Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

sp_desertedchamber1
Uploaded by ZombeeDeath · Oct 30, 2011
9 comments · 4.5 (10)

Chell finds a box tube to travel along, as the elevator has broken down. Hope you enjoy. Its a small map, and is my first underground level. If there is any bugs or suggestions, please let me know.

sp_desertedchamber1
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[SP] Aperture Science Time Testing
Uploaded by beecake · Oct 27, 2011
16 comments · 4.5 (10)

Time Testing test

[SP] Aperture Science Time Testing
Funnel and Cube
Uploaded by autobzooty · Jul 16, 2011
16 comments · 4.5 (10)

This is the first proper puzzle I've finished. It was kind of an exercise for me to learn the tools and practice basic puzzle design than something serious, but I thought I'd post it anyways. It's super short and not very difficult, but any pointers or comments would be greatly appreciated! I'm new at this.

Funnel and Cube
Fat Turret Revolution
Uploaded by PrejudicedNanobot · Jun 05, 2011
12 comments · 4.5 (10)

Dealing with new management can be difficult; do you need a hug?

Fat Turret Revolution
Destruction
Uploaded by Misterpixel · Jun 04, 2011
18 comments · 4.5 (10)

Sequel to my first map, "Interruption", which follows on from the events in that level. This puzzle is much harder - well, atleast I think so. It also includes some more cinematic scenes, on a bit larger scale than those in the first one... (If the excursion funnel doesn't appear make sure you look around properly, but I'd be surprised if anyone missed it) There is a bit of a lighting glitch that occurs near the second-floor glass. I tried for ages to fix it but it refused; it's pretty minor though. Updated to fix two exploits. Updated to replace a texture that you may not have.

Destruction
Funnels and Lasers
Uploaded by afterdawn2021 · May 29, 2011
14 comments · 4.5 (10)

The first map I've ever made for Portal. It's a quick, simple one. Oh and criticism is an awesome thing, provide some. (:

Funnels and Lasers
[SP] Chronologic
Uploaded by marKiu · Jan 26, 2012
73 comments · 4.5 (19)

Difficult map. Not recommended for portal beginners. The map includes fizzlers, lasers, cubes and catapults. Inappropriate for gamepad players. This is my first mapping attempt. So please send me error and bug reports at [email protected] or post them.

[SP] Chronologic
Break Away
Uploaded by Dustpup · Jun 06, 2011
24 comments · 4.5 (19)

This map nearly took all of the 2 weeks the contest had, it went through a load of beta testing. This one is for the public, Thank you. - Beta testers ("Thank you Lab Rat Team"). - Picture "http://i.imgur.com/EJc13.jpg"

Break Away
The Abandoned Room
Uploaded by InvisiblePanda · Jun 04, 2011
16 comments · 4.5 (19)

My first map with Excursion funnel, Buttons and Cubes I hope you enjoy it Update: v2.0 - removed some unnecessary white panels v2.1 - minor fixes with aerial faith plate, excursion funnel, sounds and lighting v2.2 - fixed a bug with robotic arm v2.3 - some visual and gameplay changes v2.4 - ambient sounds added + some visual adjustments to lighting v2.5 - minor fixes + elevators added + steam workshop version walkthrough: http://www.youtube.com/watch?v=oRLoa6acDLA

The Abandoned Room
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Dispersed
Uploaded by Xtreger · Mar 26, 2012
92 comments · 4.4 (18)

IMPORTANT NOTE: A recent update to Portal 2 has broken one of the gameplay mechanics involved in the solution. As a result this map is no longer playable; it requires a very substantial update so as to circumvent that gameplay element. A small and difficult map. The solution involves some dynamic moves which are not too hard to perform, but none of them are luck-based. A bit of trial (not too much) will probably be needed to fully recognize how to execute the complete solution. This is my first mapping experience (or anything 3-D related for that matter). Thanks to grayarea, lpfreaky90 and josepezdj for playtesting and giving initial feedback. View ReadMe.txt for more details (including how to install). Changelog: v1.1 - Hopefully fixed unintended exploit v1.2 - More tweaks to remove some unintended tricks v1.3 - Reverted back and added changes to fix unintended tricks

Dispersed