Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
[Final]Two One Way
New: 1-Animated panels added 2-Hard light room changed Fixes 1- now you cannot skip turret room 2- make the speed jump easier Actually this is my second map I have ever made, also the first one was just a small room and its included in this test, so you may say that is my first map for Portal, it took me 4 days to finish and test it several times. hope You all Enjoy 4- remove the overlay textures that looks like a light behind objects
Simpli
I was playing around with the Alien Swarm way of making Portal 2 maps, but now that the Portal 2 SDK beta is out, I decided to actually make something that worked as a proper chamber. So here's my first actual map that I've made with Hammer and actually finished. It's nothing overly special, and the puzzles within it aren't really difficult, but I used it to get a bit more familiar the editor, and hopefully make better maps in the future. UPDATE: Since we've been requested to change the uploads into zip files, I decided to also make some suggested changes to the map. Not everything managed to get done in time, but I've fixed a few of the things that came up, and changed how the second part of the puzzle works.
Chander Test 1 (White Captivity)
The idea of the first level was born six months ago. I finally finished it. All quickly test ver. 2) slightly changed the second room ver. 2.1) fixed light indicator ver. 3) fixed first and second rooms
Hajuzzas map
My first map ever. I had absolutely no experience in Hammer before this, and I learned quite a lot making it. It is pretty short as it has only one puzzle in it. It seems to have some problems loading some of the objects :S Just restart the map if you cannot see some objects. UPDATE: - Added more light to the puzzle room. - Some small fixes.
[SP] Laser Funnel
A four in one puzzle using discouragement beams and excursion funnels. Please let me know if you find any bugs or unintended solutions. Updates: v1.01 - A few details added - Neatened up the indicator lights in side room 3 - Removed an unintended solution - The laser in the main room now dose not turn on until needed v1.02 - Auto-save points added - A few minor details and textures altered - Fixed a bug that made it hard to place portals next to emancipation grids (because the model was too close to the portalable surface) - The laser relays in the main room are now below the floor until needed v1.03 - Added red glow round laser fields - Added sound effects for sliding doors/raising platform - Adjusted fizzler textures v1.04 - Fixed bug that turned laser glow on when the laser field was off in side room 3 screenshots: http://dl.dropbox.com/u/30975526/Portal ... 970000.jpg http://dl.dropbox.com/u/30975526/Portal ... 970001.jpg http://dl.dropbox.com/u/30975526/Portal ... 970002.jpg Many thanks to everyone who's given their input so far!
[SP] Heavens Gate
This is a big map including three chambers. Its my second mapping attempt and i wanted to try something diffrent. So dont expect a typical Portal2 map. The difficulty should be medium - hard and the intended solution is controller friendly. I dont want to spoil anything more. Hope you like it and your feedback is welcome. v1.1 now you start without a portalgun and some graphic bugs are fixed. v1.2 fixed a display bug for the numbers of room2 v1.3 fixed an unintended solution v1.4 fixed multiple issues
Advanced Painting
An advanced paint-based puzzle.
Sorry About the Potato
Short map with gel, funnels and lasers. Version 1.1 uploaded.
Tic-tac-toe + Gel fling to the button
The map consists of two parts. The first one is a laser "tic-tac-toe board". When you make a line one puzzle element in the testchamber activates. The second part there are repuslsion and propulsion gel. Using these you must fly to a button in the end of the chamber
Affiliated
Yyep, First words here, lol. But here is my entry for this contest, clean aperture and few puzzles, nothing big. Updates -Added autosaves. -Fixed last chamber lights little bit.