Map
Water Temple
This is a full scale recreation of the Legend of Zelda: Ocarina of Time Water Temple dungeon. You can find my first installment of the series here: Forest Temple I sought to make the map accessible all Portal2 players, whether they've played the original OoT dungeon or not, so as long as you can think your way through some portal puzzles then you can enjoy this map -- or maybe despise it as memories of losing your way through the watery depths come rushing back. Here's my full run through of the map. But don't watch it. At all. For any reason. Especially that reason. You know the one. http://youtu.be/DuXDBZlWNzE Pro tips: - The compass's tracking abilities can be deterred by forces of great evil. Specifically, the compass will point to the first 4 keys, then stop working until the evils of the world are vanquished. Then the compass will function once again. - The item dropper in the center room will return any destroyed cubes, reflector cubes, companion cubes, or compasses
[Coop] Joint Potential - Act 2
JOINT POTENTIAL - Act 2 (by Skotty) An entry for the Heavy-duty super-mapping super-contest -[ thinkingwithportals.com ]- Two medium-sized puzzles, featuring energy balls and light-bridges. Note: This is part 2 of a set of 2. It is highly recommended that you download 'Joint Potential - Act 1' by Moth [Coop] Joint Potential - Act 1 Thanks to Moth for instances. Installation Instructions: ------------------------------------- Place the BSP file in the following folder: steam/steamapps/common/portal2/portal2/maps start a new cooperative game, and from the lobby, type the following console command: changelevel mp_coop_joint-potential_Act-2
ML's Tricky Teamwork
My first real attempt in creating a decent Co-op map (not counting the Halloween extra or the CTC maps I made). The difficulty is intermediate and the map has two puzzle rooms with a checkpoint airlock room in-between. Some areas are kind of tricky, but not too hard.
KA Level 1
SP KA Level 1 version 0.92 Info: Difficult map but still not too deadly, with achievements so than even if you have done the map, you still have to find and clear all achievments Note that all rooms and areas that are lit can be reached and the thumbnail is showing the wall with achievements. Achievments is not any thing you have to do to finnish the map but you may if you want but some is not available if you break the glas. Install: copy map to portal 2/portal2/maps (if you have 0.70-> you may want to delete "SP_KA_Maps_Level_1_xxx.bsp"(the old version)) run game with -console to run man type "map SP_KA_Maps_Level_1_xxx.bsp" (xxx is the version number) hint before starting the map type: bind "any key" autosave that way you can save quick have fun and plz leave comment and rate it. ======Achievments:======= Nr: Hint: 1 Dont hurt it to open the door 2 Listen where it play from 3 Dont push to hard to find it. But do not try after the last gel is found. 4 It is open and not break it. 5 you only have 12min to place ball in place 6 Watch you head to not get hit. 7 The way will open for you and the door will be broken. 8 wood is broken. ======Change log========= V0.80 changed elevator to underground style. changed cube to old style. added one more achievment room. optimize the map to be faster to build and more small things. V0.85 *uppdated area around elevator to give a better look V0.86 * fix missaligned texture on fizzle * fix unwanted shortcut between start and exit elevator. * optimize the map near the start end exit to give a little smaller map (around 5/29mb) * changed light at turret to show that it is something there. v0.90 * added better fizzle field on one place * enable white gel later. * changed textures on some walls * changed the way that some fizzle fields turn off. * and more small fixes * this update is most to do the last part in air to be easyer to understand then not using hidden triggers V0.91 * reupload to fix uncompress and other problem reported * added smal delay on one trigger to lower risk of not disable funnel then wanted v0.92 * add fizzle field at end to stop gel from geting out * deleted trigger that disable white gel at end * added hit on how to get ball to exit * replaced picture of achievement 4 to show cake * replace existing cake with portal 1 cake to map later verisons to do list. * Get feedback and fix bugs and errors
Portal 1 Trailer Crusher Sequence Remake!
A "remake" of the Portal 1 trailer! The solution is obvious, I just wanted to do a remake of it. To install follow these directions: 1.Take the file from the archive. (crusher_trailermap.bsp) 2.Locate your maps folder (C:/Program Files (#)/Steam/steamapps/USERNAME/portal/portal/maps OR C:/Program Files/Steam/steamapps/USERNAME/portal/portal/maps 4.Drop the crusher_trailermap.bsp file into the maps folder 5.Open Portal If you have the console enabled already skip to step 10 6.Go to options 7.Go to keyboard options 8.Click advanced 9.Check "Enable Developer Console" 10.Press the tilde key (~) to open the console 11.In the console, type "map crusher_trailermap" 12.Enjoy the map! Sorry for the lag in the beginning, it dies down a few secs after the fire particle starts.
Chander Test 6 (ver. 3)
Try to solve the test chamber. Cubes and lasers - that's all you need
S_O_v1
S_O_v1 is more fun than brussels sprouts! Star Oasis V1 map by Mangus Toyl A medium challenge map. Objective: Get to third tier. Must place the excursion funnel on a tile and a cube within the excursion funnel. The cube will pass upward until it hits a button. Some cubes need to be stacked. Companion cube needs to be placed in a specifc spot and deliberately respawned. Most cubes are used as a stepping device. In most cases, don't let cubes hit fizzler or it's game over. Special note: faith plates can be approached from two different angles - either by walking onto it from a backwards direction or a forwards one. This means that only one method will work correctly, so choose to walk onto a faith plate from the forward direction, as the fulcrum's leverage changes from one point to another. Always save right before making a big decision. There is only one shot at stringing together the correct sequence of moves, so you may need to save before making that 'leap of faith.' When you first approach this map, follow each indicator light and map out its corresponding trigger and symbol. Warning: I use normally open and normally closed buttons throughout. When you use a faith plate or fall from a light bridge into a portal, do not use directional keys to guide a path as this is done automatically using targets. Please read the directions on how to extract this file properly. I have special files that have to be in place. And finally, save before jumping into excursion funnel. TO USE THIS MAP FOLLOW THE INSTRUCTIONS BELOW Extract the .bsp file to your maps directory located in steam/steamapps/common/portal 2/portal2/maps. Extract the star_oasis folder to the materials folder located in steam/steamapps/common/portal 2/portal2/materials. Once in portal 2, go to your console by pressing the ~ key (enable it under keyboard options if you haven't) and type "map star_oasis_v1" without quotes. No respawn. Normal cubes will not respawn if lost; no box dropper for normal cubes. Save at various points. Indicator lights are a jumbled mess...sorry. When you arrive at the star oasis, you will notice only one star has a corresponding button. The other two stars open on a proximity trigger so don't waste time looking for two other buttons. This map has little detail. This is my first attempt at this. Solution: http://www.youtube.com/user/MangusToyl
Variety - Coop Map
A map made up of various game mechanics. This map is for the game-play value and less of the looks. It still is a good looking map though. MAJOR FIX: The rar has been fixed and contains the real map. Unfortunately this error caused by late night stress may have just cost me the competition. Fix: Forgot to turn paint on in properties.
Hypercube
Co-op map utilizing a Thermal Discouragement Beam, Reflector Cube, and an Arial Faith Plate. The product of 2 days of planning and 2 days of mapping.
Before the new
This is before the new! Its my first old aperture level, and I would have to say its awesome! Thankfully at the last minute I was able to take a picture because before it did not work....