Portal 2

Falling Through the Dark
Uploaded by Constructor#8 · Jun 03, 2011
5 comments · 1.4 (7)

Captured by an alien species that has discovered aperture's technology you make your way through a series of darkened test chambers using the excursion funnel and gravity to guide you through this color recognition experiment.

Falling Through the Dark
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One of everything
Uploaded by AntiVector · Jun 06, 2011
6 comments · 1.7 (3)

My entry for the Summer Mapping Initiative. It's a short half-playground-half-puzzle with multiple solutions that uses exactly one of every concept explored in Portal 2's testchambers: one excursion funnel, one hard light bridge, one each of the clean, destroyed, and semi-destroyed buttons, etc. And also what I like to call the "danger room" with every possible death in it waiting. Note: on some computers, the 3d skybox of the Wheatley test facility may not work, and there have been issues on dying and parenting in the past. These are unfixable as they appear to be client-side (bizzarely)

One of everything
SpamNugget_01
Uploaded by Spam Nugget · Jun 06, 2011
8 comments · 1.7 (6)

This is my first map for Portal 2, it involves gel, buttons and flinging. If you find any errors or have any comments or constructive criticsm, please email me at [email protected] VERSION LOG: V2-added elevators, observation rooms, cameras and otherr minor cosmetic details. Also fixed a couple of bugs, highlighted by Djinndrache in his you-tube video. (thanks for that) It is now necesary to complete both parts of the puzzle V2.1-added the material files so the custom sign shows up properly Enjoy!

SpamNugget_01
Crushers Instance
Uploaded by Brits · May 23, 2011
2 comments · 5.0 (1)

For all the crusher lovers, here is an instance including two lovely crushers colliding together. You can control them and set the times between opened and closed positions. UPDATE 1: updated with func_instance_io_proxy for easier I/O. Replacable variables: $time_to_open [default: 1.5] The amount of time that the crushers spend closed. $time_to_close [default: 4] The amount of time that the crushers spend opened. If you see ??? in your func_istances properties, don't worry, these values do work as default. If the stop_crusher is triggered and the crushers are still moving, triggering the start_crusher won't do anything. You have to wait for the crushers to stop. This is my first instance, please report any bugs you find!

Crushers Instance
The mind breaker
Uploaded by arek_91 · Jun 06, 2011
10 comments · 3.6 (7)

AKA "Ratman's Mind starring Chell" Physically impossible (but beatable) test chamber with companion cube.

The mind breaker
Give and Take
Uploaded by rseldon · Jun 06, 2011
13 comments · 5.0 (8)

A small experiment with dual excursion funnels and a few turrets. This is the first complete map I've ever made for Portal 2 -- or any other game, for that matter -- so it's on the short side and I know it could still use quite a bit of polishing. Feedback, good or bad, would be massively appreciated.

Give and Take
FudgePacker 0.4 - With Hammer Intergration.
Uploaded by sicklebrick · Jun 07, 2012
18 comments · (No ratings)

FudgePacker lets you create a list (or several lists) of files to add to your map, and automatically packs the files you want for each map while it builds. You can now choose which lists to load from inside hammer itsself.

FudgePacker 0.4 - With Hammer Intergration.
portal in space 1
Uploaded by GLaDOS CUBE · Dec 11, 2011
3 comments · 0.8 (6)

this was supposed to be in the wip Category. late night.

portal in space 1
Background Radiation 1
Uploaded by mysteryman141 · Nov 15, 2013
2 comments · 2.5 (2)

Easy, Short, More to come.

Background Radiation 1
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Pentagramme v 1.1
Uploaded by skity61 · May 02, 2013
3 comments · 5.0 (2)

Difficulty : Hard Time : 20~60 min Good Luck & Have Fun !!! P.S : Solution : http://www.youtube.com/watch?v=-Y2CUfXC ... e=youtu.be

Pentagramme v 1.1