Portal 2

Cage Fling
Uploaded by Insomnautik · Jul 23, 2012
10 comments · 5.0 (11)

These 5 chambers range from easy to challenging. They require tricky timing and fast reflexes. Getting progressively more difficult, the first tests prepare you in the concepts used to complete the final two chambers. Requires shooting multiple sets of portals while flying through the air in sync with your coop partner. Notes: This maps destroyed theme maybe potentially be taxing on lower end computers. I am leaving the last puzzle un-detailed for the sake of giving you the most FPS possible. It will be hard enough without lag. Plus, im tired of working on this one Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg http://www.nautikdesign.net/portal2maps ... ize_05.jpg Video Play-through: http://youtu.be/156vl7Mj77E?hd=1 Changelog: [WIP]v0.1 - Initial WIP Release [WIP]v0.2 - Added quick respawn tubes to chambers 4 and 5 to decrease restart times after failure. [RELEASE]v0.3 - Removed a set of buttons from the final level. They were unnecessary and the fling should still be completed the same way. - Other Minor Changes, Moved from WIP because I am no longer working on it. v0.4 - Fixed Simple bug causing complete breakage of the last level.

Cage Fling
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[SP] Introbackfling
Uploaded by Sprowl · Dec 31, 2011
13 comments · 5.0 (4)

Hello everyone! This is my first map I want to release to the public. For that I need some Feedback as long as I'm working on it. So, here I am. This map does not include special gameplayelements like gels or lasers, but a new environment I want to show. It has three rooms, the last (third) room is the one where I think I have to do much more work. The details aren't finished (except the first room where I'm nearly done) and the coop-robots are just placeholders for some real NPC's I want to put in later. That's all, but I would love it to get records of your first playtroughs (or better videos [youtube]). Greetz, Sprowl

[SP] Introbackfling
5 Do you like my TARDIS?
Uploaded by bensrob · May 13, 2011
2 comments · (No ratings)

NB. Decoration not included Video

5 Do you like my TARDIS?
Two Broken Chambers
Uploaded by fedebenarg · Jul 07, 2013
2 comments · 5.0 (1)

It's my first map mad in Hammer. They are two chambers that are broken, but still functional.

Two Broken Chambers
Ion Juggle Pack
Uploaded by yongedevil · Jun 30, 2011
3 comments · (No ratings)

A set of five fling based puzzles with an emphasis on execution difficulty. Puzzles feature lots of mid-air portal placement. Difficulty is still being tested.

Ion Juggle Pack
"Helix" Wall Maneuver-Test Track
Uploaded by Shroudeye · Jul 03, 2011
11 comments · (No ratings)

Hello all! Helix Wall Jump is a concept element for my upcoming map. Please test it and leave your comments! --Shroudeye

"Helix" Wall Maneuver-Test Track
Fizzlerstar
Uploaded by Falconerd · Apr 10, 2012
23 comments · 5.0 (7)

After my first map, Atloss, I decided something a bit more simple would be a good idea. This map features three puzzles using my invention the fizzlerstar. I used this guide by lpfreaky90 for my level design. Thanks! Criticism and feedback welcome - encouraged, even. This is Falconer D. We're done here. Difficulty: Easy. No ninja skills required. Screenshots Changelog 2012/04/10 Bug fixes & element changes. No longer requires awkward positioning. No more unused elements. 2012/04/10 Initial release.

Fizzlerstar
The Portivity Gun (Portals+Gravity)
Uploaded by Fracture · Jun 24, 2014
6 comments · (No ratings)

Thanks to the unholy union of Black Mesa and Aperture Science, the fusion of their most coveted creations has spawned the Portivity Gun. It functions just like both devices in every way. However to toggle the device between modes, one must only tap down on the crouch button. To implement the device into your personal test chamber, simply drop the tool directly where the test participant begins their journey. But if you wish place the tool elsewhere, attach the gun_collision to it's assigned pedastal

The Portivity Gun (Portals+Gravity)
Panel Activated by looking, deactivated by looking away.
Uploaded by ChickenMobile · Jun 18, 2011
10 comments · 5.0 (1)

This is a panel that is activated by the player looking at it. For anyone interested, I thought that this would make a good puzzle element. Here is a demonstration video: http://www.youtube.com/watch?v=Y5tJV7mlDwQ Please note that this is a prefab, not an instance or a file you just copy and paste. If you wish you could make this into an instance but I kept it as a prefab for the movability of the trigger. Prefabs go inside your Portal 2/bin/Prefabs folder. Explanation on how it works (if you can't figure out for yourself): If the player is looking at the panel (onTrigger) it will trigger the open relay. To make sure that the animations are played in order it will disable the open relay and enable the close relay. The opposite for the other relay. Since the trigger_look cannot use the OnTimeout output when it has Triggered I used a timer to disable and re-enable the trigger so then the player can fire the outputs again. If you are to edit this to make the platforms close slower etc. Make sure you make the timer fire longer than the timeout value in the trigger_look. Otherwise the panels will never close. If you need help with anything in the prefab, please don't hesitate to post a reply in the topic.

Panel Activated by looking, deactivated by looking away.
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Auto mod creator.
Uploaded by CO Gaming · Apr 02, 2015
5 comments · (No ratings)

Having trouble creating P2 mod? Let this thing do most of the work for you.

Auto mod creator.