Portal 2

Whatsa
Uploaded by delsigno · May 31, 2011
14 comments · 4.0 (5)

All feed back is highly appreciated. The actual puzzles themselves are 99% finished (the 1% being bugs people may find). Its not meant to be the hardest or longest, Just a nice intuitive puzzle. I do support feed back but I do not plan on making it much more difficult. Update #1 Fixed several bugs in the second puzzle that allowed you to skip most of it. Fixed the laser so they shouldn't be causing any more lag. Update #2 Fixed broken door in puzzle two. Added Cube respawn in puzzle two in case it gets stuck. Added hints and finished setting prop_details. Removed some unnecessary foliage. Fixed some shortcuts in the puzzles. Update #3 Cleaned up light and textures and added some more visual detail.

Whatsa
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The Emancipation Station
Uploaded by DannyBoy76 · Jun 06, 2011
8 comments · 5.0 (10)

My first foray into hammer, a shortish single player map in two stages, one very easy and one of intermediate difficulty. Some puzzles, some light flinging, some dexterity required, but not too much I hope!

The Emancipation Station
[Tutorial]Portal2 SDK Customizable Spawn Map Options MOD by FusedCore(renaFUSED)
Uploaded by FusedCore · Jun 07, 2011
6 comments · 2.5 (2)

This mod is for people who are using the Portal 2 SDK tools. You must own Portal 2 on PC(Windows) for Steam and have the "Portal 2 Authoring tools" SDK installed to use this tutorial. This SDK mod allows you to chose whether to chose different options for spawning on your custom single player maps.

[Tutorial]Portal2 SDK Customizable Spawn Map Options MOD by FusedCore(renaFUSED)
Egg Hunt
Uploaded by Jazza4Lyf · Jun 06, 2011
9 comments · 5.0 (4)

A map consisting of 2 compulsary chambers and a 3rd hidden chamber. The chambers make full use of the Excursion Funnel. My first map and most deffinatly not my last! Edit: Well, I have a feeling this is going to get disqualified now... didn't realize adding the icons for the test chamber sign counts as a custom script. Assumed custom scripts meant something like making a completely new one.

Egg Hunt
Nine by Four
Uploaded by Kambfhase · Jun 06, 2011
8 comments · 5.0 (7)

Just a simple map with lasorz!

Nine by Four
Funnel Vision
Uploaded by Moolapie · Jun 06, 2011
8 comments · 5.0 (9)

A fairly straight forward romp through a medium sized test room. This is my summer contest entry and coincidentally the first Hammer map I have ever completed and published. Enjoy and feel free to send me feedback.

Funnel Vision
Coop Spawn and Respawn
Uploaded by ral · May 10, 2011
2 comments · (No ratings)

I played a bit around with coop spawns and respawns so i'll upload a little testmap file for those who got problems with this. The new spawn will be activated as soon as both players touch the trigger at same time and only when they touch it at same time. I don't know if there is a nicer way than this but at least this way worked for me and a friend. Sorry that the testroom doesnt look nice but it really just was for fast testing and this is now just so people can look into it. Now let's go on make some nice big coop maps

Coop Spawn and Respawn
Black Rooms
Uploaded by MaD2ko0l · Jun 05, 2011
4 comments · 5.0 (5)

First time making a proper map for any game. This has 4 chambers and it was to help me understand how everything works. Not all puzzel elements have been used only some of the basics have been used. Not to sure on the lighting either, never had to do much lighting on other maps i used to play on CSS so this is somwhat of a first. I hope you have as much fun playing this as i did making it. O and please note, this probably needs a few more "indicators" but im sure you guys will figuare out where to go. More/Larger Images: http://steamcommunity.com/id/MaD2ko0l/s ... tab=public http://steamcommunity.com/id/MaD2ko0l/s ... tab=public http://steamcommunity.com/id/MaD2ko0l/s ... tab=public http://steamcommunity.com/id/MaD2ko0l/s ... tab=public

Black Rooms
(SP) The Cube
Uploaded by Whark · Jun 04, 2011
9 comments · 4.2 (13)

V 1.0 - First release, mostly for testing and feedback. Still needs some lighting work. V 2.0 - Added some visual cues and clues due to feedback. Included is msleeper's arrival/departure instance

(SP) The Cube
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One of everything
Uploaded by AntiVector · Jun 06, 2011
6 comments · 1.7 (3)

My entry for the Summer Mapping Initiative. It's a short half-playground-half-puzzle with multiple solutions that uses exactly one of every concept explored in Portal 2's testchambers: one excursion funnel, one hard light bridge, one each of the clean, destroyed, and semi-destroyed buttons, etc. And also what I like to call the "danger room" with every possible death in it waiting. Note: on some computers, the 3d skybox of the Wheatley test facility may not work, and there have been issues on dying and parenting in the past. These are unfixable as they appear to be client-side (bizzarely)

One of everything