Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
sp_LightBridge_Gel_v2
Just a little test chamber I made for anyone who wants to play it. Shouldn't be too difficult... Uses gels and light bridges.....have fun! Update = -Auto saves -Only one way to solve the last puzzle -Made the first room a little brighter
Thinking With Stupidity
Description: A small chamber containing two puzzles. One test is based on momentum, the other one is assessing your wits. Think with portals, not with stupidity! Misc: If you want to listen to everything GladOS has to say, make sure to fizzle both cubes at least once. There's a secret, too - can you find it? Theme: Destroyed Aperture Voice Over: Glados Samples (unused & used) Recent Fixes: - A fix has been added to prevent players from finishing the second puzzle using an unintended method. - More details (cosmetical) - A fix has been added to prevent players from trapping themselves by throwing the cube on top of the glas box - Added indicator light for the laser - Added two signs to hint at what some elements actually do - Added some env effects so that some puzzle elements can be found quickly - Fixed an issue with area portals glitching out on lower shader settings - Added a small surprise at the end of the map
Aerial Devastation
Hello i dont enter in contest that much, but why not? my main focus on the level is faith plates. they were the most funnest part for me in the game. it has 3 chambers each with its own unique way of using the faithplates. have fun! so far ive love portal 2's level design its easy and fun Current Version:v3 Update to v3: -fixed the potato gun -add more detail to the chambers -made the last area more puzzle oriented ================ Pictures: http://imgur.com/0BY0S&yVQ6p&KtJF2&rW3U ... GQ5p&Owph3
Gotta Go Fast
My first map! Updated to be slightly more devious, with new puzzles.
Le Hardlaser Level 1.5
LAG HAS BEEN FIXED! A somewhat hard level with mainly lasers. You have your cubes, a room and your lasers. Not fancy or anything but its a puzzle that probably will make you think a bit. Now go solve. Contains 3 chambers, tractor beams and light bridges. Screenshots http://i.imgur.com/s9O2z.jpg http://i.imgur.com/10DtM.jpg http://i.imgur.com/dNokr.jpg PM me or post in topic if you: - Want the solution - Found a bug or glitch - Want to give some feedback Thank you for trying it out. : ) Spoilers (Solutions - ONLY LOOK AFTER PLAYING IT) Chamber 2 - Puzzle 1 - http://i.imgur.com/fdZtU.jpg Chamber 3 - Puzzle 1 - http://i.imgur.com/hijBH.jpg Chamber 3 - Puzzle 2 - http://i.imgur.com/7tkw3.jpg Chamber 3 - Puzzle 3 - http://i.imgur.com/XfpDR.jpg Video Walkthrough (Thanks to MatrixBandit!)(SPOILER VIDEO): http://www.youtube.com/watch?v=IkXsm-BW ... ideo_title Known Bugs: - Cubes can be glitched to float mid air (out of my control) 1.5 - Lag has been fixed. To make it work I had to set all the lasers off and individually activate them after the game started via triggers.. I don't know why this fixed it but it did.
Headache
Small map, Very hard difficulty: enjoy Version 2: Fixed the exploit in which players could ninja onto the windows. Version 3: Added lasers, and an extra beam with linked button to guide players to the intended solution, and block an overly-easy solution. Version 5: Narrowed down the portal surfaces so there would be less confusion as to where to start working towards the solution. More elegant fixes to the exploits as opposed to putting walls up everywhere, and some targets to help where aiming is critical, and avoid players having to redo a sequence because of mistakes. Version 6: coming tomorrow- expanding a certain portion of the map to give a more generous timeframe where time is critical, and to give players more time to explore possible options. As of now, version 6 is released! Alot of changes to the layout. Performing the solution is now much easier, however, finding out the solution is still just as difficult. That's the goal- to make a puzzle that challenges the mind, not the reflexes. Version 7: Fixed another (very clever) exploit. The button now has a second preventative function. I did this as opposed to opting to make the lasers deadly, which would have also fixed the problem. I want to prevent exploits, but not make it frustrating. If making the lasers deadly would be preferable to adding the portal-blocker to the button, let me know. I decided it some complication added would be better than getting the player killed and having them start over after trying a certain solution. Let me know what you think. As of 9/6/11. I may have finished updating/polishing this map- ready to move on: I see downloads are still going up, and rating has been between 4 and 5- and so far, no reported exploits or issues. I'm going to take this all as a good sign, considering at version 4, the rating was 3 out of 5, and I had less than 100 downloads. Version 9! I fixed a final exploit with another laser (and playerclip, so the laser needn't be deadly). Added the indicator lights to avoid confusion over the function of a button as well version 10 Fixed a mistake with update 9, which didn't fully fix the exploit. Now I got it! Version 11: Finally- exploits fixed, some minor aesthetic additions and indicative signs for guidance. Not as extensive a facelift as I wanted to give the map- but some odd game crashes are making it slow to test out changes. Should be very playable, but still quite difficult. Enjoy!
sp_capone_01
This is my first Portal 2 map, and the first map I release to public. This took me 2 months to finish, because I'm new to mapping, and I still need to practice on Hammer. Feel free to report any bugs, to submit your critics and advise,this could help me for the sequel of the map. Contains : - Repulsion and Propulsion Gel - Laser - Excursion Funnel - Hard Light Bridge Have fun. Screenshots : http://cloud.steampowered.com/ugc/54064 ... 5793FC51E/ http://cloud.steampowered.com/ugc/54064 ... 28B6B32DD/ http://cloud.steampowered.com/ugc/54064 ... 161BFFCCB/
All Things Physics
3 part puzzle map for the summer mapping contest. Updated (Mar 09 2013): - Fixed exploit in 2nd puzzle - Redid all lighting - Substantially updated level with new pretty things
secondtest
Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1
Not Just A Box (v4)
Hello fellow Portaller! This is MrBob806, and you just found my first map! A few testing elements included are buttons (huge surprise, I know), boxes, aerial faith plates, fizzlers, a home-made dumbwaiter, unusual gravity, impossible structures, and even a death grid! (You should fling yourself into it. The sound is amazing.) At various times in playtesting, it has been reported to be that a puzzle is impossible to solve. This is not the case. All the puzzles are quite simple, but with a few tricks that aren't typically extremely obvious. Have fun, and any feedback is welcome! v2: Made red grid of lasers in the first room fizzle boxes, erasing the player's ability to trap themselves by flingng the box through the grid. Also added a bit of humor to the exit elevator. v3: put it back to v1 so a MAJOR bug created by v2 is fixed. I'm working on a true v3 (which will be labeled as v4) so that both issues are fixed. v4:problem solved. lasers now kill the box, while allowing for the solution to be executed. I also lit up the elevator screens and added a message to the end elevator.