Map

KA Level 1
Uploaded by Knatte_Anka · Jan 12, 2012
13 comments · 4.0 (5)

SP KA Level 1 version 0.92 Info: Difficult map but still not too deadly, with achievements so than even if you have done the map, you still have to find and clear all achievments Note that all rooms and areas that are lit can be reached and the thumbnail is showing the wall with achievements. Achievments is not any thing you have to do to finnish the map but you may if you want but some is not available if you break the glas. Install: copy map to portal 2/portal2/maps (if you have 0.70-> you may want to delete "SP_KA_Maps_Level_1_xxx.bsp"(the old version)) run game with -console to run man type "map SP_KA_Maps_Level_1_xxx.bsp" (xxx is the version number) hint before starting the map type: bind "any key" autosave that way you can save quick have fun and plz leave comment and rate it. ======Achievments:======= Nr: Hint: 1 Dont hurt it to open the door 2 Listen where it play from 3 Dont push to hard to find it. But do not try after the last gel is found. 4 It is open and not break it. 5 you only have 12min to place ball in place 6 Watch you head to not get hit. 7 The way will open for you and the door will be broken. 8 wood is broken. ======Change log========= V0.80 changed elevator to underground style. changed cube to old style. added one more achievment room. optimize the map to be faster to build and more small things. V0.85 *uppdated area around elevator to give a better look V0.86 * fix missaligned texture on fizzle * fix unwanted shortcut between start and exit elevator. * optimize the map near the start end exit to give a little smaller map (around 5/29mb) * changed light at turret to show that it is something there. v0.90 * added better fizzle field on one place * enable white gel later. * changed textures on some walls * changed the way that some fizzle fields turn off. * and more small fixes * this update is most to do the last part in air to be easyer to understand then not using hidden triggers V0.91 * reupload to fix uncompress and other problem reported * added smal delay on one trigger to lower risk of not disable funnel then wanted v0.92 * add fizzle field at end to stop gel from geting out * deleted trigger that disable white gel at end * added hit on how to get ball to exit * replaced picture of achievement 4 to show cake * replace existing cake with portal 1 cake to map later verisons to do list. * Get feedback and fix bugs and errors

KA Level 1
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Laser Encounters
Uploaded by Wanderer2021 · Jan 11, 2012
49 comments · 5.0 (11)

The name says it all, and when you walk through those doors, you'll understand. Sounds are Key, so listen carefully.

Laser Encounters
Chander Test 7 (Two Towers)
Uploaded by pm_Chander · Jan 10, 2012
24 comments · 4.6 (12)

This experiment with paint for hardcore players Version 1.1) First testing version; Version 1.2) Added some items for fixed bug with funnel (solution more hard); Version 2) Fixed design;

Chander Test 7 (Two Towers)
[SP] Deja vu
Uploaded by SLOOGOVS · Jan 10, 2012
25 comments · 5.0 (27)

These test chambers were designed to understand whether testsubjects became confused if they had to solve the same chamber over and over again. The test results were highly informative; they did not. This is my first map, so feel free to post some constructive comments. ==Changelog== V2: -Removed unintended tricky jumps (9x) -Updated math_counter -> logic_branch -Minor changes

[SP] Deja vu
[SP] New Failure
Uploaded by 262LetsPlay · Jan 04, 2012
6 comments · 5.0 (9)

No, the name is not related to the map itself,but to its elements. Cube droppers are connected with timers, which will trigger a new box continuously. This means the progress with the "old" box is lost, because its fizzles. The map contains two very simple puzzles, just for showing the feature. PS:The first room I made, because I was bored.

[SP] New Failure
Kvalheim's Singleplayer: 01
Uploaded by kvalheim · Jan 03, 2012
0 comments · 4.4 (9)

Release version of the WIP uploaded the other day. Now has music, GLaDOS voices, active turrets, fixed vertex textures and implemented moving panels. Moved the button, but still fairly easy difficulty.

Kvalheim's Singleplayer: 01
arc_reznor
Uploaded by deltaalphanova · Jan 10, 2012
6 comments · 5.0 (13)

Hello ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder If you did this with one of my previous maps the transition list is still valid and you don't have to do it again. -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_reznor.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_reznor and you should be good to go. This is my second release and I have a insatiable hunger for feedback, good or bad. Happy testing! -dan

arc_reznor
[sp] arc_worldportal_intro
Uploaded by deltaalphanova · Jan 09, 2012
3 comments · 3.8 (4)

Hey ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_worldportal_intro.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_worldportal_intro and you should be good to go. Now this is my first release. However, I don't scare easily. Please be brutal with the comments. Happy testing! -dan

[sp] arc_worldportal_intro
Portal 1 Trailer Crusher Sequence Remake!
Uploaded by Sunday13 · Jan 07, 2012
1 comments · 4.0 (5)

A "remake" of the Portal 1 trailer! The solution is obvious, I just wanted to do a remake of it. To install follow these directions: 1.Take the file from the archive. (crusher_trailermap.bsp) 2.Locate your maps folder (C:/Program Files (#)/Steam/steamapps/USERNAME/portal/portal/maps OR C:/Program Files/Steam/steamapps/USERNAME/portal/portal/maps 4.Drop the crusher_trailermap.bsp file into the maps folder 5.Open Portal If you have the console enabled already skip to step 10 6.Go to options 7.Go to keyboard options 8.Click advanced 9.Check "Enable Developer Console" 10.Press the tilde key (~) to open the console 11.In the console, type "map crusher_trailermap" 12.Enjoy the map! Sorry for the lag in the beginning, it dies down a few secs after the fire particle starts.

Portal 1 Trailer Crusher Sequence Remake!
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[SP] Withdrawal Symptoms
Uploaded by silic · Jan 03, 2012
53 comments · 5.0 (22)

Current Version: V2.0.3 ENSURE YOU HAVE THIS VERSION DOWNLOADED AND INSTALLED CORRECTLY ----------------------------------------------------------------------------------------------- This is my first ever maps I?ve released and what a delight I have installed for you. Instead of getting just 1 map released, I?ve decided to produce 6. Below, you can see the rating of difficulty I believe the map to be, from easy, to medium, to hard, to extreme! (note: i do not currently have extreme levels) Ws_tutorial.bsp (2 chambers) Ws_003.bsp (1 chamber) Ws_004.bsp (1 chamber) Ws_005.bsp (1 chamber) Ws_006.bsp (1 chamber) These are primarily laser orientated maps (due to the fact i was planning to do 5 levels of lasers, followed by 5 levels of other mechanics). I have however, included some good additions which make the lasers puzzles not as obvious. ------------------------------------------- Please Read the README file included. Tutorial Videos Below is the tutorial videos on how to complete the map in the intended route. ws_tutorial // ws_003 // ws_004 - http://www.youtube.com/watch?v=c28jm_0MqwU ws_005 - http://www.youtube.com/watch?v=sZlt3__0-3g ws_006 - http://www.youtube.com/watch?v=a6K5R0hBRhA

[SP] Withdrawal Symptoms