Map

Cube Collector
Uploaded by Chikorita · Jun 29, 2011
9 comments · (No ratings)

This is my first map. So please don't be angry, if there's a little error. I have tested the map with a friend, and we think, it works really fine. The players have to collect six cubes in the different rooms of a fortress. But wait! Isn't there one cube too less? Preview screenshots: Lobby: http://files.homepagemodules.de/b29324/ ... 77n228.jpg 1st room: http://files.homepagemodules.de/b29324/ ... 77n229.jpg 2nd room: http://files.homepagemodules.de/b29324/ ... 77n230.jpg 3rd room: http://files.homepagemodules.de/b29324/ ... 77n231.jpg 4th room: http://files.homepagemodules.de/b29324/ ... 77n232.jpg 5th room: http://files.homepagemodules.de/b29324/ ... 77n233.jpg 6th room: Does it exist? Most of the rooms can be played in any order. Note: Some of the cubes are invisible from the beginning, but they appear after pushing a button. So you first have to find the right button, then you have to find the cube, that just appeared. Hope you have fun playing this map! If there are any problems, please feel free to tell me. As I said, it's my first map, and I would be GLaD to get tips, how my maps could become better in the future. But perhaps, you like this as it is! Updated on June 30th, 2011: Updated the 6th puzzle to avoid shortcuts.

Cube Collector
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RBC Test Chamber 2 V3.1
Uploaded by RubyCarbuncIe · Jun 28, 2011
41 comments · 4.8 (24)

V2 and V3 have been added to the file. A new Single Player Map in the "Clean Aperture" Style. This is my first attempt at this style so any constructive criticism is appreciated. This test chamber includes: Ariel Faith Plates Fizzlers Lasers Laser Redirection Cubes Danger Field and of course buttons and switches. Changes in V2: All turrets have been removed numbered signs have been removed Ariel Faith plate launches slower Fixed Glitch were the door wouldn't open after the button has been pressed. Changes in V3: Turrets have been added to the test chamber again. Some of the Test Chamber's walls have been edited to make the test more difficult. Timer switch with a Hard Light wall has been added in the pit of the test chamber. Ariel Faith Plate launches mor accuratly (on some rare occasions the cube wouldn't hit the button.) V3.1 Fixed glitch where turrets would not shoot Fixed an exploit (I gues that's what its called) where the Hard Light bridge would pas through Glass Please notify me of any bugs/glitches you can find. I hope to have a video walkthrough posted soon on my Youtube Channel. Thanks, and enjoy. Here is a link to the picture: http://steamcommunity.com/id/RubyCarbun ... 7019724058

RBC Test Chamber 2 V3.1
Fun With Fizzlers
Uploaded by Nezzy · Jun 25, 2011
20 comments · 5.0 (22)

An easy/medium difficulty destroyed chamber.

Fun With Fizzlers
Just Another Enrichment Sphere
Uploaded by vanSulli · Jun 25, 2011
9 comments · 2.9 (12)

There's a thousand tests performed every day here in our Enrichment Spheres. This is one of them. Features Blue/Orange gels, and your standard flinging/cube/button type mechanics, etc. Enjoy. This was going to be my entry for the most recent contest but I didn't finish in time.

Just Another Enrichment Sphere
This Side Up V3
Uploaded by no00dylan · Jun 25, 2011
22 comments · 5.0 (20)

October 9, 2011 Version Three is "up" and running! -Fixed exploit with non-solid door in second chamber -Made the solution to the second chamber a bit less hard to see -Added placement helpers -Added extra detail and polish here and there -Added a bit more humor July 2nd VERSION TWO IS UP! A simple set of chambers with a bit of a twist. Map by Dylan Holcomb Send feedback to [email protected] Thanks for Downloading

This Side Up V3
Out Of Reach
Uploaded by dhavalmistry · Jun 24, 2011
17 comments · (No ratings)

This is my second attempt map making. It is a medium difficulty map with lasers, cubes and funnels. I hope you enjoy the map and please report any bugs you encounter! Map updated! Again! - Removed the shortcut - Some visual updates

Out Of Reach
Diversity single player map
Uploaded by djokoss22 · Jun 24, 2011
11 comments · 4.2 (13)

my first map. never mapping before. lasers, funnel, hard light, ... . please note and discuss about improvements to make. thank's to you for playing my map.

Diversity single player map
[Coop] Cyan Industries
Uploaded by cementiet · Jun 24, 2011
64 comments · 5.0 (33)

Cyan industries is a easy/medium/hard 3 level campaign These maps includes custom textures and voice. Part 1: Pictures: http://cloud.steampowered.com/ugc/54177 ... E7206353E/ http://cloud.steampowered.com/ugc/54177 ... 9F60669CC/ http://screenshot.xfire.com/s/120752847-4.jpg Part 2: (added at 6-8-2011) http://screenshot.xfire.com/s/116738477-4.jpg http://screenshot.xfire.com/s/116738467-4.jpg http://screenshot.xfire.com/s/116738457-4.jpg Part 3 (added at 27-12-2011) http://screenshot.xfire.com/s/120402789-4.jpg http://screenshot.xfire.com/s/120392344-4.jpg http://screenshot.xfire.com/s/120426101-4.jpg Place the bsp in /maps These are my first maps for portal Feedback is Welcome Liked the maps? a small Donation is higly appreceated [The maps are, and stay for free always]

[Coop] Cyan Industries
Trigonometry
Uploaded by Constructor#8 · Jun 24, 2011
23 comments · 3.5 (23)

Part 2 in the Alien Discovery of Aperture series. A study on human perception of motion and quickness of instinct. You make your way through 4 fluorescently lit chambers designed without failure or common errors in mind. Refined version of trigonometry with a fourth chamber.

Trigonometry
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SPLIT
Uploaded by baca25 · Jun 24, 2011
13 comments · 5.0 (15)

This is my second map that I have ever created, for anything. It separates each partner from each other, and they must help each other out to advance through the map. It is not the most challenging map because this was mostly to test new things I am learning in the editor, and this is me trying to implement them into my maps. Play instructions: Unzip the map from the archive and place in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to downloaded the map. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_split" in the console (which is activated by the ` key under ESC.

SPLIT