Portal 2

Elevator Videos Fixed - Brainstones Hardcoded Instances v1.1
Uploaded by Brainstone · Jun 08, 2012
22 comments · 5.0 (1)

EDIT(IMPORTANT:) I have just discovered (thanks to sleter) that the elevator videos behave differently AGAIN when your map is uploaded to the workshop. (Damn VALVE) The Problem is now fixed. I have also merged the arrival logic and the arrival base as I have merged the departure logic and the departure base; that was unfortunately a must because of the nature of this very annoying problem. Currently you can have entry_elevator_UP and exit_elevator_UP in your map. Entry_elevator_DOWN and exit-elevator_DOWN will be added shortly. You MUST redownload this instance, because your elevator video screens will always play the default video as soon as they are uploaded to the workshop. (Unless you delete the entity "video_script" inside your logic elevator instance. In my custom logic elevators, this is already the case, so you will probably have this problem only in your arrival elevator.) Thank you for your understanding. ---------------------------------- Aren't you tired of VALVE destroying elevator videos with the new DLC? Aren't you tired of editing scripts for map transitions? And then packing them into bsp, what doesn't work? Do you really expect every under-age-12 downloader to be smart and not lazy enough to copy several of your scripts in the right location of his PC? Do you want to display chapter titles? Do you sometimes wish to have free choice over whether your Portal Gun can shoot the orange Portal and whether it carries PoTAToeS or not? Do you want a map transition that works, when the player si not in the PeTI? All this is now accesible to you, thanks to Brainstone's Hardcoded Instance Collection --------------------------------------- 1. BrainstoneEntryTransition Delete the standard arrival_departure_transition for this to work. Possibilities to choose: $canShootOrangePortal $PortalgunHasNoPotatoe $chapterTitle $chapterSubtitle $chapterTitleColour (e.g. 255 100 255) $chapterSubtitleColour $EnableChapterTitle $EnableChapterSubtitle 2. BSHC_entry_elevator_UP $video 100% functioning 3. BSHC_exit_elevator_UP $video $newmapname $disablePTIVoteDiag (If you are playing in the PeTI AND want to vote, there is no other option than let the player click the "next map" button to create a transition. However, this always transitions the player to $newmapname when he plays not in PETI)

Elevator Videos Fixed - Brainstones Hardcoded Instances v1.1
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VPK Extract in DLC Custom.
Uploaded by carlymx · Nov 11, 2011
4 comments · 5.0 (1)

------------------------------------------------- VPK Extract in DLC Custom. (Original Project http://www.tarados.com) By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx Current Version: v1.0 FINAL [UPDATE: 11-11-2011] ------------------------------------------------- Problems with VPKs since Update to 1 DLC "Portal 2"? Tired of messing lod directories "Portal 2" with the content of VPKs? You do not know what to be cleared? The solution while Valve does not fix the problem is to create a Custom DLC, and enter into the content of VPKs. Here you have what it takes. instructions: 1. Copy the contents of the RAR in the Root of the Game. 2. Extract the contained; of VPKs into the "portal2_dlc9" as if the directory "portal2" is involved. Use "GCFScape.exe" in TOols Directori. 3. Logging into the game, open the console and locate the map. 4. play * You can try a map made by me. xDD PSICODELIA Test One v1.3 ** This is not a solution, is a little trick, hopefully Valve the big problem resolved soon. -----------------------------------

VPK Extract in DLC Custom.
Tower Flings
Uploaded by Officer Captain · Jun 02, 2011
6 comments · 4.0 (5)

A relatively short singleplayer map showcasing how velocity is conserved when jumping off of propulsion gel, in the old 20th century Aperture Science testing facility. Changelist b2 - Improved lighting, tweaked 3rd jump puzzle

Tower Flings
Released
Uploaded by gompasta · May 06, 2011
10 comments · 5.0 (5)

This is the first map i have worked on, for portal, that has got near release status. It was designed to see how first time players can handle all of the tools at once. Note that "Released" Is the name of the map, but may not stay this way.

Released
Gray Test One
Uploaded by Graytico · Feb 21, 2012
8 comments · 0.0 (7)

This is my first map upload ^_^. I made this map for fun and learned a lot about the destroyed theme. It will be fairly easy to beat. Any feedback would be appreciated!

Gray Test One
Apature Dungon
Uploaded by Glaber · Jun 06, 2011
5 comments · 5.0 (7)

inspired in part by a certain Legendary series. Use boxes for your keys. theme: Clean mode: SinglePlayer

Apature Dungon
[sp] Challenge accepted
Uploaded by SymphonicThunder · Jun 06, 2011
12 comments · 5.0 (7)

"I've got a challenge for you after this next test. Not a fake, easy challenge like last time. A real challenge, without impossible moves." Location is the completely restored Aperture Science facility.

[sp] Challenge accepted
Aerial Portaling
Uploaded by Mattyd · Jun 06, 2011
3 comments · 5.0 (6)

This is a medium difficulty single player map that requires some aerial portaling. This is my first map so any commments are appreciated.

Aerial Portaling
SP Propagation
Uploaded by Docker · Jun 05, 2011
6 comments · 3.8 (8)

Aperture may have gone to the dogs, but that doesn't mean there isn't science to be done. Navigate this simple yet challenging two-puzzle chamber to remind Glados that you don't need her to further humanity.

SP Propagation
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Time Portal
Uploaded by zmiller3 · May 28, 2012
9 comments · 5.0 (4)

a puzzle involving time travel, i also included the .vmf file so others can see how the concept works it is simple if you can think in the forth dimension! v1.1 added destroyed theme to past fixed unintended solutions i want to create a emancipation grid type field but i ran into a few bugs, so i just left it out. feel free to use anything, inform me of bugs, free free to tell me how i can improve(i am not an expert at hammer)

Time Portal