Portal 2

Basic mod for playing .vpk files
Uploaded by KennKong · Jan 11, 2012
11 comments · 5.0 (1)

You can play games distributed as .vpk files by installing them in the addons folder of a mod. This is a bare bones mod you can install if you don't know how to make your own. You can't use the in-game menu to start a remote coop game. Apparently, the Steam servers have a problem connecting mods. You can do it from the console, using the following commands: On the host machine: map On the client machine: connect Version 1.1 Update README, cleaned up unnecessary files

Basic mod for playing .vpk files
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Laser Encounters
Uploaded by Wanderer2021 · Jan 11, 2012
49 comments · 5.0 (11)

The name says it all, and when you walk through those doors, you'll understand. Sounds are Key, so listen carefully.

Laser Encounters
arc_reznor
Uploaded by deltaalphanova · Jan 10, 2012
6 comments · 5.0 (13)

Hello ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder If you did this with one of my previous maps the transition list is still valid and you don't have to do it again. -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_reznor.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_reznor and you should be good to go. This is my second release and I have a insatiable hunger for feedback, good or bad. Happy testing! -dan

arc_reznor
Chander Test 7 (Two Towers)
Uploaded by pm_Chander · Jan 10, 2012
24 comments · 4.6 (12)

This experiment with paint for hardcore players Version 1.1) First testing version; Version 1.2) Added some items for fixed bug with funnel (solution more hard); Version 2) Fixed design;

Chander Test 7 (Two Towers)
[SP] Deja vu
Uploaded by SLOOGOVS · Jan 10, 2012
25 comments · 5.0 (27)

These test chambers were designed to understand whether testsubjects became confused if they had to solve the same chamber over and over again. The test results were highly informative; they did not. This is my first map, so feel free to post some constructive comments. ==Changelog== V2: -Removed unintended tricky jumps (9x) -Updated math_counter -> logic_branch -Minor changes

[SP] Deja vu
[sp] arc_worldportal_intro
Uploaded by deltaalphanova · Jan 09, 2012
3 comments · 3.8 (4)

Hey ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_worldportal_intro.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_worldportal_intro and you should be good to go. Now this is my first release. However, I don't scare easily. Please be brutal with the comments. Happy testing! -dan

[sp] arc_worldportal_intro
jump_crapmap2
Uploaded by walls86 · Jan 08, 2012
7 comments · (No ratings)

Like strafe jumping? or TF conc maps? This map requires some serious strafe jumping skills to complete. The puzzles mimic the format of the conc maps of the original Team Fortress game. Rather than struggling to figure out the puzzle you will spend most of your time trying to properly execute the jump. There are 4 puzzles total. The first 2 jumps are probably the hardest, so don't get discouraged. Feel free to noclip past it if you are having trouble. Give me some feedback if you like, love, or hate it!

jump_crapmap2
GLaDOS_CUBE_New_Testing_Elements_demo
Uploaded by GLaDOS CUBE · Jan 08, 2012
3 comments · 2.5 (2)

This is a Demo of New Testing Elements that will be in my upcoming mod Portal in space New Testing Elements include 1. Anti Cube field 2. Reflection Gel 3. Anti Gravity Rooms

GLaDOS_CUBE_New_Testing_Elements_demo
sp_1984_2_V1
Uploaded by GLaDOS CUBE · Jan 08, 2012
3 comments · 5.0 (2)

An easy conversion gel themed map. can you find the Easter egg?

sp_1984_2_V1
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ws_005_WIP
Uploaded by silic · Jan 08, 2012
6 comments · 5.0 (1)

FOR ALL WHO DOWNLOAD THIS MAP. PLEASE LEAVE COMMENT ON WHAT YOU THINK OF THE PRINCIPLE OF IDEA This is taken from a puzzle which i struggled over 30 minutes to complete. simple 9 dot puzzle where you have to connect all 9 dots. I am not looking for glitch finding or anything like that, as this map is completely different from the current release version on my computer. all im looking for is the feedback on the concept idea. e.g did you find it difficult. easy, medium.. what was your initial thought when you see the room for the first time. im just really gauging what you guys think like.

ws_005_WIP