Portal 2

Sp test map by stampede247
Uploaded by stampede247 · May 06, 2011
1 comments · (No ratings)

This is just the map I used to test and create prefabs. I included the source of the map if you want to see how I did anything. I know a lot of people have made test maps but I did a few things in this one that I havent seen before so I thought I would upload it. This is my first map so sorry if you think it is not up to par. Drop me an email at [email protected] if you have any suggestions.

Sp test map by stampede247
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Malatu Zeserret
Uploaded by DaveFaught · Oct 02, 2011
13 comments · 0.7 (7)

I might try to make the rooms a little smaller next time. This was fun though! I believe that both the lacks of startup transition and strategic fizzler have been resolved. Please resume your endless wandering!

Malatu Zeserret
sp_the_cube_solver
Uploaded by Tullio · Feb 16, 2012
16 comments · 2.9 (12)

Hello to all I propose my first map produced with numerous tips and suggestions I found on this forum. A single cube to solve all puzzles: acid, turrets, funnel excursion, gels and animated panels I hope you enjoy it! Comment and let me know if you find bugs. Thank you! (Sorry for my english) update: New version of the map - see topic for more details. Thanks for testing and suggestions for improvement.

sp_the_cube_solver
Portaltest Series beta 01
Uploaded by Jul3z · May 05, 2011
9 comments · 5.0 (1)

My new maps with auto mapchange(and my old one with new features and bugfixes)!! There is no portaltest_1 (not finished yet), so u have to start with portaltest_2 (90% finished). I hope u gonna like the very new portaltest_3 (80% finished), a friend of mine took 20 minutes to solve it (im sure u gonna need not more than 5 minutes xD). The third map (portaltest_4) is just the beginning, i wanted to show u my mapchanges (in my opinion they are very cool, hehe xD). I try to finish it as soon as possible. greetings Jul3z

Portaltest Series beta 01
Demolition
Uploaded by BYRDHOUSE · Mar 18, 2012
7 comments · 3.6 (7)

first run at a clean pretty map. it is quite easy but takes a little concentration.

Demolition
Cloudy With a Chance of Turrets
Uploaded by eggray · Jun 06, 2011
9 comments · 4.3 (7)

Hey, everyone! This is my first map, and I had a blast making it. I hope you enjoy playing it, and I would of course love some constructive criticism. Thanks for playing!

Cloudy With a Chance of Turrets
[BETA 4] A very Aperture adventure
Uploaded by Moth · Sep 04, 2011
24 comments · 3.3 (3)

I loved the bts exploration of Portal2, and I wanted to re-imagine and expand upon the 1970s sections, so here's what I've been working on for the last six months: Screenshots here (dated September 04): http://steamcommunity.com/id/RufusThorne/screenshots/ Map 3 in a series, featuring (soon) a daring escape from the test track, some great open exploration of my idea of a 1970s themed bts area. This is more an aesthetic excercise than a playable map with puzzles, but it has an entrance and an exit all the same. Hopefully I will find a way to incorporate some puzzles in the next beta. Please take time to explore (nearly ALL DOORS will open!!) and you'll know when you get to the exit, because the door closes behind you (it's up top) There's a current issue with missing brushes depending on look-angle (fog_controller issue I'm still sorting out) and some areas are overly bright or overly dark. Again, I'm working on this. Once again, please check the screenshots, explore the map, and I'm eagerly awaiting your comments in the discussion thread. *** NEW IN BETA 4 FIXED: Missing reception floor area (thanks tehkasl) FIXED: Replaced some trigger_once doors with trigger_multiple Removed some vitrified doors, replaced with better ones. Large amounts of detail work, reworking of some areas Very large area has been made larger (!) Visibility optimisation Tweaked fog controller *** NEW IN BETA 3 FIXED: Non-Solid railings Tweaked fog controller some more Completely new start area Fire! and moving things! Liberally added Areaportals and HINT brushes *** NEW IN BETA 2 FIXED: Dissappearing wall bug Tweaked fog controller (still needs more tweaking)

[BETA 4] A very Aperture adventure
Laser show
Uploaded by laxsiber · Jun 05, 2011
8 comments · 5.0 (7)

This is my entry to Summer Mapping Initiative. First room is all about lasers. As for second room, it's not impossible it's actually really easy. I just hope it's not too hard or too easy. It's big file because I didn't know how to optimize map small and now I don't have time. Good luck and have fun.

Laser show
Through The Roof
Uploaded by Sidneys1 · Jun 06, 2011
7 comments · 3.3 (6)

Through The Roof v0.4... Ran out of time for the competition due to a nasty leak, so the map is incomplete. There was a lot more planned, but I just didn't have time.. I hope you enjoy it anyways. Too bad the chamber I couldn't complete was supposed to be the interesting one.

Through The Roof
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Quadrilateral Part 1 [Concept]
Uploaded by Shaprepenr · Jun 05, 2011
5 comments · 2.5 (6)

This map is a concept of a set of maps that I may work on in the future. It introduces the concept of two pairs of portals. One pair is controlled by the player with the ASHPD, and the other pair is placed by the chamber through the use of portal frames. The player must use the combination of all four portals to achieve each chamber's goal. In this first chamber, the player is equipped with a disabled ASHPD. The test chamber spawns all four necessary portals when the appropriate triggers are activated. Above each frame is a number. This number represents which pair the portal belongs to. The only reason I provide the player with a disabled ASHPD is due to the fact that when Chell holds an object without the device, it looks so unrealistic. ;p Thanks Omnicoder for the Chamber Sign Maker!

Quadrilateral Part 1 [Concept]