0 (22)

An easy/medium difficulty destroyed chamber.

Fun With Fizzlers
Motanum's Juggling
Uploaded by Motanum · Mar 26, 2012
16 comments · 5.0 (21)

A simple map I made for the workshop some months ago. I decided it was time to be publicly released. I hope you guys like it and hope we can see you soon with the in game editor! (Note, map made entirely in hammer. I cant post in-game made maps) Again, thanks for rating, the feedback and you can use my site to contact me. To install just put the bsp in your steamapps/common/portal 2/portal2/maps folder. Use the console command map to launch it in game.

Motanum's Juggling
[Coop] Lessons Learned
Uploaded by Insomnautik · Apr 03, 2012
22 comments · 5.0 (21)

In this single test chamber, it will test your ability to maintain your portals. This test does not require quick timing or any advanced portaling techniques. However, it will take good team work to make it to the exit. I meant for this to be a quick build and release rather then attempting to spend weeks on the details. I have other maps I'm working on for that. So for now, enjoy this quick chamber. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg Video Playthrough (No Death): http://youtu.be/MWgaWh8AnSY?hd=1 Changelog: v0.1 - Release v0.2 - Re-Arranged some testing elements so indicator light paths don't overlap. - Modified Lighting, Added extra observation room. - Fixed ending door to use Coop Cameras instead of two buttons to open door. - Replaced Window Frame brushes with actual models. - Lowered Part of ceiling for easier indicator line visibility.

[Coop] Lessons Learned
Outside The Box V4
Uploaded by Gig · Feb 24, 2012
24 comments · 5.0 (21)

Short but hard My first map Puzzle: Gig Level Design: That Greek Guy

Outside The Box V4
A better Bradd
Uploaded by LittleLui · Dec 03, 2011
18 comments · 5.0 (21)

The basic idea is similar to my previous map "The Bradd", but the actual implementation is completely different. Good luck!

A better Bradd
Climbing_Companion_v1c
Uploaded by KillerBeeGees · Nov 01, 2011
33 comments · 5.0 (21)

A somewhat challenging climb with essentially just an excursion funnel and a cube. (Quick feedback on initial release let a lot of exploit prevention happen for the second release, v1c. Thanks guys!)

Climbing_Companion_v1c
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Quadro
Uploaded by jonatan · Sep 16, 2011
14 comments · 5.0 (21)

A one room challenge with emphasis on problem solving. Note: It's short and small but probably more challenging than your average map. Might seem impossible but I ensure you there is a solution. v1.1: Fixed small cube on button exploit.

Quadro