Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Jump Intro - Modern Aperture Sneak Peek
Sneak peek of my mappack that will remake all Cave Johnson chambers as Modern Aperture chambers. have fun. Please, PLEASE read the readme.
[SP] Too Many Variables
This will be my 3rd release of maps. This has been in my collections of to be finished box for a while now, and even though the ending of the maps is kinda left on a cliff hanger i decided to release this none the less (else noone will end up playing these 3 levels) As stated above, map pack as such contains 3 levels, starting on tmv_start and ending on tmv_002. You will see in the console it would continue to tmv_003 however i have not completed this map so i have not released it currently. I may go back and release this again at a later date... I do not expect high remarks from these maps as they were really just some tester maps, however feedback and comments will be appreciated. Take your time with them, and enjoy them!
Discontinued
A destructed theme in which you enter a closed down test chamber. You must use puzzle pieces found outside the normal chamber to complete the broken puzzle. All feedback is appreciated. Hope you enjoy! FIXED: - Fizzler re-enabling if third button is pressed in rapid succession. - Projected textures not working properly.
[SP] Additional Chapter 8 Tests
Here it is release version 2.0 of Wheatley's Gel Chambers (formerly known as Untitled Gel Puzzles) (STILL needs a better title!) UPDATES: Changed Music to ch8 music changed boxes to monster turret boxes (except in area 2 because the monster boxes aren't affected by gel) fixed panels in area 3 added a TON of signs and marks to help you along fixed a visible nodraw surface hope you like it better this time Style: Wheatley (except I used normal boxes) Difficulty: Hard Size: 3 Chambers Pace: Medium also: there is a cool ratman's den secret mapmakers room between between chambers in the BTS areas, like on OSTCSA. See if you can find it =) Focus on using blue gel with lightbridges in ways not seen in any of the valve maps or any of the community maps i've played, and a chamber centered around the clear gel. I intended to haev actual Wheatley lines in this.. I recorrded some new ones myself and wanted to try them out on the map. But they wouldn't work. I could load them into hamemr and play them but when it came to the map I got an error saying the sound could not be found on disk or something like that. I looked this up on the forums and they say you need to package it into a .vpk. I know how to use the .vpk tool but I don't know how to actually impliment it in the game, whether I need to package it with the map and all or whether I can have a standalone .vpk with just the wavs. So, for now it uses Game_texts to help you on your way.
Hopeless
This is Hopeless ! It's a long map composed by 5 chambers, and a special end This map is less harder than my previous map, sp_lovetrip, but not too easy. Now, you will find checkpoints on each hard section. I wish you a good enrichment
[SP] Conversion Diversion
It's been a looooong time since i've made a map, but finally, I am happy to present: CONVERSION DIVERSION This map is a very balanced map, with 2 laser puzzles, a fling puzzle and a funnel/conversion gel puzzle. That does not mean it is simple - this is a rather challenging map. INSTALL: The normal deal with installing, put the maps and materials folder in Portal 2's folder. SCREENSHOTS: http://cloud.steampowered.com/ugc/50576 ... 9CE1BFE3A/ http://cloud.steampowered.com/ugc/50576 ... 8F01FB4BE/ http://cloud.steampowered.com/ugc/50576 ... 008342912/ Feedback is welcome, report bugs, the usual stuff
SP_BN
Here's my map that I made over the last few weeks for this portal 2 contest. It has four separate puzzles. I hope you enjoy it! some screenshots http://imgur.com/a/Uq7OJ
[SP] 1971
An old-Aperture test sphere featuring repulsion and propulsion gels. This is my first Portal 2 map, so I'd appreciate all thoughts and comments.
[SP] Thaw
As promised, here is the follow-up to The Cold Shoulder. I've brought back the freezing/thawing water mechanic, and done some new things with it. Also featured: gels and faith plates. Enjoy! v1.2 - More exploit fixes. v1.1 - Many bugs and exploits fixed.
[SP] Gubble
A clean, 2 part map of medium/hard difficulty.