Portal 1
Agito
a map with no portal gun. Interested? music by The HamsterAlliance custom models by Hen7 to install extract the folder to steamapps/USERNAME/portal/portal it will show up in bonus maps This map started out as an idea for a map where all the rooms can rotate, and that makes up the puzzles, but in portal the player's body gets in the way of a rotating room. So I made this level instead All puzzles are based off of rotation it is set in Agito labs, a dirtier, less flashy section of aperture science the level turns off the crosshairs at the beginning, but turns it back on at the end of the level. if you exit early or want it on type this in console: cl_drawhud 1 edit: requires HL2, the portal map pack based off of the flash version, and maybe EP1 and EP2
Gear Portal Map Pack V2
Gravity, and love! After working with our first map, we shortly thereafter released our Gravity Tech demo based on much of what Hurry had made from the Logic series. We asked, he said "kk" and thereon we expanded on it to revolve more then just cubes. So here it is, an improved version of map 1, and two all new maps with gravity puzzles included. Thanks Hurry, and to everyone else, and enjoy! Shortly we plan to release challenges for the next two maps.
LoveGLaDOS (v1.1)
LoveGLaDOS (v1.1) LoveGLaDOS (v1.1) follows the Portal campaign levels' visual style and gameplay relatively closely. It is about as difficult as the Advanced Maps. It has some minor fixes and lighting/detail improvements over v1.0, which was released Jan. 20, 2008.
Logic Portals : Levels [00-03]+NEW[04].beta
Logic Portals 00-04 by Hurricaaane Levels 00 to 04 of Logic Portals, made by Hurricaaane. [00-02].v3 [03].v1 [04].beta Note: THERE IS NO CHANGELEVEL BETWEEN 03 and 04. Load the level manually.
Ren_Test3
Ren Test Mappack containing Ren_Test1, 2, and 3. This contains all 3 Ren_Test maps in .bmz (Bonus Map Zip) Format. All 3 maps have Time, Step, and Portal challenges. Enjoy! Any feedback is appreciated.
[RELEASE] The Electric Castle
A logic based first map by Farragar! This map contains a wake up, 3 test chambers, a central area incoporating the last puzzle, and a medium sized BTS area. The map itself tries to remain in keeping with aperture labs scenerey and texturing, but uses two new portal fizzlers, and a new fizzler mechanism in room 3 which I haven't seen before. (sorry if this has already been used!) A walkthrough will soon be on youtube, I'll edit this when it's up. The map is medium-long and medium difficulty, and follows a small story with a nod to everyone's favourite song at the end. Criticism is welcome, and I'd love to know what you think! Screenshots are up at href=http://s46.photobucket.com/albums/f113/Laurie2907/The%20Electric%20Castle/> but I'm not a fantastic artist ;-) Thanks
Shmitzchamber 01
5 very challenging puzzle areas. To install, extract the archive from your /portal/portal directory. To play, load the map through the Bonus Maps menu be selecting the "Shmitz Maps" group. Prepare to put on your thinking cap and warm up those wrist movements. This map is meant to introduce types of puzzles and solutions that are not in the main Portal game, and may in fact require you to rethink certain learned expecations. There are five areas, each with their own mode of operation. Once you've beaten it, try out the Challenges!
Gear Portal Map
A Map From the Development Team Gear Hey everyone, we've been working for a month now on this little chamber filled with craziness. Hopefully you will enjoy and above all, have fun playing it!
Cassata Chamber 01
First level of a map series I plan to make. My first released level for Portal. A level with some rather unique and difficult challenges that force you to think differently. The map takes place in a standard chamber, assuming that Glados doesn't attempt to kill you and that you just continued through the test chambers. Edit: Tweaked final puzzle to hint how it's properly completed. Edit 2: Added portal bumpers to make placing portals easier. Added portal detectors and an escape chamber into the first puzzle room to allow escape if you get trapped. Edit 3: Fixed some escape chamber issues. Added HDR lighting. Added more portal bumpers into second to last puzzle chamber, making it easier to get into the room if you destroy your sphere. Recreated starting elevator ceiling to fix any no-draw issue. Please Note: This level has been played through and completed dozens of times by 3 different people including myself. The feeling of having cheated or exploited the map is generally intended for some parts of the map. My puzzles are specifically designed for players who feel they are capable of completing difficult (but logical) puzzles with as few obvious hints as possible. This usually leads to puzzles in which the only possible solution is to apparently "exploit" the map, as such the case in the last test chamber for this map.
Poor Maitenance
Upkeep's a little lax around here... not alot of "get that thing over there" puzzles, but more kind of survive type puzzles i changed the map around a little due to complaints Extract to your steamid/portal/portal I included the texture pack you need to install to play this in the rar file.