Portal 1
Affinity
Medium sized map with challenge version AFFINITY v1.0 A Portal map by Magnar "insta" Jenssen ([email protected]) How to install : Extract affinity.bmz to wherever you want. Start Portal, click on Bonus Maps, click on Import Maps Browse to where you placed affinity.bmz and click Open. Thanks to : All the people that playtested the map. The people keeping the Valve Developer Wiki updated. Notes : Map supports both LDR and HDR lighting. I accept no responsibility if this map destroys your computer or anything else in any way. You are free to put the map on a disk and distribute it via public restrooms. The map uses some HL2 assets so it is recommended that you have HL2 installed. Description:Medium sized map with challenge versionAFFINITY v1.0A Portal map by Magnar "insta" Jenssen ([email protected])How to install :Extract affinity.bmz to wherever you want.Start Portal, click on Bonus Maps, click on Import MapsBrowse to where you placed affinity.bmz and click Open.Thanks to :All the people that playtested the map.The people keeping the Valve Developer Wiki updated.Notes :Map supports both LDR and HDR lighting.I accept no responsibility if this map destroys your computer or anything else in any way.You are free to put the map on a disk and distribute it via public restrooms.The map uses some HL2 assets so it is recommended that you have HL2 installed.File Name: affinity.zipFile Size: 23.71?MiBAffinity
Logic Portals : Experiments [00]
Not a level, but showcase concept experiments To play this map, you need Logic Portals. It's a a map that will be contantly updated. It showcase experiments and foresee upcoming gameplay elements that can be released on an official Logic Portals map. You can test this map using the last entry of Logic Portal's Bonus Maps menu "Developer lp_z00".
Logic portals z02 fling
a demo file of a fling from the 3rd to 4th areas what i did is i made a portal in the floating wall panel near the exit of the room, then i tunneled to a high spot across the room, then i made a floor portal to get through at an acute angle.
NOT A MAP Logic Portal Materials Keyword Fix
Erases Logic Portals textures from PORTAL keyword A request from volt for developers to removes all Logic Portals materials showing up in the texture list when the keyword "Portal" is used. Now replaced by the keyword "hurricaaane".
pesp - full
Information This map is a puzzle/showcase map. It has a few puzzles, while showing different parts of aperture science. It is set in an alternative time line, where the player took the party escort submission position. This file includes pesp, pesp episode 1, and pesp episode 2. This is the final version of pesp, no more maps will be made for this series. The first two levels have had numerous updates, and were fixed to work in the bonus maps menu. Screenshots .. You will need 7zip to extract the files
Snakepit
A difficult map based around flinging To play this map, extract the .rar file to the portal/portal/maps folder and open via the bonus maps menu.
Accident Prone (Oct. 07 Contest)
What happened to the previous Chamber 16? Three puzzle areas of moderate difficulty. This map was created for TWP's first map contest. To play, follow these directions: 1. Extract the archive from your [steamid]/portal/portal directory 2. Launch Portal 3. Click Bonus Maps 4. Select "Maps by Shmitz" 5. Select "Accident Prone" Revision History: 1.1.0 * Added clip brushes to stairs. * Moved autosave to top of stairs. * Added "signage" to final puzzle. * Adjusted second and third puzzle to remove unintended "jumping" solutions. * Various improvements related to the SDK update.
Test Chamber 6
A medium to high difficulty map, depends on how much you like turrets or not . Some sections of the map may appear harder than they really are, try to plan out what you are going to do before you go through your portals. Many deaths may occur. NOTE: This is a PORTAL 1 map, not a Portal 2 map, it will not run in Portal 2 correctly. Thanks for checking it out! V2 Update: Just noticed a couple things that needed changed - fixed a part in final room that made it too easy, and added overlays to a room to help users figure it out
Collimation - Mapaday 2
The second map of my Map a day series. One short map each day. Linear and short, but involves a larger area then the first one. Tomorrow's will be more puzzling. ==Created in one day==
Skinny
This is a special chamber from me Skinnycap Skinny created by Marty Map name Skinny Skinny_adv Contact: Email - [email protected] Special Thanks to: Everyone who have gave me feedback! Thanks! And you, if you have played my maps. Thanks! ------------------------------------------------------------------------------------- Description: This is a map I creat for that ppl who gave me feedback for my "Skinnycap_Last" map. BTW, This map took me 10 hours to make, I created this map in one day after I got home from shool, Thats why I'ts kida small and perhaps kida bad:P Remember, no cheating! :P Features: # 4 rooms. # Level design similar to the original Portal style. # Level difficulty is balanced, like the original. ------------------------------------------------------------------------------------- To install, follow these steps: 1. Open the Skinny compressed file with WinRar. 2. Copy both folders, from Maps and Materials folder, into the Maps and Materials folder at the main Portal directory. 3. Load up Portal, go into the Bonus Maps, and find the maps under Skinnycap's Maps. 4. Play through it. Once you have completed the maps, the game will return to the main menu. 5. If you have encountered any bugs or want to give feedback, feel free to send an e-mail. ------------------------------------------------------------------------------------- If you are going to edit my creation / use for advertisement or add into it; you must give me credit and ask for my permission. If you are going to make videos / movies of these maps (e.g. make a speed run / play through of the map) feel free but if you are using it in a trailer of some sort, again, please ask for permission and give credit to me for the map. Have Fun! //Marty